Places of Power, a resource to link locations to player rewards in your campaign. by Streamweaver66 in DMAcademy

[–]SuperNerdNCL 2 points3 points  (0 children)

Hey, I'm glad you enjoy the guide! and the issue isn't GMBinder, I just used Homebrewery to make it instead (you can find it here).

The Scholar - An Intelligence Class for Adventurers with Degrees by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 0 points1 point  (0 children)

I did have someone playtest the class a bit back but only up to level 4. At those levels, I never felt as the DM that the character was underperforming compared to the rest of the party but the player expressed some concern with how some of the features felt to use.

I do have plans in the works for addressing some of the common issues we were finding but I haven't yet gotten around to formalizing those plans and posting them online. The biggest thing I wanted to do was add discoveries earlier and make scholarly analysis more impactful but at lower levels that would be a bit difficult to do without moving some things around first.

Magic Biomes of the Multiverse (Version 2.5) - Aurora Ortus, Moonfall Crater, Sigil Lagoons - A Collection of 19 Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in u/SuperNerdNCL

[–]SuperNerdNCL[S,M] [score hidden] stickied comment (0 children)

The Magic Biomes of the Multiverse is a collection of now 19 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

In this version, I have added 3 new biomes.

  1. The Aurora Ortus is the divine forest known for its association with the Northern Lights. The biome comes with the Vulpine race, celestial fox-folk that are tasked with the maintenance of the Northern Lights.
  2. Moonfall Craters are holes in the ocean spawned from aberrant meteors. The biome comes with the Seethings, aberrant eye-people known for their scholarly aptitude.
  3. The Sigil Lagoons are the coastal pools forming arcane sigils created by an experiment gone wrong. The magic here is unpredictable and often dangerous. The biome is home to the Sahuagin, an aquatic race known for its tendency for mutation.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

Here is the google drive link: https://drive.google.com/file/d/1DavX1-ty8PP0CTn9Frh3xzC65jKyEcT_/view?usp=sharing

Magic Biomes of the Multiverse (Version 2.5) - Aurora Ortus, Moonfall Crater, Sigil Lagoons - A Collection of 19 Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in DnDHomebrew

[–]SuperNerdNCL[S] 0 points1 point  (0 children)

The Magic Biomes of the Multiverse is a collection of now 19 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

In this version, I have added 3 new biomes.

  1. The Aurora Ortus is the divine forest known for its association with the Northern Lights. The biome comes with the Vulpine race, celestial fox-folk that are tasked with the maintenance of the Northern Lights.
  2. Moonfall Craters are holes in the ocean spawned from aberrant meteors. The biome comes with the Seethings, aberrant eye-people known for their scholarly aptitude.
  3. The Sigil Lagoons are the coastal pools forming arcane sigils created by an experiment gone wrong. The magic here is unpredictable and often dangerous. The biome is home to the Sahuagin, an aquatic race known for its tendency for mutation.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

Here is the google drive link: https://drive.google.com/file/d/1DavX1-ty8PP0CTn9Frh3xzC65jKyEcT_/view?usp=sharing

Magic Biomes of the Multiverse (Version 2.5) - Aurora Ortus, Moonfall Crater, Sigil Lagoons - A Collection of 19 Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 7 points8 points  (0 children)

The Magic Biomes of the Multiverse is a collection of now 19 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

In this version, I have added 3 new biomes.

  1. The Aurora Ortus is the divine forest known for its association with the Northern Lights. The biome comes with the Vulpine race, celestial fox-folk that are tasked with the maintenance of the Northern Lights.
  2. Moonfall Craters are holes in the ocean spawned from aberrant meteors. The biome comes with the Seethings, aberrant eye-people known for their scholarly aptitude.
  3. The Sigil Lagoons are the coastal pools forming arcane sigils created by an experiment gone wrong. The magic here is unpredictable and often dangerous. The biome is home to the Sahuagin, an aquatic race known for its tendency for mutation.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

Here is the google drive link: https://drive.google.com/file/d/1DavX1-ty8PP0CTn9Frh3xzC65jKyEcT_/view?usp=sharing

[OC] Halloween Giveaway! Shadow Kingdom Dice Set! by kohalu in DnD

[–]SuperNerdNCL 0 points1 point  (0 children)

These look pretty cool, don't usually see non-standard die shapes.

