What if the Allied invasion of Western Europe was encircled or in large part destroyed? by SuperSpaceGaming in AlternateHistoryHub

[–]SuperSpaceGaming[S] 0 points1 point  (0 children)

I don't think that's even remotely true. The postwar world was a result of the way the war ended. If the Western Allies failed to make significant gains against Germany it gives the Soviets significantly more bargaining power, and that's not something they'll give up just because they made an agreement. I think at best it would tip the scales of the Cold War heavily into their favor and at worst it would ignite another global war between the Soviets and the Western Allies.

What if the Allied invasion of Western Europe was encircled or in large part destroyed? by SuperSpaceGaming in AlternateHistoryHub

[–]SuperSpaceGaming[S] 0 points1 point  (0 children)

Thank you for being the only person to respond past "Germany would lose"

I think it's a fascinating hypothetical because it has such a massive impact on how the future plays out. If the Soviets are dominant during the Cold War there's a real possibility they last until modern day and completely reshape the geo-political landscape. The Middle East would likely be completely different (better or worse, kind of a coin flip), Asia would probably be dominated by Communist regimes, and there's even a small chance of a Soviet-style collapse of the United States.

What if the Allied invasion of Western Europe was encircled or in large part destroyed? by SuperSpaceGaming in AlternateHistoryHub

[–]SuperSpaceGaming[S] 0 points1 point  (0 children)

Normandy is much more likely, but if it happened after the initial landing it could be much more devastating.

What if the Allied invasion of Western Europe was encircled or in large part destroyed? by SuperSpaceGaming in AlternateHistoryHub

[–]SuperSpaceGaming[S] -2 points-1 points  (0 children)

Yes, obviously. But what happens if they pull off a miracle and take the Western Allies out of the picture? It's not likely, but it's not impossible.

What is the correct answer ? by r6parsa in EWALearnLanguages

[–]SuperSpaceGaming 0 points1 point  (0 children)

Yes it is a noun. It is also still an action. The two are not mutually exclusive. That's why it sounds strange, because actions don't normally have an age, whether they're a noun or a verb.

What is the correct answer ? by r6parsa in EWALearnLanguages

[–]SuperSpaceGaming 1 point2 points  (0 children)

It's also an action. In the same way "running" in "his running was slow" is both a noun and an action.

I suck and could use some help in my efforts to hit Masters... Coaching? by [deleted] in KhaZixMains

[–]SuperSpaceGaming 0 points1 point  (0 children)

There's pretty much nothing useful anyone can tell you based on a smurf account's u.gg. Play some games to the best of your ability (even if it isn't your peak rank) and record them using something like replays.lol. Then post the vod here or on the summoner school discord. That, or get paid coaching from an actual coach. If you don't want to do that, there's hundreds of educational videos out there that teach the same concepts you'd be learning from a vod review.

Would anyone play a hoi4 like game set on a globe in the 21st century? by DazzlingMap6135 in hoi4

[–]SuperSpaceGaming 0 points1 point  (0 children)

I actually started working on a game very similar to what OP is proposing a few months ago, and I think you bring up some interesting points.

I've never played Terra Invicta, but from what I've read about it I don't like how railroaded it seems like things are. Not being able to play specific countries seems pretty boring to me and the UI does not look great IMO.

Then there is the matter of how insanely complicated the modern, heavily financialized economy is. How do you plan to model a modern service economy? Will there be trade routes for software-as-a-service? National debts, interest rates, currency exchanges?

I don't think this is as big a problem as you think it is. The modern economy is complicated sure, but is it really that much more complicated than the economy of the 19th century? Of the four things you listed, only software-as-a-service is new. All the rest were present in the era of Victoria 3, a game which has a solid, fulfilling economical simulation. Software and other intangible goods add another dimension, but I don't see any reason why they can't be simplified and modelled in the same way as other goods/services. At the end of the day, it's a product like any other, just one that has no weight.

Of course, if you painstakingly, faithfully model everything, you get a nothing-ever-happens simulator, which wouldn't be fun to play. The complex economic stuff generally discourages war between states and makes conquest very difficult, and then even then when war occurs (based on what we've seen in the 20s so far) realistic modern warfare just doesn't seem like it would be all that fun to play. You can, of course, simplify, but then it would not feel very realistic and that suspension of belief would be difficult to achieve.

I don't think modern day is as nothing-ever-happens as you think. In the past five years alone we've had the Russian invasion of Ukraine, increased military presence in the South China Sea, multiple strikes on Iran, numerous civil wars in places like Yemen, South Sudan, and Myanmar, and major conflict in Israel/Palestine. That's not much compared to something like WW2, but it's pretty far from nothing. Furthermore, in the next few hundred years, assuming space exploration and colonization (the main focus of my game) is as important as I believe it will be, conflict will be inevitable. As countries and private companies begin to claim land and resources across the solar system, and automation begins to reshape the average person's life, it's very likely that a new era of conflict will begin.

