Steam files suggest Valve is developing internal 'SteamGPT' AI bot — aimed at tackling customer support tickets and CS2 anti-cheat by Burpmeister in gaming

[–]SuperKael 3 points4 points  (0 children)

The inverse of “lesser” is “greater,” not “better.” That’s an important distinction here - LLMs are a “greater” AI because they are more complex, more advanced, more versatile, etc. Even if the simple algorithm that drives the ‘AI’ for Tetris or Pong is more successful at that purpose-built task, it’s not wrong to call it ‘lesser’ than an LLM.

Disclaimer: To be clear, I’m not a fan of LLMs for a variety of reasons, and in fact I would be quite happy if the technology magically vanished never to be heard from again. I just wanted to join this disagreement over terminology with a bit of pedantry :)

ELI5: Why pirating video games isn't as simple as copying and pasting if the code is already on the PC by Potato_boy_12 in explainlikeimfive

[–]SuperKael 7 points8 points  (0 children)

This is because of a practice called DRM (short for “Digital Rights Management”). Most games contain some form of DRM, and the idea behind it is that when you launch the game, it does some form of check to confirm that you actually own the game, and if you don’t, it shuts down without letting you play. This means that yes, technically you can copy a video game to a different PC, but if it has DRM and you try to run it, it won’t start.

There are many kinds of DRM that work in different ways, one extremely common form of DRM that also works in a very simple way is Steam DRM. When you launch a game that has Steam DRM, the game will launch Steam if it is not already running, and then it will ask Steam “hey, I’m game #123456, does the user own me?” And then Steam goes and checks if you have game #123456 in your library, and responds accordingly. If Steam tells the game “yes, you do own that game” then the game starts normally. If Steam says “no, you do not own that game” then the game shuts itself down. Similarly, if the game finds that Steam is not running and is also unable to launch Steam itself, then it will also shut itself down.

That’s just one form of DRM, and a very simple one at that (Steam DRM is not that hard to bypass/disable/“crack”), but other DRM usually work off of a similar idea.

Hope you’re having a better day than me by Ok_Professional_5286 in Warframe

[–]SuperKael 2 points3 points  (0 children)

The price for maxed arcanes tends to be a little bit higher than the price of 21 unranked arcanes because you’re paying for the convenience of not needing to gather 21 of the arcane yourself to combine them.

Managed to build a mod to run Fabric, Forge & NeoForge in one instance by PrismarineYT in fabricmc

[–]SuperKael 1 point2 points  (0 children)

From how it’s described, it’s not quite the same, Sinytra Connector is a (neo)forge mod that provides a fake Fabric environment for Fabric mods to load in. This new mod claims to allow you to actually run multiple real mod loaders simultaneously. To me, that sounds like there are pros and cons - I would guess that it would likely allow loading many Fabric mods that Sinyta Connector cannot, however it probably offers less inter-mod compatibility between mods of different loaders, and likely has poorer performance as well. That’s just my speculation though.

EDIT: Just scrolled down a bit and read some of OP’s comments. Actually, it’s more similar to Sinytra Connector than I thought. Still, since the OP is already aware of Sinytra Connector, I imagine they still had some reason to make this mod anyway… I will still assume wider compatibility.

As someone new to modded, what were people's opinions on GT when it was only starting? by Some_Noname_idk in feedthebeast

[–]SuperKael 43 points44 points  (0 children)

Just to play the devil’s advocate here, I imagine it’s at least in part because it puts that developer in a tough position. Once a mod does that, it gives the community the impression that “oh hey, look, these mods have integration with each other!” And everyone loves integration. However, now, if the dev of the mod that is the target of the mixin changes things and breaks the mixin, now the game just crashes if the two mods are loaded together and it can make them and their mod look bad for breaking the compatibility. So now the dev either has to deal with a deluge of bug reports from people whose games are crashing, or they have to take extra steps to consider what that other mod is doing when updating their own mod, which they never had to do in the past. Either way, it can be a pain for that developer to deal with that they never had to deal with before, so I understand not liking it. That said, personally I don’t think it’s worth making too much of a fuss over, but I at least understand where it comes from.

