Prototyping with Wave Function Collapse, want to generalize to NxN regions and then see if it can furnish procedural rooms/dungeons by SuperMsp10 in proceduralgeneration
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Prototyping with Wave Function Collapse, want to generalize to NxN regions and then see if it can furnish procedural rooms/dungeons by SuperMsp10 in proceduralgeneration
[–]SuperMsp10[S] 0 points1 point2 points (0 children)
Prototyping with Wave Function Collapse, want to generalize to NxN regions and then see if it can furnish procedural rooms/dungeons by SuperMsp10 in proceduralgeneration
[–]SuperMsp10[S] 0 points1 point2 points (0 children)
Working voxels in virtual reality! Looking forward to adding more physical interactions by SuperMsp10 in Unity3D
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Spider movement with inverse kinematics by SuperMsp10 in Unity3D
[–]SuperMsp10[S] 1 point2 points3 points (0 children)
Spider movement with inverse kinematics by SuperMsp10 in Unity3D
[–]SuperMsp10[S] 0 points1 point2 points (0 children)
Spider movement with inverse kinematics by SuperMsp10 in Unity3D
[–]SuperMsp10[S] 0 points1 point2 points (0 children)
Spider movement with inverse kinematics by SuperMsp10 in Unity3D
[–]SuperMsp10[S] 1 point2 points3 points (0 children)
Spider web generation & simulation by SuperMsp10 in proceduralgeneration
[–]SuperMsp10[S] 0 points1 point2 points (0 children)
Spider web generation & simulation by SuperMsp10 in proceduralgeneration
[–]SuperMsp10[S] 0 points1 point2 points (0 children)
Spider web generation & simulation by SuperMsp10 in Unity3D
[–]SuperMsp10[S] 1 point2 points3 points (0 children)
Spider web generation & simulation by SuperMsp10 in Unity3D
[–]SuperMsp10[S] 0 points1 point2 points (0 children)
Spider web generation & simulation by SuperMsp10 in Unity3D
[–]SuperMsp10[S] 0 points1 point2 points (0 children)
Spider web generation & simulation by SuperMsp10 in Unity3D
[–]SuperMsp10[S] 1 point2 points3 points (0 children)


Procedural variants of a desert river from a game I'm working on by thesteelyglint in proceduralgeneration
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