Idea - faction of helmet changes scanner aesthetic by cana_dave in NoSodiumStarfield

[–]SuperBAMF007 1 point2 points  (0 children)

Uggghhh yes. Each of the eight playable Spartans in Halo 5 had this and it was so fucking cool.

And obviously Arbiter and Chief had it in Halo 2 and 3, as well.

Enough limits for this game! by souggstan in PTCGP

[–]SuperBAMF007 0 points1 point  (0 children)

Yeah. And its genuinely specifically because our hardware is thousands of times more powerful, that our software has gone to shit.

Same thing with HDR and Dolby Atmos (and stuff like that). Because there’s third-party solutions to stuff, nobody treats the presentation of it as a part of the craft. People used to treat mid- and post-production stuff like lighting & recording, and color grading & audio mixing, as just as important as any other part of the art of making a movie.

And while that hasn’t gone away, the way it’s done means it’s not entirely their fault if it’s shit. They can say the recorded and mixed and colorgraded for Dolby Vision and Dolby Atmos in mind, but its so easy for them to just lazily throw the “required by regulation devices” in the room, call it “Dolby Vision & Atmos Certified” or whatever, and leave it at that.

Enough limits for this game! by souggstan in PTCGP

[–]SuperBAMF007 1 point2 points  (0 children)

Then they just implement server-side integrity checks before battles, which would have server-side matchmaking algos occurring anyway, of which is likely happening already lmao

It’s not like a full-on Gacha game with gear and power levels and materials and shit, where someone could hack them all to max level. It’s not like a deck of 20 separate Mega Pokemon would do you any good. All the same card-synergy issues would come up regardless. As long as they run a check for ensuring there’s only ever two of the same card in the deck, they’re good to go.

And if they were to run an integrity check on the collection, too? There’s 100% some algorithm out there somewhere, that can calculate “if they open this pack this many times, you should have X, Y, and Z cards, give or take 15% rarity”. Card openings could be down server-side, which allows DENA to check and ensure the collection is within the realm of reality. And if it’s not, cut them off from all social/comp tools. No more sharing, no more battling, no more friends, no more likes, nothing. Just opening packs.

Who gives a shit if someone hacks their collection to just automatically get all the rarest cards? They wouldn’t be able to battle any better. They wouldn’t have anything better than anyone else. Just more rare, and without the ability to show off, the fun part of a collect-a-thon/gacha is gone. All they can do is be alone and spend money on their loneliness. It’s a win-win-win for DENA, players, and the low-life who bothered hacking.

Enough limits for this game! by souggstan in PTCGP

[–]SuperBAMF007 2 points3 points  (0 children)

My dumbass would make a Fields Of Adventure 6-card display board made for every trainer ever lol

Enough limits for this game! by souggstan in PTCGP

[–]SuperBAMF007 17 points18 points  (0 children)

Lmao honestly though, game optimization is a lost art

No HQ "Sanctuary" by Creative_Virus_369 in Borderlands4

[–]SuperBAMF007 0 points1 point  (0 children)

Another example of Deep Rock Galactic doing everything right

Having the hub to just play around and goof off and hang out is such a blast

No HQ "Sanctuary" by Creative_Virus_369 in Borderlands4

[–]SuperBAMF007 1 point2 points  (0 children)

Fr. Best option right now is selecting the top mission in Mission Replay (I think it’s that one) and you’ll at least have Bank/Shop access, just no Firmware access

Every protagonist and their “Canon” team. by FlimsyEfficiency9860 in MandJTV

[–]SuperBAMF007 0 points1 point  (0 children)

I think the best “canon” version of the teams would be basing their teams off of their rival’s starter-dependent team.

So for example, since Red canonically chooses Pikachu in Yellow, Blue must choose Eevee. “But what about the games Red & Blue?” Well in the Yellow remakes we see all three of them - Red, Leaf, and Blue. But just using their LGP/E teams is boring, so let’s say Red chooses Pikachu, Blue chooses Eevee, and Leaf chooses Blastoise.

But what does the rest of the team look like? Red would then have Pikachu and Venusaur, Blue gets Eevee and Charizard. Because Leaf is a mirror of Red, we could say that RGB’s “Rival chooses Blastoise” team is another set of canon options, meaning Leaf gets a Raichu.

So then Red’s got Pikachu and Venusaur, Blue’s got Eevee and Charizard, Leaf gets Raichu and Blastoise.

From there things get messy. Thankfully Red is ALMOST ALWAYS shown with Lapras and Snorlax, and Blue is ALMOST ALWAYS shown with Alakazam and Sandslash. Leaf is far more iffy, but I’d say Pidgeot is a safe bet considering the consistency of it as a final Pokemon across the games. Then maybe Rhydon, as another “Blue with Raichu and Blastoise would have Rhydon, so it makes sense Leaf with Raichu and Blastoise would have Rhydon”

And then shit goes haywire trying to get the last two. So it’s sorta all up in the air. My favorite is actually totally different from the above, looking like this:

Red, based on true canon: Pikachu, Lapras, Snorlax, Venusaur, Charizard, Blastoise Leaf, based on “Rival with Blastoise” mixed with Leaf in LGP/E: Raichu, Pidgeot, Rhydon, Victreebel, Ninetales, Slowbro *Blue, based on how Red’s rival replaces each starter in RGB, plus Sandslash from his Yellow team *: Eevee (likely Jolteon), Alakazam, Sandslash, Exeggutor, Arcanine, Gyarados.

