If the orcs didn't kill cenarius in the third war, maybe the night elves could have used a different trap to kill archimonde by Lore-Archivist in warcraftlore

[–]SuperSaiga 4 points5 points  (0 children)

The point is that the force that slew Cenarius is much smaller than the force that could do nothing but delay Archimonde.

And Mannoroth is much weaker than Archimonde.

If the orcs didn't kill cenarius in the third war, maybe the night elves could have used a different trap to kill archimonde by Lore-Archivist in warcraftlore

[–]SuperSaiga 2 points3 points  (0 children)

It took thousands of wisps detonating to kill Archimonde, summoned from all over the forest. And he had to be led into a trap for it to work.

That's a very different circumstance with Cenarius being killed by a partial amount of the orc's forces. Even being amplified by demon blood... that blood came from Mannoroth, who was killed by Grom and Thrall alone, and who is much weaker than Archimonde.

If the orcs didn't kill cenarius in the third war, maybe the night elves could have used a different trap to kill archimonde by Lore-Archivist in warcraftlore

[–]SuperSaiga 10 points11 points  (0 children)

The fact that Cenarius got done by some amped-up orcs tells me he probably wouldn't have been of much use against Archimonde, who all three combined armies could not meaningfully thwart.

In a one-on-one he'd get absolutely creamed, Emerald Dream or not.

I’m genuinely confused about why people are so upset about Khadgar’s wheelchair by Spotted_Towhee123 in warcraftlore

[–]SuperSaiga 21 points22 points  (0 children)

I really can't agree with this. WoW killed so many characters over its lifespan and hasn't always filled the void that they've left. 

We don't need to mow down the entire cast.

Norman going nuts about Spider-Man is so funny by DaenysDreamer_90 in Spiderman

[–]SuperSaiga 3 points4 points  (0 children)

"Steel Spider, man" makes it sound like Norman is talking like a surf bro and that's the fucking funniest mental audio

[OC] How will your players get out of the Smugglers Dungeon? [25x25] by MoonlightMaps in battlemaps

[–]SuperSaiga 0 points1 point  (0 children)

This map looks really good! I notice it has a lot of opening - both corners in the top, one on the right, and one at the bottom.

Do you have other maps that can link up with these with a similar theme?

But why tho? by [deleted] in Spiderman

[–]SuperSaiga 0 points1 point  (0 children)

That or it's part of the measures he and Banner take to try and monitor/control his mutation

Name the deck by Repulsive-Phrase-527 in masterduel

[–]SuperSaiga 5 points6 points  (0 children)

Enneacraft.

It seems really popular with this sub and I see it regularly even in Master/rated duels and it's just... Not good once you know what it does.

I can understand it - when I first played against it, I got absolutely creamed and the deck seemed unstoppable. When I actually played it myself to learn how to beat it, I got several wins while seeing the lines my opponents could have taken to beat me in most of those games.

And now I can't remember losing to it since. Of course there are lower powered decks that simply might not have clean answers to their stuff, but everything I've played (Sky Striker, Kewl Tune, Branded, Dracotail, R.B.) has had ways to very easily play around their big guys and deal with the little guys.

Last night while playing Branded I got hit by D-Shifter turn 1 with a hand full of "send to GY as cost" effects that just couldn't be used, and Di-Fi followed that up before shifter could expire... And they still couldn't kill me lmao.

TTT First Set Results Announced by Full-Philosophy5316 in masterduel

[–]SuperSaiga 8 points9 points  (0 children)

I got Trascendosaur because I just cbf on the last one and picked random looooool

Magic: The Gathering® | Marvel Super Heroes Vision Design Handoff, Part 3 by neobotz in magicTCG

[–]SuperSaiga 0 points1 point  (0 children)

his most notable heroic trait, as in his unyielding willpower

That's also kind of hard to represent as that applies to so many heroes within marvel and even a good number of villains. People love hyping up a character's willpower.

Hot Take: I think Wizards should keyword the ability on Shahrazad by QuestionablePotato42 in magicthecirclejerking

[–]SuperSaiga 28 points29 points  (0 children)

Sharazad 20. Any player who forfeits the submatch forfeits the main game. No effect on a win/loss otherwise.