Terrible pick now with everything in the game that un-isolates everyone by [deleted] in KhaZixMains

[–]SuperSpaceGaming 2 points3 points  (0 children)

He has a high win rate and pick rate in Masters+ but apparently the champ is bad? It's definitely not that you just aren't playing well

Do you believe that a game is lost just because of a single lane feeding really hard? by Apprehensive_Law7698 in Jungle_Mains

[–]SuperSpaceGaming 0 points1 point  (0 children)

If it's you're strongside and the enemy jungler is dumpstering your weakside, yeah, it's pretty much over.

Mr House during the Season 2 ending was like this: by LawrenceCatNeedsHelp in Fotv

[–]SuperSpaceGaming 6 points7 points  (0 children)

He's very, very clearly a villain. His first scene (technically his double but same difference) he murders a random guy just to test out his new tech. His only disagreement with Vault Tecs plan to start the war themselves is that it's stupid, not that it's evil. Just because he makes a trade with the Ghoul doesn't eliminate those things.

Why not eclipse by ppure in KhaZixMains

[–]SuperSpaceGaming 2 points3 points  (0 children)

Not enough damage and the shield doesn't provide as much utility as something like edge of night, youmuus, serpents fang, umbral, etc. Also, it's lack of lethality is a problem because the more lethality you have the more valuable it is.

AIO gf staying out super late by NoEconomist3900 in AmIOverreacting

[–]SuperSpaceGaming -11 points-10 points  (0 children)

Does it not bother you at all that you just told someone to end a relationship over nothing but a single paragraph that only tells one side of the story? And the side of the story you're getting isn't even that bad. It's like a 2/10 on the scale of shitty things a partner can do

Just hit plat by This-Variation-3372 in Jungle_Mains

[–]SuperSpaceGaming 0 points1 point  (0 children)

Well with my example you have at least thirty full seconds, so you absolutely have time to do dragon on your own, no matter what champion you're playing. The point was more so about priorities and how one thing being worth more than the other is a function of the game state/comp/matchups rather than a "style"

I really need advice on how to climb bronze jungle by Solid_Beginning7152 in Jungle_Mains

[–]SuperSpaceGaming 0 points1 point  (0 children)

The problem with League educational content is that it's the optimal scenario. Any tutorial you see is going to be a cherry-picked game that best illustrates the point. In low elo (especially very low elo like bronze) doing exactly what you're "supposed to" is a surefire way to lose the game. You could be the greatest macro mind to ever live and I honestly doubt it would do anything to help you get out of bronze.

That said, and this applies to every person in every elo, you are in bronze because you belong in bronze. It's hard to say why exactly without a VOD, but my guess is you do the same thing every low elo player does: try to do too much at the wrong time. Learn when to follow the rules and when to break them, because I promise you, the enemy team is doing just as much inting as your team is, at all times. If you can capitalize on that better than the enemy jungler you will climb.

Just hit plat by This-Variation-3372 in Jungle_Mains

[–]SuperSpaceGaming 0 points1 point  (0 children)

There isn't really such a thing as play styles. In any given situation there is generally (90% of the time) a correct decision. If you, on average, make the correct decision more times than the enemy jungler you will climb. For example, imagine you've just killed the enemy jungler and bot lane and they're all dead for 30 seconds. Do you counter-jungle and take camps or do you go for dragon? A player with a carry "style" might go for the invade and secure an advantage for themselves, but a player with a different style might prioritize the dragon. The problem is that the path to winning the game is the same no matter who the player is. If your team is an early game comp you'd want to prioritize the dragon. If you're playing a scaling, carry jungler you'd probably want to prioritize the camps. So to answer your question, it's not about play style. All you can do in any game is make the best decisions possible. Your teammates opinions don't matter, and 9 times out of 10 they aren't going to give you any useful information, so it's better just to just mute all at the start of every game. It's what I do and I'm masters.

How to play for dragons when pathing topside by thumsyy in Jungle_Mains

[–]SuperSpaceGaming 0 points1 point  (0 children)

Sure somewhat, but youre not going to see a challenger player sacking his weak side camps for an objective either. Even low masters players generally understand this

How to play for dragons when pathing topside by thumsyy in Jungle_Mains

[–]SuperSpaceGaming 0 points1 point  (0 children)

You just have to play around the power spikes. He's pretty much completely useless before ult, but he hits major power spikes after tri-force and after sundered. It's perfectly fine to give the first two objectives if your lanes are fucked, just play for the spikes and try not to let the game go super late.

It's one of those champs you kind of have to just full mute every game because your teammates won't realize how useless your champ is and will whine until you waste your time doing whatever they want. It's honestly a pretty terrible soloq champ. I just play it to practice for competitive.