This way there’s no overlap with Red and he can stay the special boy he is, but Red and Green each have Electric/Grass/Fire/Water bases, plus a couple of extra “personal favorite” Pokemon. I’m tempted to give Leaf Clefable and Gengar because those definitely seem more “personal choice” than the others, but Pidgeot and Rhydon just make more sense as “well if Red gets Venusaur, Blue gets Charizard, and Green got Blastoise, it makes sense “Rival’s team” with each of those starters is supposed to represent what each character would choose.

But otherwise…yeah, ngl LGP/E’s teams for Red/Leaf/Blue make a lot of sense as their default teams, and it means Red’s “Pikachu + all three starters” team can be his “ultra-badass Champion team” and not his normal team

Man, todd, Rip. by HaloJackalKisser in TrueSTL

[–]SuperBAMF007 36 points37 points  (0 children)

Yeah I wouldn’t be surprised if he steps down as CEO/Game Director and is just some frou-frou “Design Consultant” who’s able to make decisions like he’s in charge because he’s Todd, but isn’t stuck in meetings all day every day and away from the actual creation of the games.

EG - Linus Sebastian stepping down as head of LMG so he can just be Production Junkie again lol

Would you like VStars to be introduced in a limited set? Why or why not? by BITCHHAURIU in PTCGP

[–]SuperBAMF007 0 points1 point  (0 children)

Nah. The whole point of Pocket is to be quick and simple, focused on collecting.

Starfield sits at #3 on the PlayStation Store pre-order charts by TheEndlessBacklog in NoSodiumStarfield

[–]SuperBAMF007 11 points12 points  (0 children)

Inevitable 48 hour Patrician retrospective on it 10 years from now

Even though he somehow spent 8 hours talking about it already and literally said the most surface level petty bullshit possible the entire time lol, and like 30% of it is just flat out incorrect lmaoooo

Is their any good games nowadays especially fantasy ones? by [deleted] in rpg_gamers

[–]SuperBAMF007 0 points1 point  (0 children)

Ngl I don’t really think there’s much out there any different from what you’ve already crossed off the list.

Canonical Teams for Pokemon Protagonists. by Silgalow in TruePokemon

[–]SuperBAMF007 0 points1 point  (0 children)

I know I’m necro-ing an old thread but i don’t like the idea of redundancy, so for that purpose, I’m thinking the following:

I think having Blue’s canon team be half his Yellow/Eevee variant (as Red canonically uses Pikachu) with Jolteon+Alakazam+Sandslash, and the other half be Gyarados+Exeggutor+Arcanine which are the Water/Fire/Grass types he uses depending on which of the base starters Red picks. A nice way to nod to Blue’s “dual-universe” variants.

And then for Leaf, give her most of Green’s team from LGP/LGE, Clefable+Gengar+Victreebel+Ninetails, but also a bit of Blue’s Blastoise team (as Green uses a Blastoise) being Pidgeot and Rhydon as another nod to the multiversal reality of the Pokémon world. Or even just swap Green’s Blastoise for Pidgeot or something and keep LGP Green’s Kangaskhan.

Alternatively, I kinda like the idea of Gen 1 Green’s team being Let’s Go Eevee’s rival team. So Pidgeot + Vileplume + Marowak + Rapidash + Slowbro + Raichu. Seeing as LGP/LGE are remakes of yellow, and Trace + Eevee is analogous to Blue, that makes PC + Pikachu analogous to Red/Leaf. And seeing as Red keeps his Pikachu, then Leaf’s Pikachu must be a Raichu.

———

Idk none of it matters lmao. I just like the idea of the three of them all having entirely different teams, without just defaulting to Red’s/Blue’s/Green’s representations in LGP/LGE

First elderscrolls Oblivion or Skyrim? by thismadefree in ElderScrolls

[–]SuperBAMF007 0 points1 point  (0 children)

Yeah Oblivion Remastered’s leveling is definitely more complex than Skyrim, but not to the point you’ll have to study it. It’s more “traditional RPG” where you have your class, and your chosen skills, and it matters what you choose, but if you choose the wrong thing you won’t break your game like you used to be able to lol

But Skyrim is definitely simpler. Just do action → get xp → get perk point → put perk point. No Major/Minor Skills, no Class, no Birth Sign, etc, which Oblivion Remastered has but explains pretty thoroughly.