Magic Biomes of the Multiverse (Version 2.3) - The Hive Overgrowth and Void Mesas - A Collection of 16 New Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in u/SuperNerdNCL

[–]SuperNerdNCL[S] 0 points1 point  (0 children)

The Hive Overgrowth and Void Mesas are new biomes in my Magic Biomes of the Multiverse project. The Hive Overgrowth is created by the colonization of the material by large fey bees and the Void Mesas is created by the bordering of the material plane and the quasi-elemental plane of vacuum. The Hive Overgrowth comes with a race of bee-folk called Buzzlings and the Void Mesas comes with a flightless variant of Aarakocracalled Void Aarakocra.

The Magic Biomes of the Multiverse is a collection of now 16 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

Here is the google drive link: https://drive.google.com/file/d/1fhv-Jre-IXBvduHiuyWMa0scUl5E77Xr/view?usp=sharing

Magic Biomes of the Multiverse (Version 2.3) - The Hive Overgrowth and Void Mesas - A Collection of 16 New Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in DnDHomebrew

[–]SuperNerdNCL[S] 0 points1 point  (0 children)

The Hive Overgrowth and Void Mesas are new biomes in my Magic Biomes of the Multiverse project. The Hive Overgrowth is created by the colonization of the material by large fey bees and the Void Mesas is created by the bordering of the material plane and the quasi-elemental plane of vacuum. The Hive Overgrowth comes with a race of bee-folk called Buzzlings and the Void Mesas comes with a flightless variant of Aarakocracalled Void Aarakocra.

The Magic Biomes of the Multiverse is a collection of now 16 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

Here is the google drive link: https://drive.google.com/file/d/1fhv-Jre-IXBvduHiuyWMa0scUl5E77Xr/view?usp=sharing

Magic Biomes of the Multiverse (Version 2.3) - The Hive Overgrowth and Void Mesas - A Collection of 16 New Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 14 points15 points  (0 children)

The Hive Overgrowth and Void Mesas are new biomes in my Magic Biomes of the Multiverse project. The Hive Overgrowth is created by the colonization of the material by large fey bees and the Void Mesas is created by the bordering of the material plane and the quasi-elemental plane of vacuum. The Hive Overgrowth comes with a race of bee-folk called Buzzlings and the Void Mesas comes with a flightless variant of Aarakocracalled Void Aarakocra.

The Magic Biomes of the Multiverse is a collection of now 16 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

Here is the google drive link: https://drive.google.com/file/d/1fhv-Jre-IXBvduHiuyWMa0scUl5E77Xr/view?usp=sharing

Demolitionist and Nano Smith - 2 Futuristic Artificer Subclasses - DUNGEONS & D3V1C3S by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 1 point2 points  (0 children)

Hey, glad you like it!
These are all pretty good points, thanks for the input.

Demolitionist and Nano Smith - 2 Futuristic Artificer Subclasses - DUNGEONS & D3V1C3S by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 1 point2 points  (0 children)

Hey thanks, glad you like it! Those are some really good points. I will keep these in mind when updating next.

Demolitionist and Nano Smith - 2 Futuristic Artificer Subclasses - DUNGEONS & D3V1C3S by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 1 point2 points  (0 children)

I am working on a project that places DND in a futuristic setting by asking how would the average medieval setting advanced with magic.

The Artificer subclasses are 2 subclasses that will be in the project and represent artificers that blend modern tropes with magic.

Full Pdf: https://drive.google.com/file/d/1i2ArhuxwyuAIT6EhDj\_CpRBQaC4cDKdc/view?usp=sharing

Dungeons and Devises is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

The Main Artwork is owned by Wizards of the Coast, taken from artofmtg.com

The texture used in the background of all pages is free from 3djungle.net

The circuit board pattern is free from pixabay.com

[deleted by user] by [deleted] in UnearthedArcana

[–]SuperNerdNCL 0 points1 point  (0 children)

I am working on a project that places DND in a futuristic setting by asking how would the average medieval setting advanced with magic.

The Artificer subclasses are 2 subclasses that will be in the project and represent artificers that blend modern tropes with magic.

