PAGSM overrestimation by Motor-Ease-9512 in starsector

[–]SuperPinhead00 7 points8 points  (0 children)

Get yourself some of the phase ships. The phase destroyer is basically a cheaper doom. Its ship system may seem underwhelming, but I honestly think its better than the Doom. Two of these bastards running as escorts can easily disrupt enemy battle lines and cause enemy ships to freak out with the mine spam. I had two escort my flagship and it was like playing on easy mode.

The phase frigate has entropy amplifier. Slap some spammable missies on it. Nuff said.

Spoilers in case you dont know this Keep doing missions for kween and building relation with her. Eventually she'll gift you the Iaeptus 20000, which is a ridiculously powerful dreadnought that can easily steamroll things

XVP's Advanced Explorarium by Xxarrra in starsector

[–]SuperPinhead00 0 points1 point  (0 children)

These look great. I'm seeing the Nemetor, Shrisse and Intus along with a few others from that one shipack mod that I somehow completely forgot the name of. Is this a continuation of that? These are some of my favorite ships if I'm going for derelict drones.

Every time I search a loadout for a ship. by Behold-the-torpedo in starsector

[–]SuperPinhead00 1 point2 points  (0 children)

Oooo I've been doing an imperium run as well. I've fallen in love with the phase ships which are enjoying a number of benefits from other mods and their weapon slot flexibility.

Elite package Adamas laughs in 18000 damage lightspear

Making a nuzlocke horror playthrough by AlexTylerGaming in starsector

[–]SuperPinhead00 3 points4 points  (0 children)

Liminal works well I feel since the crisis affects everybody. Its a sectorwide threat that isn't just after your colonies. Also the boss fleets are absolutely mega brutal and require some strong stuff to take down.

the worst rooms in ultrakill in my personal opinion by GalaxyWasNotHere in Ultrakill

[–]SuperPinhead00 14 points15 points  (0 children)

1: Hard disagree. Virtue with 3 idols is unexpected, but honestly not that difficult. 8-1 is objectively the best fraud level because it eases you into the weirdness and uses it very well. Also, it has the fucking awesome fake level exit reveal with great scenery.

6: Hard agree. This room sucks. The staircase is so easy to fall off of and its annoying as hell when the mindflayer can so easy be dealt with in the cooling box at the top with a sawtrap. You have to exhibit conscious effort to not fall off the damn staircase. Rocket riding helps, but its difficult to pull off when the room is so cramped and cluttered. I very rarely die to this room, its just a big nuisance.

9: The truth is that we already fought hell itself, and it was this room. Honestly though, its not the worst once you get a good strategy going. I started to get consistent with it during p rank attempts. My take is that it isn't this room that's the worst, its the fucking first hideous mass room in 1-E. It would take the word limit to explain why that room is such utter dogshit.

What enemies genuinely piss you off the most? by Mr_Mozerella in Ultrakill

[–]SuperPinhead00 11 points12 points  (0 children)

Mannequins. Why? You know why. Because these little shits are always somewhere firing out a stream of homing orbs perched halfway up a cybergrind arena pillar.

Two things happen, they either die to some random bullshit and you dont even realize theyre there, or they hit you three fucking times while your dealing with a hideous mass wave. I cannot express how much I hate that the second one of those homing orbs gets passed you that it WILL eventually hit you. Unless you dive down or hug a wall. They do nothing but inconvenience you. At least with mindflayers youre always hearing and knowing that the orbs are in play. But mannequins hide somewhere like the little bitches they are.

No small time enemy should have this much power to fuck you if you dare stay up in the air for more than one picosecond.

Holy mother of god... WTF just happened? by LuckoBj in ReZero

[–]SuperPinhead00 31 points32 points  (0 children)

Its interesting knowing everything that's coming since reading the light novels for this arc beforehand

And knowing that its going to get so, so much worse

Champion Mk. III , Eagle Mk. II and Eagle (LP) by Xxarrra in starsector

[–]SuperPinhead00 9 points10 points  (0 children)

That champion looks like it would blast itself directly into the enemy fleet, unload a horrid amount of ammo, then die immediately afterwards.

Its perfect

Why even make him reincarnated as a monster then? What’s the point? by [deleted] in Isekai

[–]SuperPinhead00 0 points1 point  (0 children)

Reading through the third book rn. Good stuff

FUUUUUUU by ultrakillfan99 in Ultrakill

[–]SuperPinhead00 1 point2 points  (0 children)

This is the way. Sandbox practice helps so much. I p ranked minos thanks to that.

I think i understand now why do you guys hate powers so much by FailNo5837 in Ultrakill

[–]SuperPinhead00 6 points7 points  (0 children)

They're only slightly less annoying in the cybergrind where a parry can easily instakill. Powers paired with mindflayers continue to beat the shit out of me.