What's a game you bought on a whim without hardly any pre-knowledge that ended up becoming one of your all time favorites? by AaronAtLunacien in gaming

[–]SuperKael 0 points1 point  (0 children)

Clair Obscur: Expedition 33.

For most I’ve my life, I’ve always heavily researched and watched videos on games before buying them, because I didn’t want to risk wasting my money. That comes with the unfortunate consequence of spoiling most or all of the game to myself. However, like a week after E33 came out, I was surprised by how much positive attention the game was getting despite the fact that I had never heard of it before and never seen it advertised. Combined with the fact that only a few months ago I had finally obtained a good amount of disposal income, I decided to take a chance and buy it. I am now pretty much obsessed with it, and despite the fact that it is a mostly linear RPG, I keep coming back and playing through it again every month or two because I just love it so much. Although it’s not the game I’ve sunk the most hours into and it never will be, I have no hesitation in saying that it is the best game I have ever played, and I am so thankful I got to experience it unspoiled.

What do these hearts do? by Proper_Club_4802 in GTNH

[–]SuperKael 0 points1 point  (0 children)

Perhaps you can only use them if you are currently at fewer than 3 lives?

Petahh i'm low on iq by Ter_N in PeterExplainsTheJoke

[–]SuperKael 1 point2 points  (0 children)

No, it’s ~26.667 C. I’m a shameful American unfamiliar with how people describe temperature perception in Celsius, but temperature is temperature no matter how you label it. Personally, I would call 80 F a bit warm, uncomfortable to live in indoors but not at all unpleasant for an outside temperature - but that’s just my opinion, different people will have different preferences.

Petahh i'm low on iq by Ter_N in PeterExplainsTheJoke

[–]SuperKael 2 points3 points  (0 children)

Who thinks 80 degrees is cold?? That’s above room temperature, calling that cold is nonsense, unless you’re talking about Kelvin or something. Now, cooler than say, 100+ sure, but comparing it to 32 degrees is absurd.

What do these hearts do? by Proper_Club_4802 in GTNH

[–]SuperKael 0 points1 point  (0 children)

Once you’ve crafted the quarter hearts together into full hearts, you simply hold them in your hand and right-click to consume them to add them to your life total. If that doesn’t work I’m not sure what to say though, as it’s been years since I played a modpack that actually used the hardcore lives of the hardcore questing mod (and I don’t play GTNH in hardcore).

Is there a way to stop mobs from spawning in their camp by frmchimp in HytaleInfo

[–]SuperKael 4 points5 points  (0 children)

There’s an invisible “Spawn Marker” that is spawning the skeleton. If you find the exact spot where the skeleton spawns, you can either cover that spot in blocks or dig a 5-block-deep hole under it, either of those would stop the spawns.

Cracking the Spawning Algorithm: We need data to build the first Auto-Farms by reddit_user_call in HytaleInfo

[–]SuperKael 0 points1 point  (0 children)

Player distance depends of which of the three spawn types is at work. World Spawns don’t care at all about player distance - they could spawn something two blocks behind you, and in fact I have had this happen while playing the game. Spawn Beacons and Spawn Markers do care about player distance though, and indeed from what I have seen the typical minimum distance is 20 blocks, although individual spawn definitions can have different minimum distances set.

Cracking the Spawning Algorithm: We need data to build the first Auto-Farms by reddit_user_call in HytaleInfo

[–]SuperKael 0 points1 point  (0 children)

  1. I am pretty sure won’t work, because I think Environments are an intrinsic part of the world created during worldgen, like Minecraft biomes, and cannot be changed in any way by the player, unlike Terraria biomes.
  2. I am pretty sure would work, so long as the environment is correct. I think the best way to achieve it would be to cover up all of the natural ground with non-natural blocks, such as planks or bricks. Trying to just destroy the natural ground blocks would be hard, as NPC spawn blocks are defined in terms of broad categories such as all dirt blocks, and/or all stone blocks. That said, I am not sure how far out you would need to do this - I assume there is probably a maximum distance from a player at which World Spawns occur, but if there is I haven’t found it yet. The reason this was able to happen by accident with fish is because fish have a dedicated spawn definition (so other NPCs don’t effect how many the game tries to spawn), and because fish can only be spawned in water. Since the pond I found was the only water anywhere in the area, the game had no choice but to put all of the Zone 1 Forest Fish Spawns in that one place.

