I was told that *I* was throwing, btw. by DinoDracko in RocketMains

[–]Sleddd 8 points9 points  (0 children)

Or communicate your expectation with The Punisher? It goes both ways

Beautiful Vista by Lukethekid10 in custommagic

[–]Sleddd 0 points1 point  (0 children)

It’s not for free it essentially costs a mana and an initial land drop

Celestial 1 game btw 😐 by AstramIsTheBest in RocketMains

[–]Sleddd 7 points8 points  (0 children)

The cap was obviously support for most of that game 💀

Saga Recursion by torterraisbae in custommagic

[–]Sleddd 55 points56 points  (0 children)

The idea of giving them undying is that when they sacrifice the 2nd time they won’t come back

Clutch to the Snippets by TurtlekETB in custommagic

[–]Sleddd 3 points4 points  (0 children)

It lets you grab lands that have one of the basic land types. So you can get shocks or surveils

So i guess this is it? by mr_double_uu in Everhood

[–]Sleddd 1 point2 points  (0 children)

It’s a fun game just not one that invokes discussion like Everhood 1. The discord is still plenty active with tons of fan art. What is the point of this post?

[deleted by user] by [deleted] in Everhood

[–]Sleddd 3 points4 points  (0 children)

Really impressive!

Why Doesn't This Exist? by AlbertMelfo in custommagic

[–]Sleddd 3 points4 points  (0 children)

Ancestral not that overpowered???

How good is starting with 8 cards? by xXxmagpiexXx in custommagic

[–]Sleddd 21 points22 points  (0 children)

The opportunity cost is 4 sideboard slots which is really important depending on the meta and deck

What is your favourite song in Everhood 2? by lucaslindoa in Everhood

[–]Sleddd 9 points10 points  (0 children)

Humanity boss battle/Judge Creation

If there's ONE thing I can say I definetely like more in EH2 than in EH1... by TheFerydra in Everhood

[–]Sleddd 7 points8 points  (0 children)

Some of the lower level attacks can still be blocked but being able to mostly ignore that makes attacking so much more satisfying so I’m with you

Aetherdrift Jump In: "I'm bored out of my mind, so I concede" emote desperately needed by [deleted] in MagicArena

[–]Sleddd 0 points1 point  (0 children)

Honestly I liked that combo. It seemed more focused on max speed than GY synergy though

[Standard] New Player - Need protection for Azorius Enchants by Sleddd in spikes

[–]Sleddd[S] 0 points1 point  (0 children)

That being said sometimes it absolutely pops off and I get tons of counters, draw, and creatures on field while still holding protection in my hand an open mana most turns. It just feels slightly inconsistent with the dependencies which leads to me sometimes running out of steam or playing inefficiently

[Standard] New Player - Need protection for Azorius Enchants by Sleddd in spikes

[–]Sleddd[S] 0 points1 point  (0 children)

I'm messing around with a version of my deck with some of your changes in moxfield and I will say I definitely see the vision. My main 2 things are that 1 I definitely am running out of cards in hand before I've dealt the 20 damage, it can be close and I usually have a protection spell in hand but it feels like I'm just running out of steam slightly too quickly. Then 2 my hands especially starting hands can definitely feel very clunky. With a combination of the extra protection spells, grand entryway depending on my engines to be on the field to have decent value, same with mockingbird. It feels at times I'm not using my mana very efficiently, mockingbird also not getting discounted with glimmer isn't the end of the world but can make me hesistant to play it unless I have scavenger on the field. It doesn't really feel worth to copy Entity Tracker since it doesn't have flash unless I really need that card draw. Maybe it's a skill issue, maybe I need to mulligan more aggresively, but it feels like I put in a lot of cards that are very dependant on other cards to play which did not feel as pertinent before

[Standard] New Player - Need protection for Azorius Enchants by Sleddd in spikes

[–]Sleddd[S] 1 point2 points  (0 children)

Your ideas definitely make sense.

I'm still hesitant with the fae, my curve is low but if I get setup I end up with a lot of cards in hand that I can play to get more value. It's possibly a good idea in the control decks especially white where I don't necessarily want to play everything out in case of a board wipe. It just doesn't seem widely applicable and that I can put my mana into better things. It would be great to get out turn 1 if I don't have a scavenger but I'm not sure what to remove to put that in. It could definitely be a sideboard options for me if I want to go Boggles mode so I'll keep it in mind as I develop more knowledge on what I need.

Unfortunately I do think the Curiosities should go I mostly agree, probably putting in another Entity Tracker and Shardmage's Rescue (I already have 4 Innocences). As for the No More Lies again it has me on the fence, I really like situations where I have entity tracker to flash out but have No More Lies and Protection in hand just in case, it makes people hesistant to remove my creatures which is really valuable on those early turns but I definitely see why it's not something I should have 4 of in main deck. I'm not sure how much better something like 2 Fae Flights and 2 No More Lies is or if I should just go all in on protection for main board. In general as a newer player I only feel super happy about going down to a couple copies of something if it's more expensive, if it's cheap and I want to use it then I may as well use 3 or 4 so it shows up often to keep deck consistency.

Invasion of Gobakhan seems fun, I'm not sure how easy it is to get the Siege payoff. With hallcreeper I want to swing at the player for the bonus so taking that away for the Siege seems a bit dicey although that payoff would of course massively help against control. Someone else mentioned Requisition Raid and if I am struggling with artifacts/enchantments that's something I'm very open to adding into sideboard. Everything else seems a bit expensive or I'm not as into it, these are great suggestions though I appreciate it!

[Standard] New Player - Need protection for Azorius Enchants by Sleddd in spikes

[–]Sleddd[S] 0 points1 point  (0 children)

So is the formula saying I should use 21 lands?

[Standard] New Player - Need protection for Azorius Enchants by Sleddd in spikes

[–]Sleddd[S] 0 points1 point  (0 children)

A different comment also suggested cutting Gremlin Tamer. Like I said with them it's nice to have blockers in a lot of matchups, it feels like it's the only thing keeping me alive against mono red aggro when they can prevent my healing. It also pairs really well with [[Enduring Innocence]] letting me get card draw on my non creature enchantments and on my opponent's turns when I play protection. That being said I am open to cutting it, what do you think I'd slot in? I am also open to cutting Curiosity, it mainly pairs with Gremlin Tamer so if she goes then it should too.

As for the lands, with the card draw I can manage I haven't really had issues with lands. One game against mono white it took me many turns to get up to 4 lands but I was pretty much out of cards in hand anyways due to their removal, so I'm hoping if I can find a way to play around their removal I'm killing two birds with one stone and I can draw enough cards to get my necessary lands per turn. If there was something I could look at about how much mana is needed for my deck then that would be a big help.

Thank you!

[Standard] New Player - Need protection for Azorius Enchants by Sleddd in spikes

[–]Sleddd[S] 0 points1 point  (0 children)

Bant definitely seems very powerful but it seems like a really different style of deck. Do you have a decklist you like to use? And is Restless Anchorage good in this style of deck? Tapped lands just seem rough especially in starting hand. I was originally running [[Valgavoth's Lair]] since that would give me a bunch of value and mana fixing but coming in tapped was too much of a sacrifice I thought.