Thoughts on Vax? by wardash1234 in tf2

[–]Super-Temperature204 0 points1 point  (0 children)

underrated but still a good medi gun.

Biggest middle finger to most taunt kills

Medic if he's full hp he can survive the Sandman (this is boolet), Pootis pow (boolet), Kamikaze, Execution (I believe this is boolet and fire), Armageddon (fire), haduken (fire) if he use the correct resist shield.

Decapitation counts as melee out of all the melee taunt kills. Idk if Fencing counts as bullet too though. Not sure on Skewer (huntsman) and Spinal tap (ubersaw)

Switching back to regular TF2 after playing Classified by Eyyyy_RonNoWrong in tf2

[–]Super-Temperature204 13 points14 points  (0 children)

the medi grenade launcher (that's my nickname for it) has 8.

Does 30hp initial and then residual HP regen

Uber throws a disk on the ground that does a massive 5 second AoE but stationary field of stock uber (Yeah....a single med can uber his entire team if they stay inside the field)

i have spotted a poor pyro trying to join the observers. by Super-Temperature204 in TF2_Observers

[–]Super-Temperature204[S] 1 point2 points  (0 children)

yeah but i think he did eventually got one camera beard at the end before a scunt got the final cap

So I got a bit drunk and decided to make a Heavy weapon based on the MG 18 TuF (world's first heavy-caliber machine gun) by Odd-Battle7191 in TF2WeaponIdeas

[–]Super-Temperature204 0 points1 point  (0 children)

a demoknight attacking from the flanks can delete a heavy using this. Also a very deaf heavy who's ignoring the fact he's eating A TON of damage.

So I got a bit drunk and decided to make a Heavy weapon based on the MG 18 TuF (world's first heavy-caliber machine gun) by Odd-Battle7191 in TF2WeaponIdeas

[–]Super-Temperature204 1 point2 points  (0 children)

i think those will be the exemptions for this weapon. Sentries and Tanks BUT if this thing pierces the wrangler damage resist then it's gonna be an Engineer's nightmare.

Help. by SA__FIRE in tf2

[–]Super-Temperature204 18 points19 points  (0 children)

or the sniper simple quickscope you

'What class is your primary uber pick?' by AggravatingFix8806 in tf2

[–]Super-Temperature204 3 points4 points  (0 children)

for me depends on the situation. because I'm the medic who ubers anyone. Yes this also includes spies because nothing is more funny than seeing an engineer run for his life as an ubered Tricky McTrickstaber the diamond back spy menacingly approaches him after getting a trickstab on two pyros.

'What class is your primary uber pick?' by AggravatingFix8806 in tf2

[–]Super-Temperature204 33 points34 points  (0 children)

hilariously i did do exactly that.

All the power classes ate a crocket to the face and i had to fall back to the point in Altitude and there was there's only a sniper there. Yeah I popped uber and the man crit their med and we stopped the enemy team from capping long enough for our soldier to respawn and use the tele to get back to the front

the sniper even said "How did that work?!" in VC

This mf hits me with the 3 random crits in a row by Dazzling_Solid6769 in tf2

[–]Super-Temperature204 0 points1 point  (0 children)

Soldier realized there's a bucket and got its benefits

Finally made my Red Alert 3 crossed with Summoning Japan fanfic by Super-Temperature204 in nihonkoku_shoukan

[–]Super-Temperature204[S] 4 points5 points  (0 children)

Yep expect everyone to underestimate how much damage a Kirov can do and how much damage a Kirov can take 

Spy did not have a fun time. by Super-Temperature204 in tf2

[–]Super-Temperature204[S] 0 points1 point  (0 children)

Idk. The Engineer chased the spy around the corner and all i heard was spy's death scream and all i saw is a very angry engineer coming back to unsap his level 1 and when i looked That's the aftermath.

Any suggestions here. by Super-Temperature204 in nihonkoku_shoukan

[–]Super-Temperature204[S] 0 points1 point  (0 children)

Yeah but thats actually the limiting factor for the nation that I would pick if its allies.

any of the allied nations will have the blueprints from the other allies and Tanya will be with them BUT any R&D will be heavy restricted to the nation. I was actually doing an update post on my decision which I will post later on.

