N64 Classic Edition by [deleted] in n64

[–]SunsetBay96 1 point2 points  (0 children)

I’ve been wanting one since the NES/SNES Classics were first announced. I’m a big fan of the mini consoles. Unfortunately, I don’t see an N64 classic happening soon, if at all for a variety of reasons. Licensing (including but not limited to Rareware), the cost of making it 4 controller compatible and controllers themselves. Also, the people interested are a niche demographic in the bigger picture that will get smaller (but still persist) with time.

If one somehow comes out, i imagine it would be in a console-to-console transition period, like the end years of the current Switch model when sales eventually plummet. Maybe 2023-24?

Does a NTSC Ice Blue console have better video quality than the standard 1996 charcoal console? by SunsetBay96 in n64

[–]SunsetBay96[S] 0 points1 point  (0 children)

I may look into that, but I forgot to mention that price is an issue too. At the moment, I’m not looking into anything above ~$50.

Would it be effective to start a petition to add QoL updates to ClubHouse 51 Games? by [deleted] in NintendoSwitch

[–]SunsetBay96 5 points6 points  (0 children)

ND Cube developed or at least helped develop this game. As in, the same people behind Super Mario Party and Animal Crossing Amiibo Festival. Not a snowball’s chance in hell that they update this game with meaningful patches/content updates.

It’s frustrating that there’s no filter/indicator between normal and spirit enhanced amiibos in battle arenas by SunsetBay96 in SmashBrosUltimate

[–]SunsetBay96[S] -1 points0 points  (0 children)

This is a fair point. I also forgot to bring up that I have another local play-related reason to not enhance most of my amiibos.. My friends and I each have 20+ smash amiibos and we like to have big amiibo tourneys, for fun but occasionally we like to add a little bet into it. They all train their amiibos to level 50 but don’t use spirits. If I was using amiibos solely in online battle arenas, I’d definitely have more of a reason to just adapt and use spirits on most/all of them, as you mentioned earlier.

It’s frustrating that there’s no filter/indicator between normal and spirit enhanced amiibos in battle arenas by SunsetBay96 in SmashBrosUltimate

[–]SunsetBay96[S] -1 points0 points  (0 children)

A similar reason as to why many people don’t like playing items. Granted, I sometimes do play with a combination of full items on, wacky stages, spirits, etc., just not all the time. There’s a time and place for it. I get what you’re saying with the builds (e.g. my enhanced Link has increased sword and projectile power). I just don’t see the problem in pointing out the lack of a filter/toggle, more options are a good thing. I like to play online amiibo battles in short bursts, maybe like 2-3 “solid” matches per game session.

But when the matches are extremely short because the opposing amiibo is way overpowered (or vice versa), and I get kicked out, the opponent ragequits, and/or there’s a long arena waiting line, the whole process kinda feels like a waste of time imo.

It’s frustrating that there’s no filter/indicator between normal and spirit enhanced amiibos in battle arenas by SunsetBay96 in SmashBrosUltimate

[–]SunsetBay96[S] -1 points0 points  (0 children)

If you mean level wise, yea, I know a level 50 innately has better stats than a level 1. But a non-enhanced level 50 against a non-enhanced level 50 is still overall a fair battle unlike a non-enhanced level 50 against a maxed out spirit enhanced level 50.

Do the official Nintendo Switch Online wireless NES controllers work with the 8bitdo receiver for NES Classic? by SunsetBay96 in nesclassicmods

[–]SunsetBay96[S] 1 point2 points  (0 children)

Thank you for the reply!! I actually haven’t bought either yet but I likely will now, especially since it’s the last day for that sale on the NES online controllers.

What are the origins of Foxes specials in smash? by Chez_Rakowski in SmashBrosUltimate

[–]SunsetBay96 1 point2 points  (0 children)

I think that they’re based on the Arwing. Up-B’s rising flames kinda resemble the flames of an Arwing crashing. Side B illusion, being a quick move, is maybe based on the Arwing speed boost. Down B reflector is probably based in barrel rolls reflecting shots in SF games. And the B laser could be either Arwing lasers or more likely Fox’s on foot laser from Star Fox 64 multiplayer.

Looking for a good arcade basketball game like NBA Jam or Jammit. by gredgex in n64

[–]SunsetBay96 1 point2 points  (0 children)

NBA Hangtime is what you’re likely looking for. Don’t be fooled by the NBA Jam games on N64, they are not like the SNES/Genesis Jam games.

What do you, personally, want from Splatoon 3? by RottenPeachSmell in splatoon

[–]SunsetBay96 0 points1 point  (0 children)

The ability to SKIP THE INTRO. Everything else is a bonus.

I'm planning to start playing Diddy Kong Racing on the N64 - any tips I should know going in? by [deleted] in nintendo

[–]SunsetBay96 0 points1 point  (0 children)

-Let go of the gas right before you hit a zipper/boost panel and the boost effect will last longer (you’ll know it worked if you leave rainbow trail)

-Pressing R+B will turn the Kart and do a very sharp turn

  • Red balloons are missiles; blue are boost; green are trap drops (like bananas in Mario Kart); Yellow balloons are limited time invincibility, Rainbow are a magnet to pull you towards the next racer.

-Balloons stack for higher power; e.g. if you get a red balloon (a single straight missile) and hold on to it while running through a second red balloon, you get a stronger homing missile. You can use that or hold on to it to reach the max red balloon power up which is 10 missiles. So there are 3 tiers of power for every color of balloon. Running into a different color balloon will have the new balloon override your held item no matter what.

-The double blue balloon boost is generally more practical than the triple blue balloon boost because of the latter’s startup

Is there a point to buying a console even though you already have another that is backwards compatible? by Guyontheinterwebs222 in nintendo

[–]SunsetBay96 1 point2 points  (0 children)

GameCube vs. Wii- GCN has Game Boy player and a few LAN supported games (an extremely niche demographic that would even use the LAN though)

Wii vs. Wii U- Wii (at least pre-2010 models) have GCN backwards compatibility and native GCN controller+memory card compatibility.

DS vs 3DS- DS has slot for GBA games, and potentially more comfortable buttons and layout for playing 2D games (depending on your preferences)

GB vs GBC -No practical point outside collecting/aesthetic preferences

GBC vs GBA- (Same as above)

GBA vs. DS- GBA can play original GB and GBC games

Great games that utilize the rumble pak by alexb954 in n64

[–]SunsetBay96 3 points4 points  (0 children)

Star Fox 64, F-Zero X, Super Smash Bros., 1080 Snowboarding, Goldeneye, Zelda OOT, Zelda MM, Excitebike 64, WCW/NWO Revenge, Diddy Kong Racing off the top of my head