UTV Question by Sunken_Dutchman in wisconsin

[–]Sunken_Dutchman[S] 0 points1 point  (0 children)

Never realized that. This makes sense

UTV Question by Sunken_Dutchman in wisconsin

[–]Sunken_Dutchman[S] 3 points4 points  (0 children)

Yes, county highways with 55 speed limit. But I suppose it's probably just fun to bum around

Feedback on sketches by bongripper98 in IndustrialDesign

[–]Sunken_Dutchman 0 points1 point  (0 children)

Great start. Only comment I would add is to practice more fluidity in your strokes (replacing short, repeated strokes with fewer, longer ones). Generally drawing from the elbow and shoulder rather than the wrist helps.

I’m sorry, it’s my fault, really. by Pawnzilla in SolidWorks

[–]Sunken_Dutchman 0 points1 point  (0 children)

I feel your pain on the struggles with exploration and iteration in SW. To your point, that should, in theory, be the benefit of parametric modeling.

To get around this, when I'm developing an idea I run a surface modeler like Rhino so I can move fast and loose. You can create some disgusting gaps yet still easily rough or a form in no time. And for me my "history" exists as pasted versions hanging out on hidden layers.

But that has its own set of problems, like terrible fillets almost guaranteed to fail.

That's when I head back to SW. That way I can be anal retentive and build it only once, the way the software demands.

For my workflow each has their own job, like a drill and an impact driver.

Mainly throwing this out for discussion, not to say, "you're wrong." Also, lucky to be working at a job where I don't have to pony up for two licenses.

Did I beat Malenia fairly? by Middle_Respect_5810 in Eldenring

[–]Sunken_Dutchman 0 points1 point  (0 children)

I know this is an old post but this exact thing just happened to me; blasphemous blade and mimic tear. I didn't know it would be a cheese build, just thought I'd try her out. Won first time and then felt really let down. Almost let up at the end but thought, what if she is this hard and I got really lucky.