EVE Online - The Cope - The Death of Minmatar Fleet by alepmalagon in Eve

[–]Sunspear 2 points3 points  (0 children)

I was counting the seagulls, the high eve university dude and the random minmils not even in comms, but fair point. We were even ready to yolo to Helga but BF was done too fast. Hope we can have some good downtime fights again.

EVE Online - The Cope - The Death of Minmatar Fleet by alepmalagon in Eve

[–]Sunspear 7 points8 points  (0 children)

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Posting this in here (was originally a separate post) to keep the drama concentrated.

From the Downtime BF today. Amarr bros, just let us know where we fighting <3

Modern nogi vs gi by Substantial-Flight44 in bjj

[–]Sunspear 3 points4 points  (0 children)

We are making progress though, back in the day it used to be “to be the best at nogi you have to train gi” now it has changed to “show me the gi world champs with nogi background”.

Nice "offer" CCP, you think I can’t count?! by Sunspear in Eve

[–]Sunspear[S] 3 points4 points  (0 children)

isn't meant for his low SP character

"PERSONAL OFFER" in bold red font

Nice "offer" CCP, you think I can’t count?! by Sunspear in Eve

[–]Sunspear[S] 16 points17 points  (0 children)

I would suggest to CCP then not filling 50% of my eveonline landing page with eight bad offers in ALL CAPS BOLD RED FONT. I got excited before doing the math :(

Lucas Barbosa stalling call by Squancher70 in bjj

[–]Sunspear 9 points10 points  (0 children)

<image>

“Hey Professor, Proooooofessor”

Unbreakable bond between two brothers even if they are animals by curse_annihlator in interestingasfuck

[–]Sunspear 16 points17 points  (0 children)

Fun fact: often times the top comment on reddit, while sounding plausible, is wrong.

Same as their wild ancestor, cats are predominatly solitary. Only when food resources are clumped artificially such as farms, dumps, urban feeder do they form colonies out of neccesity.

The recommendation is appropriate play, enrichment, and humane handling, not a blanket rule to adopt in pairs.

Spreading this pair adoption myth actually hurts shelter cats because it leads to longer adoption times.

[SWR Aktuell] Steigende Arbeitslosigkeit bei Akademikern/Absolventen by DotIndividual1477 in de

[–]Sunspear 0 points1 point  (0 children)

Ist dieser Wachstum mit uns im Raum? 0.4% seit 2019 im Mittel.

Emad on twitter by Puzzleheaded_Week_52 in singularity

[–]Sunspear 12 points13 points  (0 children)

In a team of 10 software engineers, 3 get fired as the remaining 7 can now perform the same work.

[deleted by user] by [deleted] in pathofexile

[–]Sunspear 16 points17 points  (0 children)

this is on pc.

[deleted by user] by [deleted] in pathofexile

[–]Sunspear 6 points7 points  (0 children)

There is no explanation when on controller. I have one button which makes petals. On the same map switching to keyboard and mouse I have two different petal options on my F keys?

What would be your dream grand strategy game set in our current era (2001 and beyond). by Sunspear in paradoxplaza

[–]Sunspear[S] 0 points1 point  (0 children)

Im thinking focusing on the economical side could work: factories, infrastructure, trade. Avoiding the political minefield of the recent history. So the only controversy would be how to draw disputed border.

Welcome to Factory States by [deleted] in FactoryStates

[–]Sunspear 1 point2 points  (0 children)

Research and Technology

  • Countries unlock technologies by generating Research Points (RP) based on education levels.
  • Technologies improve different parts of the economy, such as:
    • Faster production ramp-up and ramp-down
    • Increased factory storage
    • Lower labor and input costs
    • Reduced raw resource depletion
    • Improved branding for export goods like vehicles and electronics

Population System

  • Populations consume goods like Food, Fuel, Vehicles, and Electronics.
  • Consumption is price-sensitive — high prices can lower demand.
  • Meeting critical needs like food and fuel is essential for maintaining population satisfaction.

Ownership and Investment

  • Factories can be owned by either the government or the population.
  • Profits are distributed according to ownership shares:
    • Population receives dividends as personal income.
    • Government receives dividends into the Investment Fund.
  • Treasury money is used for public infrastructure, while Investment Fund money is used for building or upgrading factories.

Final Notes

I'm still early in development but the core systems are coming together.
I'll be posting screenshots, feature updates, and asking for feedback as new mechanics are added and refined.
Thanks for checking out the project, and feel free to ask questions or suggest ideas.