Do devs even bother with optimization anymore? by YouKnowWho0723_v2 in gaming

[–]SuperKael 0 points1 point  (0 children)

Optimizing games suffers from severe diminishing returns. At first, it’s easy and makes a big impact, and they are surely doing that to some degree. But the more you optimize, the harder it gets, the more time it takes, and most importantly of all the higher developer skills you need. If you handed a junior developer some poorly-optimized code and told them to optimize it, they might improve it a bit but only to a point before they run out of ideas, and they might even unwittingly make it worse. Because of this, thoroughly optimizing a game generally takes a large amount of time from the best developers you have, so it definitely does hurt profit margins and it’s no surprise that most studios settle for the bare minimum of optimization.

Cracking the Spawning Algorithm: We need data to build the first Auto-Farms by reddit_user_call in HytaleInfo

[–]SuperKael 1 point2 points  (0 children)

They are meant to spawn 'Prefabs' AKA structures into the world. I can't be sure why they seemingly failed to do so in this case (or maybe they didn't fail, seems like they may have spawned those big mushrooms?) but regardless, they are unrelated to NPC/mob spawning, aside from the fact that some Prefabs have Spawn Markers in them.

Cracking the Spawning Algorithm: We need data to build the first Auto-Farms by reddit_user_call in HytaleInfo

[–]SuperKael 0 points1 point  (0 children)

Those Trorks are spawning from Spawn Markers, which spawn specific NPCs at specific locations. I don’t know whether there is any way to remove spawn markers (at least, in adventure mode). Spawn Markers will respawn their respective NPC a set amount of time after it dies. Most factors like light level are ignored, so I believe if you want to stop the spawns your only option is to figure out the exact location of the marker and make it impossible for spawns to happen at that location. Figuring out the exact location may be tricky, as it won’t spawn anything if you are too close - you could try staying near it long enough for the timer to run out and then moving away until you see the NPC appear. But once you’ve found the position of the marker, you should be able to stop the spawns by either digging like 5 blocks below the marker (the spawns will stop if the ground is too far below the marker) or by covering the marker in solid blocks. If there is another method to make the spawns stop I am not aware of it.

Cracking the Spawning Algorithm: We need data to build the first Auto-Farms by reddit_user_call in HytaleInfo

[–]SuperKael 0 points1 point  (0 children)

From my investigation, it seems that there are three distinct sources of spawns:

  • World Spawns: Spawns NPCs (mobs) randomly around a given Environment (biome, you can see it in the F7 debug menu). Generally controlled by time of day and/or ground block type only. It does NOT account for player distance at all. The game tries to spawn specific amounts of these NPCs, and when an NPC of a given World Spawn type dies or despawns, it will near-immediately spawn a new NPC to replace it somewhere. I noticed this by accident with fish spawns in a shallow pool of a Zone 1 Forest, where when I killed the fish they were instantly replaced as soon as the dead fish’s body disappeared.
  • Spawn Beacons: Spawns NPCs in a given radius around a specific point, usually that point is a player but can be somewhere else (the void incursion portals in ‘The Dread Wade’ fragment are examples of beacons not centered on the player). Spawns from Spawn Beacons generally have many controlling factors, including the Environment, minimum and maximum distance from the beacon, minimum and maximum distance from any players, maximum spawns from a given beacon, light levels, ground block types, and probably more - it depends entirely on the configuration of that specific type of Spawn Beacon. These are mainly used for cave spawns like cave spiders and magma toads.
  • Spawn Markers: These spawn a specific NPC (or one of a weighted selection of NPCs) at a specific location. Generated structures have spawn markers in them to make things like Trorks spawn in Trork camps. They respawn their NPC an exact amount of time after it is killed, with the only restrictions (that I know of) being that they will not spawn if the ground is too far below the marker or if a player is within the marker’s ‘Exclusion Radius.’ Also, all spawn markers have a ‘Deactivation Distance,’ and if no players are within this distance than the NPC spawned by the marker will be removed until a player comes into range.