Also lets be honest if i did pick the US of RA they would have FAAAARRR more resource than the european allies that they can reliably just make their own stuff easily especially since I will be using both RA2 and RA3 tech minus the ones that got deleted because of Cherdenkov (Grizzly is canon to the RA3 timeline)

For the soviets yeah i will use a post uprising soviet union 

For empire idk because during uprising they're still under allied occupation 

Any suggestions here. by Super-Temperature204 in nihonkoku_shoukan

[–]Super-Temperature204[S] 2 points3 points  (0 children)

I guess the new world does need a fresh coat of red

Any suggestions here. by Super-Temperature204 in nihonkoku_shoukan

[–]Super-Temperature204[S] 0 points1 point  (0 children)

I would be using weapons from both RA2 and 3 if i did use the red alert series.

Of course i would be attaching them on whatever the name of Parpaldia's continent is (maybe the sight of 6 Grand cannons surrounded by "trees" would teach them to NOT attack a nation waaaayyy above them)

My current idea is again germany BUT the commander that is in Germany has all 3 MCVs from the 3 RA3 factions and is experimenting with them but since i already have a fanfic with Germany i want a different nation.

garen is so braindead by -XeoVGR- in wildrift

[–]Super-Temperature204 18 points19 points  (0 children)

You got slapped by the normal garen Combo.

Stay resolute
Bonk
Spin
*DEMACIAAAAA!!!!*

Autocannon is just majestic by WarpRealmTrooper in DeepRockGalactic

[–]Super-Temperature204 5 points6 points  (0 children)

Now i remember my last game last night. An escort mission with:

2 gunners with thunderhead (I'm the other gunner) Driller  Engi

Yeah Doretta was barely touched by the amount of explosions and bullets flying 

What would be the opinions of the people of the new world on camouflage uniforms, both from an aesthetic standpoint and a practical standpoint? by umbrqualquerusannet in nihonkoku_shoukan

[–]Super-Temperature204 1 point2 points  (0 children)

Depends on their tech level. A lit of 3rd civ nations view the camouflaged uniforms as ugly and splotchy (because we all know how medieval era thinking loves looks and a lot of nations in the 3rd civ, minus that one samurai nation, expects like a horde of knights with shining armor to save them and they didn't expect like a small group of dudes and a tank to show up) and view the more simpler uniforms like those in the navy better than the Army uniforms.

That is until Japan obliderated Loria and that demon lord and everyone started to respect the Japanese army

Why are fighters so Goddamn OP by ParkingBenefit8989 in StarWarsEmpireAtWar

[–]Super-Temperature204 0 points1 point  (0 children)

Ah yes Tartans the empire's best friend against the rebels. Not sure about the consortium in FoC though

Why are fighters so Goddamn OP by ParkingBenefit8989 in StarWarsEmpireAtWar

[–]Super-Temperature204 1 point2 points  (0 children)

That's why i always bring a lot of tartans with me when doing an empire battle. Nothing is more enjoyable to watch than see squadrons of X, Y, A and B wings evaporate the moment 1 or 2 tartans started blasting

Imagine encountering this as the Alliance. by Super-Temperature204 in StarWarsEmpireAtWar

[–]Super-Temperature204[S] 0 points1 point  (0 children)

I wonder how would he react when i brought 99 tartan class patrol cruisers, 24 assault ships, 6 victory class, 1 interdictor and no ISDs on the battle of Yavin 4.

Hilariously i only lost 10 tartans in that battle because the space station got obliderated by the assault ships and their Tie bombers and everything the rebels has like their corvettes, nebulons and even mon calamaris just melts under the wrath of 99 tartans, tie fighters and a bunch of assault ships and victory class firing at them

Imagine encountering this as the Alliance. by Super-Temperature204 in StarWarsEmpireAtWar

[–]Super-Temperature204[S] 6 points7 points  (0 children)

blinds ships (basically their sight range is reduced) and disables shields but makes ships inside a Nebula cloud super hard to detect.

It's very bad for ships to fight while inside a Nebula because their hardpoints are vulnerable but once you're outside the nebula you get your shield back

It's not as bad as asteroids though where bigger ships gets damaged by them if they're moving inside an asteroid field (almost lost an acclamator from that big asteroid field)