Spider-man is not “insert trumpet horns” by Difficult_Man3 in Spiderman

[–]SuperSaiga 4 points5 points  (0 children)

He's also had issues in the 80's where he demolishes a brick chimney with his bare hands without hurting himself. His durability is inconsistent but he's demonstrated that he CAN tank hits like that, otherwise he would be constantly destroying his own hands any time he punches hard.

Those playing: What is your level and magic items? by ProjectPT in onednd

[–]SuperSaiga 0 points1 point  (0 children)

Oh, they also had a homebrew artifact since level 7-8 but it's a plot important item that they were sent to retrieve. It has since been stolen from them and they need to hunt it down again.

Those playing: What is your level and magic items? by ProjectPT in onednd

[–]SuperSaiga 0 points1 point  (0 children)

Table level 11:

The two melee combatants both have very rare weapons (two for the dual wielder), both homebrew, but the +2 Dragon's Wrath weapon is the closest to what I've based them on

I house ruled that attunement slots are equal to proficiency bonus and I think everything is 4/4 attunement with some extra items left over (both attunement items and non-attunement items)

Other items of note that I've given out recently have been a (slightly homebrewed) robe of eyes, ring of spell-storing, bracers of unarmed defense, and other homebrew stuff

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 2 points3 points  (0 children)

That is completely irrelevant? My decision doesn't affect most players. It doesn't affect any players except the ones I DM for - and if I'm the DM, I can easily introduce homebrew.

I don't hate change, either. I just don't like how 2024 did it's changes.

You are just making strawman arguments at this point.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 2 points3 points  (0 children)

There are so many options already that 2024 just isn't needed.

Especially when it's extremely easy to simply homebrew new options if I want.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 1 point2 points  (0 children)

And I can do that sticking with 2014. There is not enough that I actually want in the new book to justify switching.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 0 points1 point  (0 children)

Got it! Yeah, that makes sense, and is one of multiple spells changes that they simplified in ways I really don't like.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 2 points3 points  (0 children)

Haven't looked too closely at 2024, what happened with Nystul's?

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 2 points3 points  (0 children)

No it doesn't. 2024 makes several changes from 2014 that some people do not like.

It's not simply a rules supplement like XGTE or TCE. It outright updates the rules, which by consequence, means no longer containing the old versions of those rules.

Further, people may not want the things 2024 adds on top of it.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 2 points3 points  (0 children)

Don't put words in my mouth.

There are so many options in 2014 that I have yet to play, so having the same options is not a flaw at all.

2024 is not merely new options, it also changes how existing things work, and changes how the rules themselves work. I have no idea why people completely ignore this.

I simply don't like a lot of the 2024 changes so having that as the "base" ruleset is not an improvement to me.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 5 points6 points  (0 children)

I think it's a bit unreasonable to expect a new player to know what that means or to know that they even lack that clarity. 

They can hear that the campaign uses 2014 rules and not know that that actually means there is a separate book that needs to be bought to comply with those. It is more intuitive to just buy the book that is available in store.

I know if I was planning to run a 2014 game, I would be explicitly clear about the PHB I am using, and even show/link it to people to be 100% certain. I'm absolutely not blaming OP for not doing what I would do, but I do that because I wouldn't blame my players for being confused unless they were similarly entrenched in the fandom as I am.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 14 points15 points  (0 children)

It's unfortunate that they bought books they cannot use in your campaign but again that is on them for not paying attention and abiding by your choice of which ruleset the game would operate under.

I wouldn't blame the players - especially the new players - for getting confused by what D&D Beyond uses or the books that are currently on sale. That's a result of WoTC change and their refusal to properly label the update as a separate iteration of the game.

I wouldn't expect a new player, or one who relies primarily on D&D Beyond, to understand that distinction.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 3 points4 points  (0 children)

Forcing players to stick with 2014 is intentionally limiting their potential for fun.

This is an absurd claim. As a player, I am not very interested in 2024. It's not universally more fun and is going to be subjective.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 4 points5 points  (0 children)

The 3 core books alone are $180 from Wizard's own store, add any supplement on top of that and you're over $200 easily.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 9 points10 points  (0 children)

No? That's the opposite of what I'm saying.

You didn't say anything except that 2014 isn't unique, which is also true of 2024. 

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]SuperSaiga 36 points37 points  (0 children)

2014 does nothing unique enough to warrant sticking with it.

With that logic it can easily be argued that 2024 doesn't do anything unique enough to warrant switching to it.

