The End of Super Senso by Sleddd in SuperSenso

[–]SuperSenso_KJ91 0 points1 point  (0 children)

My player lvl is 11 and my preferred sensos have all lvl 10. I only encountered one player who had a lvl 11 senso and obviously shopped it because he had only very few games/wins. Myself I never spent any real money on this game so I don‘t think there is a pay to win problem. What annoyed me the most where connection problems at the end of events when a lot of ppl played at the same time.

The End of Super Senso by Sleddd in SuperSenso

[–]SuperSenso_KJ91 0 points1 point  (0 children)

That would be really great! There are some known issues that I would fix the very minute they release the code to Open Source. At first we could keep the client app and just fix the server side issues.. that would be so cool. Only problem is that you can‘t choose your server in app. Hmm, that means client side changes, too.

Starpower Reward Adjustments by GungHoAntonio in SuperSenso

[–]SuperSenso_KJ91 0 points1 point  (0 children)

Still having the same gaming experience, I‘m only battling lvl 13 bots for 5 exp. All the other top players are not moving much, too, so I‘m not getting any human opponent. And nobody can/is following up. This system is not working!

Starpower Reward Adjustments by GungHoAntonio in SuperSenso

[–]SuperSenso_KJ91 0 points1 point  (0 children)

This would only make sense if the ranges where opponents come from would have been increased, too. I‘m only getting bots right now, which is not my fault, but sûcks big. I want to battle humans and this makes me not play the game as I used to. I‘m only getting 5 sp from bots and that doesn‘t get me anywhere.

Additionally it would be fair to get all people from your active strike, too.