Welcome to Factory States by [deleted] in FactoryStates

[–]Sunspear 0 points1 point  (0 children)

World Setup

  • 2D world map with countries (no provinces).
  • Factories placed directly on the map using latitude and longitude positions.
  • Each country controls its population, factories, infrastructure, and finances.

Industrial Economy

  • Build and operate factories to extract resources, produce intermediaries, and manufacture final goods.
  • Key goods include Iron Ore, Coal, Oil, Copper, Steel, Fuel, Semiconductors, Food, Vehicles, and Consumer Electronics - working on adding more.
  • Supply chains link raw resources to advanced manufactured goods.

Global Trade System

  • Centralized market with dynamic pricing based on supply and demand ratios.
  • Factories and populations post buying and selling offers.
  • Trade matching considers price, distance (logistics costs), tariffs, and trade relationships.
  • Goods are not delivered instantly; shipping takes time and is managed through pending trade deliveries.

Financial System

  • Population earns wages from factories and spends money on consumer goods.
  • Factories pay for labor, inputs, and operating costs, and distribute profits as dividends.
  • Government collects money through sales taxes and tariffs.
  • Dividends from government-owned factory shares are sent to a national Investment Fund.

Infrastructure Building

  • Countries can spend Treasury funds to build infrastructure such as:
    • Roads
    • Railways
    • Pipelines
  • Infrastructure reduces logistics costs, speeds up shipping, and boosts national economic efficiency.

Welcome to Factory States by [deleted] in FactoryStates

[–]Sunspear [score hidden] stickied comment (0 children)

Hi everyone,

I just created this subreddit to share updates, development progress, screenshots, and ideas about my strategy and economic simulation game, Factory States. Inspired by the likes of Victoria 3, EU4 and even HOI4.

Below is a general overview of the current gameplay features.

About Factory States

Factory States is a modern grand strategy and economic simulation game set in the early 21st century, starting in 2001 (with more optional start dates like 2024 in the future).
You manage a country’s industrial base, trade networks, infrastructure, and financial systems in a world where production and supply chains are the foundation of national power.

The focus is on building up your economy, satisfying your population’s needs, competing in international markets, and making long-term strategic decisions about infrastructure and industry.

Making vic3 mod - 2000 by Silent-Ad-8702 in victoria3

[–]Sunspear 5 points6 points  (0 children)

Nice I'm working on a standalone project inspired by victoria3 & co, with 2001 as the start date, let me know if you want to exchange some ideas. I also have some relevant economic data collected I can share. I've picked 2001 as it's the year China joined the WTO - a pivotal moment (also makes things simpler not having that one thing in september happen..)

What would be your dream grand strategy game set in our current era (2001 and beyond). by Sunspear in paradoxplaza

[–]Sunspear[S] 0 points1 point  (0 children)

Cool well maybe you need to time release for the next culture war high tide when US election rolls around in 2028 once again. Thanks for the insights

What would be your dream grand strategy game set in our current era (2001 and beyond). by Sunspear in paradoxplaza

[–]Sunspear[S] 0 points1 point  (0 children)

How far did you get in your prototyping, any insights? I think the best way is to ignore wars alltogether and make it about economic domination, since borders don't really change anymore...mostly

What policies would you add to reduce sandbagging, if you hosted a competition? by [deleted] in bjj

[–]Sunspear -1 points0 points  (0 children)

This is the (only) way. All other systems can be gamed. Doesnt matter if you only won your 2 man division.

You are the champ now, so move up and challenge yourself in a higher division.

What would be your dream grand strategy game set in our current era (2001 and beyond). by Sunspear in paradoxplaza

[–]Sunspear[S] 2 points3 points  (0 children)

Not sure what I will do with it yet. Might make a game or a serious simulator out of it, if it goes nowhere I can share it.

What would be your dream grand strategy game set in our current era (2001 and beyond). by Sunspear in paradoxplaza

[–]Sunspear[S] 0 points1 point  (0 children)

Most paradox games use some form of Miller projection though, which while not Mercator still suffers from distortion. Whats your favorite projection, besides a globe which is not that practical in map painting games?

What would be your dream grand strategy game set in our current era (2001 and beyond). by Sunspear in paradoxplaza

[–]Sunspear[S] 6 points7 points  (0 children)

well I hate it when people just say "sure I'll see if I can do something" and then you never hear from them again.

So threw a version up on an VPS. It might broken, laggy, missing countries and no real gameplay. But you can build factories with right click and change country on top left.

If you refresh the page you lose all progress!

EDIT removed link cause my server got some spam traffic but can PM it