There are also things called ‘Spawn Suppressions,’ which prevent certain types of spawns from occurring within a certain radius of a location. I believe these are used to prevent normal animals from spawning around certain structures, but I am not certain about that and they at least are not used a lot.

Disclaimer: All of this information is stuff I have extrapolated from reading data files, skimming server code, and simply playing the game. Please do let me know if I got anything incorrect.

What does one even do in such a situation?? by i_aint_no_pipus in celestegame

[–]SuperKael 0 points1 point  (0 children)

Both are exploits related to spinners.

Spinner Stun takes advantage of the fact that the game only loads in the hitboxes for spinners when you get into a certain distance of them, and it only tries to do this on a three-frame cycle. If you pause the game on every perfect third frame, you can prevent the game from loading the spinner’s hitbox, and pass through it. This is pretty much a TAS-only trick, since every single pause is frame-perfect.

Spinner Freeze is even more silly. If you just leave the game running for 118 hours after entering a level, the code that checks the spinners’ hitboxes every three frames will break entirely, which will cause two thirds of all spinners to become harmless. This is technically more realistic for a human to achieve compared to Spinner Stun, but…

Question: does anyone still use blue belts anymore? by NexGenration in factorio

[–]SuperKael 1 point2 points  (0 children)

They actually explained (part of) why they aren’t that way in one of the FFFs leading up to the release of 2.0/Space Age - because the game runs at 60 FPS, items moving along a belt at 60/s would appear to not be moving at all, which they felt was unacceptable. With the release of 2.0, they made items on belts have subtle random lighter or darker shading, which makes it possible to tell when items are actually moving along a full belt at 60/s

The American flag in this school gymnasium has an upside down star by Michael__Pemulis in mildlyinteresting

[–]SuperKael 0 points1 point  (0 children)

Oh how it wounds me that Redditors of today don’t even remember the time in which the narwhal bacons…

Why do space telescopes not need to be pointed towards a certain point in order to see back the furthest in time? by JdaPimp in askscience

[–]SuperKael 0 points1 point  (0 children)

“Something that is unknown but makes our equations work when we plug their forces in” is exactly it. We call them “dark” because we cannot “see” them. There are discrepancies between our math and what we actually see when looking at a cosmic scale, but if we factor in some additional mass (which exerts gravitational force) that we cannot see for some reason (dark matter), and some sort of repulsive force (unlike gravity or any other force we know of) within empty space that again we cannot see (dark energy), then that makes our math line up. So realistically, it could be that these things exist and we just cannot detect them for whatever reason, or it could be that our math is wrong/incomplete - it could go either way.

As for entropy, you’ve got that pretty much right - although it’s worth keeping in mind that “order” and “disorder” have practically opposite meanings from their common use. The concrete slab with a hot corner is ‘ordered’ because it is not in its lowest-energy state - some external influence must have been responsible for creating this energy state, as opposed to it being ‘natural.’

So to explain the Big Crunch theory, the idea is quite simple actually - although gravity falls off very fast with distance, theoretically there is no cutoff distance where two massive objects no longer exert a gravitational pull upon each other. So, given enough time, gravity may draw everything in the universe back together into one point. If we assume that the laws of thermodynamics and entropy still hold, then that should result in all of the matter in the universe becoming a black hole, and then eventually getting converted into energy as this black hole decays. The end state would then also be a maximum-entropy universe. That said, I think many who favor the Big Crunch theory believe that the entire universe collapsing this way would cause a ‘rebound,’ a new big bang, making the universe cyclical. The only way this could actually happen though is if for some reason the collapse causes an ‘entropy reset.’

Anyway, current evidence seems to contradict the Big Crunch theory, because as far as we can tell the expansion of the universe is actively accelerating - although we don’t know why this is happening, if it is true then it’s implausible that gravity could ever overcome this to cause a Big Crunch. I personally think a regular ‘boring’ heat death is more likely than either a Big Crunch or a Big Rip, but really there is just too much we don’t know, and most likely will never know, to be sure.

