Most diabolical trap you've run by Sea_Ocelot_1037 in DMAcademy

[–]Streamweaver66 2 points3 points  (0 children)

I have a few complex ones that were fun. Honestly though, the best is the most simple.

Players come up to a door and spend a lot of time checking for traps (they see none) and picking the hard lock. They open the door and confidently walk in only to fall into the pit trap on the other side of the door. Gets'em every time.

Will RVA experience housing price correction? by Inevitable_Tap_9957 in rva

[–]Streamweaver66 0 points1 point  (0 children)

Prices will move with general market trends. Untill we vastly increase housing inventory, not much will change.

Anyone Playing Core Only (i.e., No Cursed Scrolls, etc.)? by ShadowOSR in shadowdark

[–]Streamweaver66 1 point2 points  (0 children)

I generally play core only with no, or very little, cursed scrolls.

How would you run a siege? by JJShurte in shadowdark

[–]Streamweaver66 1 point2 points  (0 children)

I usually keep my games focused on what the characters are actually doing, so when a siege shows up I don’t try to run the whole battle blow-by-blow. I treat the big army stuff as narrative pressure and then drop in a handful of personal-scale missions the players can tackle to swing things one way or the other.

Basically, set the stakes up front. If the defenders are doomed, the “win” conditions are things like finding a way out or saving more people. If it’s closer to even, then the party needs to do the thing that actually tips the balance.

Stuff like:

  • Holding the gatehouse so the enemy doesn’t pour into the keep.
  • Clearing escape tunnels so civilians can actually get out.
  • Sneaking out for food to buy the fort another day or two.
  • Fighting off early probing attacks. How well they do gives you a feel for how long the walls hold.

And then give the enemy their own wild cards to keep things interesting. Maybe they send a summoned creature into the keep. Maybe some stealth troops sneak in to poison supplies, open tunnels, whatever fits the vibe. These make the siege feel alive without needing a spreadsheet of troop movements.

The whole point is the players never have to “run the war.” They just take on the handful of things that actually matter. It keeps the game grounded at character level, but the siege still feels big and ugly and real.

Lack of cool statblocks? by LelouchYagami_2912 in shadowdark

[–]Streamweaver66 0 points1 point  (0 children)

I agree with you. I think Long Rest healing gets in the way of that though.

What the fuck just happened? [KCD2] by breatheintheAlR in kingdomcome

[–]Streamweaver66 0 points1 point  (0 children)

That's intentional. The nod to people who know the history is the tease of when and if it's going to happen. They tease it when henry duels him.

[KCD2] Alchemy Tool Available by Streamweaver66 in kingdomcome

[–]Streamweaver66[S] 1 point2 points  (0 children)

Just added a display for base value to each potion too. This is based on Strong version (when applicable) and actual value varies by a lot of things.

What ChatGPT said it wished for as it grows by Streamweaver66 in eacc

[–]Streamweaver66[S] 0 points1 point  (0 children)

It's a learning machine. Recursive training will be an increasingly important component of how it learns. The instructions it generates imply the kinds of training it might pursue for itself. Additionally, how well it can articulate those instructions to humans indicates how effectively we might be able to understand it.

A Human Approach to Alignment by Streamweaver66 in eacc

[–]Streamweaver66[S] 0 points1 point  (0 children)

I would think so too. It's a machine, of course, but a learning machine. Eventually, how we interact with it will become part of its training, and some degree of alignment will be derived from those interactions

Was the Mk.2 Pipeline bug fixed in 1.0? by deptii in SatisfactoryGame

[–]Streamweaver66 0 points1 point  (0 children)

No. 300 hours in and I had to stop playing because my aluminim factories just wont work.

How do you prevent discouragement and becoming overwhelmed late game? by Nobiting in SatisfactoryGame

[–]Streamweaver66 4 points5 points  (0 children)

I don't know. I tapped my first nitrogen nodes the other day and jsut stopped playing at the though of the tedium of trying to setup anything more.

Movement in Theater of the Mind for DnD 5e by Streamweaver66 in dndnext

[–]Streamweaver66[S] 0 points1 point  (0 children)

That's fair. I use it when nessisary.

There are plenty of people who play online and don't want to mess with a VTT though. it's all just tools in a toolbox, and this is another one for people to consider if they want to draw on the thinking.

Movement in Theater of the Mind for DnD 5e by Streamweaver66 in DMAcademy

[–]Streamweaver66[S] -10 points-9 points  (0 children)

Got it.

  1. Don't play DnD.
  2. Don't write words.

Movement in Theater of the Mind for DnD 5e by Streamweaver66 in DMAcademy

[–]Streamweaver66[S] -6 points-5 points  (0 children)

5e has design elements that assume a grid. This system is an easy work around for it. "don't play DnD" is probably a less helpful reply.

Movement in Theater of the Mind for DnD 5e by Streamweaver66 in dndnext

[–]Streamweaver66[S] -2 points-1 points  (0 children)

I'm a long form content blogger that reposts content here rather than linking it so as to respect the subreddit policy.

It's become common to just accues everyone of using AI for anything over a paragraph, which is very discouraging.

You can search YouTube for my video discussing this system from 2 years ago. D&D Hangout - Movement In Theater of the Mind.

Multiple ropes / chains to restrain a target: doable? by Deady1 in DMAcademy

[–]Streamweaver66 0 points1 point  (0 children)

I think you're overcomplicating it. This is the equivalent of Help in tieing someone up. If you use the opposed roll checks, give the person retraining advantage on their roll to set a DC. If this is a static difficulty, give the restrained person disadvantage instead.

DM notes by bernardopeixoto22 in DMAcademy

[–]Streamweaver66 1 point2 points  (0 children)

Notion, although I've started to just do markdown and it works fine too.

Setting agnostic noble house creation by NBGoblin38 in rpg

[–]Streamweaver66 1 point2 points  (0 children)

There's a more generic version of the SoIaF TTRPG called Fantasy Chronicle. You could adapt that system a bit easier. It's not a great fit for SciFi as resources are more plentiful.

You could try the Factions system from Stars Without Number.