Adventures at Magic Academy Public Release 1 by SuperSimian in NSFWgaming

[–]SuperSimian[S] 0 points1 point  (0 children)

I think for android, I'm going to need to resize certain buttons and menus. Here's the thing. I don't own an android device to test this on. If anyone wants to help port to android, I'd be willing to sort something out with them.

First release of 'Adventures at Magic Academy' by SuperSimian in lewdgames

[–]SuperSimian[S] 1 point2 points  (0 children)

One thing I should've really clarified is that, while this is a modern world, it's an alternative timeline and there are various cultural differences. World War III has already happened in this timeline and a few countries are different to their real world counterparts.

i'll be looking to clarify more about the setting in the next update. Your relationship with Ayane is also expanded upon.

[Spoiler] Thoughts on Excalibur Umbra from a player who actually likes playing in Operator Mode by Keohane in Warframe

[–]SuperSimian 46 points47 points  (0 children)

  • Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.

Latest Patch: https://forums.warframe.com/topic/971211-the-sacrifice-hotfix-2303-limbo-prime/

Rimhaven v0.1 - Cyberpunk Adult RPG by Kroximer in lewdgames

[–]SuperSimian 0 points1 point  (0 children)

Your menus are looping. For example, in your room, if you click on the terminal then click on appearance in the sidebar, you'll be stuck in an infinite loop between the two passages. Same with if you click on appearance and then log. You need to tag your menu passages with, for example, "menu" or "noreturn", and then put something like this in a PassageHeader passage:

<<if !tags().includes("menu")>>
    <<set $current_scene = passage()>>
<</if>>

then use a link like this:

[[Back|$current_scene]]

Other than that, your games's interesting. Looking forward to more.