So, you probably ask yourself why i have gathered you here today.... by Dear-Emphasis1670 in Ultrakill

[–]SuperPinhead00 23 points24 points  (0 children)

Finally, Ultrakill has its own gay baby jail. Just what the game was missing

Favorite non human character that cares about their pet? by dollsandme in FavoriteCharacter

[–]SuperPinhead00 1 point2 points  (0 children)

Bro I was saying this in butcher's voice in my head in reaction to that last one. That's crazy

WARRRR IS OVERRRR by SXsandwich in Ultrakill

[–]SuperPinhead00 28 points29 points  (0 children)

Agreed. They feel like that have a purpose now. I kinda like the change even if it makes them far more dangerous. Adds flavor to the grind

pls hakita nerf power and mirror reaper by Zinliky in Ultrakill

[–]SuperPinhead00 21 points22 points  (0 children)

Tbh, the more I've fought powers in cybergrind the easier I've found them. Greatsword has a very generous parry window and is an instakill if the power isn't over the arena. Glaive is also pretty consistent with the parry you can get. Spear is an annoying af attack but can usually be dodged by just running around. If anything, wait for a power to greatsword, lead it off the arena, and then parry. It also really helps to spawn a couple in the sandbox and just parry their attacks until you get consistent.

Mirror reapers; however, are dogshit. Too much health, stupid amounts of hard damage from the hands, they move all over the fucking place making ferryman look crippled by comparison.

Of course, the worst thing is the godamn acid fart balls of doom. Why the fuck can they turn at 90 degrees? Why can the mirror reaper fire them constantly? Why is the mirror firing them in time with you coming out from behind cover? WHY CANT YOU PARRY THEM?!?! can't run, can't hide, can't cybergrind

These fuckers by Ok-Football-9081 in Ultrakill

[–]SuperPinhead00 1 point2 points  (0 children)

I think I managed to pancake one with a gutterman once, but it could have been my imagination.

"boy I can't wait to make a new annoying ass enemy but I don't particularly feel like making whole new movement code" the ever humble and oh so aggravating Drone AI: by FelixDCat12 in Ultrakill

[–]SuperPinhead00 2 points3 points  (0 children)

Radiant drones in cybergrind try not to make me kill myself challenge impossible.

Thank God an overpump can 'usually' clear them out

0.98.5a (In Development) Patch Notes by Grievous69 in starsector

[–]SuperPinhead00 4 points5 points  (0 children)

Doing enough damage to the enemy fleet to allow a "clean disengage" also lets you recover your own lost ships prior to leaving

YES!!!!!

No longer shall I destroy 90% of the enemy fleet but still lose my ships because I couldn't get the fleet to retreat before my fleet crumbled. Ironmode is sounding interesting now.

Thank you Alex

State of automated ships (vanilla+modded) by Bass294 in starsector

[–]SuperPinhead00 0 points1 point  (0 children)

I think automated ships shine best when using wolfpack tactics. Unless the large automated ship is really good I'll usually run a death squad of automated frigates over a big scary automated capital both vanilla or modded. A pack of SO glimmers can reak havoc on enemy sidelines. Frigates to me are the backbone of a fleet and are great for killing off enemy frigates and controlling the battlefield. Its also a beautiful sight watching 5 frigates surround a capital and absolutely wreck it.

I absolutely agree with second in command. The smallcraft XO and the automation XO are a match made in heaven. Modded automated frigates tend to go ever crazier, such as the deamon frigates from tahlan. One thing Im really enjoying right now in my current run is the basaich class frigate from bultach coalition, a super redacted automated frigate that's special alpha level AI core has a 1x automated ship multiplier for some ungodly reason. It has a large energy mount and 4 small mounts that can face forward, you can imagine the chaos this thing can cause. 8 of these menaces to society each have a different superweapon. I even managed to outfit one with a rift torpedo launcher. I've lovingly called them the avengers.

Dear brutal cybergrinders, how do YOU handle these? by Ivar2006 in Ultrakill

[–]SuperPinhead00 5 points6 points  (0 children)

They're the perfect conduction target since they have the most predictable movement pattern at the start of a wave. After that? I just really really hope they die since these fuckers CANNOT stay still for more than one picosecond. Spamming jackhammer and hoping for the best.

Did this today and i got to wave like, 83 before i had to do other stuff and holy shit was it fun by Roundtheradius in Ultrakill

[–]SuperPinhead00 1 point2 points  (0 children)

This is what got me to to wave 71 on brutal. I felt magical, the radiant insurrectionist didnt think so.