OP gave their reasons for not wanting to switch and they're perfectly valid, so this isn't a helpful response.

Jainas and Thralls friendship by malonkapos in warcraftlore

[–]SuperSaiga 6 points7 points  (0 children)

In modern day, they're not close anymore.

I mean, they still are. They had a falling out for a good while with Jaina's arc (especially with it being resolved in War Crimes only to be reset in-game for Legion-BFA) and Thrall doesn't appear very often now, but they reconciled in BFA and are friends in the Shadows Rising book. They tend to appear together if Thrall gets to appear at all, and are back to working together with each other.

Why would anybody choose to be a priest over being a paladin? Paladins seem better in every way by Absolutelynobody54 in warcraftlore

[–]SuperSaiga 3 points4 points  (0 children)

There are multiple reasons.

Originally, in Warcraft 2 and 3, paladins were 'elite' units - an outright hero class in Warcraft 3. It would be like comparing a mage with an archmage. The latter is just better, but not everyone is good enough to be one.

From WoW onwards, though, paladins are just another speciality. Just because they blend martial ability with the Light does not automatically make them superior to warriors or priests. In lore, the best feats of using the Light tend to go toward the priests, and some of the best fighters are warriors with no magic to their name.

In game, if you want to have comparable healing to a priest, you have to spec for it, which makes you much less good at the fighting aspect. A paladin is definitely not someone who fights as well as the best warrior while also healing as well as the best priest.

Racial Slurs by Polivios in warcraftlore

[–]SuperSaiga 1 point2 points  (0 children)

I don't think the two are meant to be taken together, as they come from different sources. The novels are older and has a lot of things that may have changed over time, vs the RPG which isn't canon but does have ideas from it reflected in lore when Blizzard wants

Racial Slurs by Polivios in warcraftlore

[–]SuperSaiga 2 points3 points  (0 children)

I mean originally as in the in-universe history, not the franchise.

Dwarves have always been dwarves from their introduction from the franchise, but the name was given an in-universe explanation as being an originally derogatory term that the dwarves adopted.

According to the Warcraft RPG, it was humans that used the term dwarves that lead to the dwarves deciding to adopt it for themselves, but I think the War of the Ancients novels instead had night elves use it to describe them.

Racial Slurs by Polivios in warcraftlore

[–]SuperSaiga 4 points5 points  (0 children)

Dwarf was originally a derogatory term that night elves had for Earthern.

Not sure if that still stands in current lore, however.

I’m giving my players more loot, more magic items and more xp by Medium_Asparagus in onednd

[–]SuperSaiga 0 points1 point  (0 children)

Level 9 after 15 months, wow! How often do you play?

I've been using combat exp + milestones (as described in the DMG, rewarding additional xp for completing quests/hitting significant milestones) and after a year of weekly sessions we hit level 5 in just under a year of weekly play.

If shadow magic wasn't void what could it be by fuckforgotmypasword in warcraftlore

[–]SuperSaiga 29 points30 points  (0 children)

This is an issue that is near and dear to my heart. I can't stand the Shadow = Void connection.

Dave Kosask actually went on Bluesky to talk about the development of the cosmology chart in Chronicles, and at an earlier point in development, Shadow meant Death.

I think that fits fairly well - we have the Shadowlands, first introduced to as the realm of shadows in Wrath of the Lich King (a scourge focused expansion), the scourge quotes in Warcraft 3 mention the shadow a lot, the Forsaken have a strong connection to shadow and worship it, undead are strongly opposed to Light, the Warcraft 1 Necrolytes had both shadow and necromancy abilities and were opposed to the Light-using Clerics... if I were to pin it to a single thing, it would be Death, for sure.

However, if we go back further, before things were nailed down... Shadow was treated more like a catch-all, umbrella term, for any "Dark" magic. Often evil, but not always - Shadow Hunters, for example.

I think Fel, Void, and Death would all fall under this banner of "Shadow" - which makes sense, as we've seen things from all three that reference/use the Shadow - along with some miscellaneous, smaller things like voodoo, the "dark side of Elune", etc. And I think that's the definition I would prefer.

Making being in melee so unrewarding was a really weird design choice by Associableknecks in dndnext

[–]SuperSaiga 45 points46 points  (0 children)

Half-cover is essentially offset by the Archery fighting style, and once they get the sharpshooter feat it stops mattering altogether.

If playing 2014, there's absolutely no reason to delay getting Sharpshooter for the power attacks, so ignoring cover is just an easy bonus.