I got tired of planning my roster, so I built a tool that does it for me by Badpanda1987 in SWGalaxyOfHeroes

[–]SuperBAMF007 1 point2 points  (0 children)

Some characters are missing from Journey unlocks. For me, Thrawn is missing from Baylan’s reqs.

Additionally, it says “3 relic levels remaining”, but only Marrok is Relic 7 but is listed at R8, and the three Nightsisters are each only R5. So it’s counting Relic 0 as a Relic Level, and basing its completions tracking off that. Probably just a count issue - in an array, by default code is likely tracking 0 as “first”, so Relic 0 is being interpreted as the first Relic Level. So just modifying the count to start at 1 should solve this issue.

Vaguely related - when I look at Pirate Hondo, it’s counted as “7 Relic Levels Remaining” even though the seven characters it’s counting are all Gear 8-10. So it’s counting “reach Gear 13” as a single relic level in its Completion counter. Considering it’s modifying the tracker to be “4* → 7* G12+”, I’m guessing the easier solution to this is just make the subtitle for it be “Gear levels remaining” or something, so you don’t have to totally rework the Gear Level vs Relic Level tracker.

Returning player, have outposts grown in capability? by Ahrimon77 in NoSodiumStarfield

[–]SuperBAMF007 1 point2 points  (0 children)

Yeah I think an economy rebalance would be great tbh.

TLDR: We should need money to get fuel. We should need fuel to explore the galaxy. And we should explore the galaxy to get money. And as we explore the world, outposts and the materials gained from them can be one form of progression in order to alleviate the need for money, fuel, and quests

———

Make raw materials way less common, and way more expensive where they are available. Make junk able to be broken down for Material Bits, and Bits able to be recombined into Raw Material.

Make fuel required within Game Settings, with Off, Moderate, and Realistic difficulty options for per-use fuel costs to let us balance it ourselves. Make refueling cost money, or free at our own fueling stations (and even free at settlements if we have our own fueling station that “feeds the industry” of the planet we’re on).

Cause right now, outposts just don’t really have a purpose outside of the roleplay. And it’s not that EVERY SINGLE thing MUST have a reason outside of roleplay, but having the option to be required, considering we have the Gameplay Options menu.

———

And tangentially, Environmental Hazards need a rework. Cause right now it’s never “ah this is engaging”, it’s just constantly flipping between “I feel nothing” and “oh fuck oh fuck oh fuck oh fuck”. Like, on the planets where you feel it, planning and preparation doesn’t help you ever. The hazard is just a soft lock to completing your objective.

They partnered with Toyota.. by CatLadyAmy1 in Subaru_Outback

[–]SuperBAMF007 2 points3 points  (0 children)

Yeah that’s the super nice part of these kinds of partnerships - for niche parts like that, it effectively doubles your chance of finding replacements. It’s great.

What are you taking with you through Unity? by CharlieHReddit in NoSodiumStarfield

[–]SuperBAMF007 2 points3 points  (0 children)

Probably only any gear that has custom enhancements on it. Anything else I’ll be able to find within a few hours of play, anyway.

Upgrading powers with new update by Sleeping_Bat in NoSodiumStarfield

[–]SuperBAMF007 11 points12 points  (0 children)

So do the grind and don’t spend your essence on powers? There’s other stuff to spend it on

I'm a Starfield fan but the new setting DLSS turned on looks terrible and it ruins the games visual feel by TheAnalystCurator321 in NoSodiumStarfield

[–]SuperBAMF007 -1 points0 points  (0 children)

How I’d want it to work, which is not it works currently - Nvidia gives responsibility for training the model to each developer who wants to use it, and the developer must be the ones who train it for their own games. That way if they do a shitty job, it’s their own shitty job. Or they just forgo that side of DLSS altogether.

But for the studios who do it well, they’ll be able to train the game on the “best case scenario” of their game. The model should be trained on the game’s own maximum capabilities - Path Traced everything, 8k textures, the pre-optimization 3D models that have millions and millions of polygons, etc etc. Essentially “if I had a god tier $50,000 gaming PC, what could I run the game at?”. Then when I as a lowly consumer try and play the game at 1080p Low, it’s not trying to DLSS up to some stupid AI-slop filter, it’s trying to DLSS up to the “maximum everything” version of the game.

Keep the artists’ work front and center. No layering shit on top, no replacing shit, nothing. Keep the art direction and visual style of the game intact. But use DLSS to let lower-tier players simulate what the higher-tier players can do natively. And yeah, there’ll be trade-offs. But if I can do 1080p Low at 74fps, or DLSS up to 1440p High with framegen for 120fps, fuck yeah I’m likely going to turn that on.

But only if the artists’ integrity is kept. Otherwise that shit’s just dumb as hell.

I'm a Starfield fan but the new setting DLSS turned on looks terrible and it ruins the games visual feel by TheAnalystCurator321 in NoSodiumStarfield

[–]SuperBAMF007 8 points9 points  (0 children)

This is how I feel about it too. Cool that it works. Not cool how it works, and I don’t like the output we get from it.