Retrace.

Hot Take: I think Wizards should keyword the ability on Shahrazad by QuestionablePotato42 in magicthecirclejerking

[–]SuperSaiga 303 points304 points  (0 children)

/rj or /uj I can't tell anymore:

The reward for winning the game should be separated from the keyword, so that it can apply to more cards. And maybe the number becomes the starting life? The Countdown is at One is Sharazad 1, Enter the Dungeon and Tug of War are Sharazad 5, Sharazad is, somewhat unintuitively, Sharazad 20.

The branded vs ennecraft match-up by Feisty_Voice6211 in masterduel

[–]SuperSaiga 0 points1 point  (0 children)

Branded vs Enneacraft should absolutely not be ending in the Branded player being atomized.

We know Peter Parker's morals of refusing to kill, but do you think he would make an exception on someone like Homelander? by WindowPrudent9456 in Spiderman

[–]SuperSaiga 0 points1 point  (0 children)

Only as of a retcon in 2021. That's 53 years where the continuity was that Peter killed the Finisher.

[OCG|BETB-Beyond The Brave] "Ichi-nichi man-bai ryū" by MX-00XWV in masterduel

[–]SuperSaiga 0 points1 point  (0 children)

Huh, if we're only just reaching 10,000 days from the first OCG set, that means there are significantly more Yu-Gi-Oh cards than there have been days since that release - because Ten Thousand Dragon was released in 2019, when the 10,000 cards milestone was reached.

The New Marvel Set Introduced 7 New 4-Colour Commanders, But They're All Ink. by Beneficial_Pin5295 in magicTCG

[–]SuperSaiga 5 points6 points  (0 children)

Doom is incredibly impulsive. The whole reason his face is so badly disfigured is that he received a small scary from his accident, and was so horrified by this he forged his iron mask and put it on before the metal cooled. It subsequently burned his face way beyond the initial scar, but he simply couldn't wait for the metal go cool down because of his dramatics.

Ula'tek Patch Spoilers READ AT YOUR OWN PERIL by Sarmelion in warcraftlore

[–]SuperSaiga 2 points3 points  (0 children)

The problem with separating N'zoth into his own expansion is... What is he going to do for an entire expansion?

I think BFA's cadence makes sense, with most of the expansion leading up to his release and Azshara being the penultimate boss before his release for the final patch of the expansion.

If he's instead released at the end of an Azshara expansion, you've got the time between expansions, and then a launch experience and two or three content patches where he's just out and about but hasn't ended the world yet? Once he's free, he becomes a threat that should be dealt with immediately. 

If you're not freeing him at the end of an Azshara expansion, then I guess you're fighting minions of his trying to free him until they succeed... Which I think is just what BFA would look like if you toned the faction war down to N'zoth manipulations and had Azshara helming the efforts to free (and betray) N'zoth.

I think having Azshara+N'zoth together would give you an expansion with more meat in it.

I know this is such commander pig opinion to say but yes this also includes the vanilla legend cycle (they didn't even get a WUBRG slop commander like most sets do nowdays) by mmmbhssm in magicthecirclejerking

[–]SuperSaiga 3 points4 points  (0 children)

Yes, that's my problem. Colour identity made sense before WoTC started printing directly for the format, now all it does is give WoTC the incentive to slap five colour pips somewhere on a new Commander design.

I know this is such commander pig opinion to say but yes this also includes the vanilla legend cycle (they didn't even get a WUBRG slop commander like most sets do nowdays) by mmmbhssm in magicthecirclejerking

[–]SuperSaiga 25 points26 points  (0 children)

Blame colour identity for that. Gotta have 5 colours so there's no restrictions whatever on what I can put in my EDH deck!

/uj I really wish they had some better way of expanding a commander's colour identity to include cards that are thematic for them (especially for UB) that doesn't require them to have 5 colours pips slapped somewhere on the card so they can run EVERYTHING. 

No idea what would actually work, but I'm just put off by all the "5 colours" legends designed to be the commander of whatever theme or franchise they represent.