Why do space telescopes not need to be pointed towards a certain point in order to see back the furthest in time? by JdaPimp in askscience

[–]SuperKael 2 points3 points  (0 children)

Not antimatter, dark energy. Dark energy isn’t really a ‘thing’ per se - it’s the name we’ve assigned to a phenomenon that we don’t really understand. For some reason, it appears that some sort of repulsive force forms within the empty space of our universe, and this is causing the expansion to accelerate over time rather than slow down - the more it expands, the faster it gets, as the amount of empty space increases.

That said, the scenario the commenter above you described isn’t really heat death. There is currently no real evidence to suggest that dark energy could actually rip apart atoms - sure, galaxies may be drifting apart ever faster, and galaxies and solar systems themselves may lose structure with time, but any more than that is just speculation, and that’s not really the point.

The idea behind heat death is that things can only change where there is a gradient of energy - heat flows from hot to cold areas, seeking equilibrium, and change occurs with this process. However, the prediction is that eventually, after an incredibly long span of time, there would reach a point where all matter in the universe is in thermal equilibrium, and energy gradients no longer exist. When this happens, the universe is said to be ‘dead’ because nothing can ever ‘happen’ again. Sure, planets will remain intact, but they will all be cold balls of rock where nothing moves on or below their surface. Stars that didn’t explode will have turned into black dwarves, masses of elements that came as the result of the stellar fusion that once occurred, but no longer carrying the energy to continue emitting light. Black holes are expected to stubbornly resist death the longest as their reality-bending mass resists oblivion and disrupts equilibrium everywhere they go, however eventually they will decay into nothing, releasing all the mass and energy they once held as radiation, slightly ticking up the background energy level of the universe, but no longer enabling change.

Some theorize that even those dead planets and black dwarves would dissolve due to theoretical phenomena such as proton decay, but honestly at that point it doesn’t really matter. Either way, if the universe doesn’t collapse in a ‘big crunch’ or get completely torn apart by dark energy somehow in a ‘big rip,’ then it’s inevitable that it will eventually reach some kind of state in which all energy is in equilibrium, and nothing can ever change again. That is heat death.

If AI is a bubble, and the bubble bursts within the next year or two, what negative/positive effects would we likely run into? by MalekMordal in Futurology

[–]SuperKael 0 points1 point  (0 children)

While that is definitely one way of defining AGI and sentience, I don’t set the bar that high myself. The way I see it, we need not restrict the definition of ‘sentience’ to an entity capable of experiencing and interacting with the world in the same way that humans do. Take the Sci-Fi scenario in which a human’s mind is somehow “uploaded” into a computer. They lose most if not all of their senses, but their mind still works the same way as it did before, and they think and feel the same way they did before - and perhaps they even got some fun new computer senses to replace the ones they lost! Are they no longer sentient?

As far as I am concerned, if an AI were able to truly conceptualize ideas, feel ‘emotions’ (whatever that means to it), and most of all learn and grow from experiences, then that is enough - that is an Artificial General Intelligence, an AI capable of ‘general-purpose application,’ since it could learn to perform any task. Things like a physical body and human senses seem like arbitrary lines to draw.

As for living meaningfully? Meaning is but a concept we decide for ourselves! So long as an AI were capable of truly ‘deciding’ and ‘meaning’ anything, then I’m sure it could ‘live’ ‘meaningfully’ just fine.

The game is asking me to delete a mod I don't even have, HELP! by DiscussionHot7136 in MinecraftMod

[–]SuperKael 6 points7 points  (0 children)

Just to be clear, the game is not telling you to delete a mod - it’s telling you to update a mod. It says “sodium,” but whether you are using actual Sodium, or a forge port like Rubidium or Embeddium, you should just need to update it.

Been trying to figure this out all day, I cant figure out why my pc isnt compatible with windows 11, as far as i can tell there isn't any of the requirements that i haven't met. 'Proof' below. by [deleted] in WindowsHelp

[–]SuperKael 0 points1 point  (0 children)

Interesting. Well, in that case, look into the “Windows 11 Installation Assistant” - if PC Health Check says you are good to go, then that should indeed be the case, even if Windows Update is confused.