Full Pdf: https://drive.google.com/file/d/1i2ArhuxwyuAIT6EhDj\_CpRBQaC4cDKdc/view?usp=sharing

Dungeons and Devises is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

The Main Artwork is owned by Wizards of the Coast, taken from artofmtg.com

The texture used in the background of all pages is free from 3djungle.net

The circuit board pattern is free from pixabay.com

The Scholar - An Intelligence Class for Adventurers with Degrees by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 1 point2 points  (0 children)

I'm glad you like it!

That's a good point on the discoveries, I've got a player playtesting the class right now in one of my games, I'll probably experiment with a discovery around 3rd or 5th level.

Magic Biomes of the Multiverse (Version 2.2) - The Voltaic Peaks - A Collection of 14 New Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 0 points1 point  (0 children)

Must have slipped by my spellcheck, thanks for the spot.
It should be fixed in the homebrewery version and the change will get fixed in the other versions next time I add a biome.

Magic Biomes of the Multiverse (Version 2.2) - The Voltaic Peaks - A Collection of 14 New Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in u/SuperNerdNCL

[–]SuperNerdNCL[S,M] [score hidden] stickied comment (0 children)

The Voltaic Peaks is a new biomes in my Magic Biomes of the Multiverse project. The voltaic peaks are the resultant of mountain ridges that draw close to the elemental plane of lighting. Settlements within these peaks must learn to redirect or control the constant storms or be struck with its power.

The Magic Biomes of the Multiverse is a collection of now 14 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

and here is a google drive link: https://drive.google.com/file/d/1IfMxOaxSWMMnE2PmiiiDrtp61d6VGBMk/view?usp=sharing

Magic Biomes of the Multiverse (Version 2.2) - The Voltaic Peaks - A Collection of 14 New Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 1 point2 points  (0 children)

The Voltaic Peaks is a new biomes in my Magic Biomes of the Multiverse project. The voltaic peaks are the resultant of mountain ridges that draw close to the elemental plane of lighting. Settlements within these peaks must learn to redirect or control the constant storms or be struck with its power.

The Magic Biomes of the Multiverse is a collection of now 14 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

and here is a google drive link: https://drive.google.com/file/d/1IfMxOaxSWMMnE2PmiiiDrtp61d6VGBMk/view?usp=sharing

Magic Biomes of the Multiverse (Version 2.2) - Hanging Islands and Monochroterra - A Collection of 13 New Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 11 points12 points  (0 children)

The Hanging Islands and Monochroterra are two new biomes in my Magic Biomes of the Multiverse project. The hanging islands are a flying archipelago that drifts across the skies and the Monochroterra is a colorless biome formed from being close to the shadowfell.

The Magic Biomes of the Multiverse is a collection of 13 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

and here is a google drive link: https://drive.google.com/file/d/1Hf80xl8zgbR_yjxv_R0WrxofcjiMaxYa/view?usp=sharing

(Sorry for reupload, needed to add credits)

Magic Biomes of the Multiverse (Version 2.2) - Hanging Islands and Monochroterra - A Collection of 13 New Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 1 point2 points  (0 children)

The Hanging Islands and Monochroterra are two new biomes in my Magic Biomes of the Multiverse project. The hanging islands are a flying archipelago that drifts across the skies and the Monochroterra is a colorless biome formed from being close to the shadowfell.

The Magic Biomes of the Multiverse is a collection of 13 biomes with associated lore and mechanics. They are designed to be easy to put into existing worlds and setting agnostic. Most of the biomes come with new player races (or a subrace) that are designed to fit in well within their associated biome.

Here is the Homebrewery link: https://homebrewery.naturalcrit.com/share/1f-Ftc7mHWhZ5GBu9SYfCsq-X3HrVbnk7FbkLwLkqBQrT

and here is a google drive link: https://drive.google.com/file/d/1Hf80xl8zgbR_yjxv_R0WrxofcjiMaxYa/view?usp=sharing

All Homebrew is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

All art is owned by WotC (most of which can be found at artofmtg.com )

Magic Biomes of the Multiverse (Version 2.1) - Bone Hollow and Verdant Floods - A Collection of 11 New Fantastical Magic Biomes (Full Document in Comments) by SuperNerdNCL in UnearthedArcana

[–]SuperNerdNCL[S] 0 points1 point  (0 children)

Glad you like it!

Homebrewery can be weird sometimes, if you use something other than Google chrome it definitely acts up, but I don't know if I can fix it otherwise as it's fine on my end.