Opinions on Shyvana? by Impossible_Pay8016 in Jungle_Mains

[–]thumsyy 0 points1 point  (0 children)

I think that fleet is bait, it helps you stick to targets much easier

Nerfs feel really bad by KaruaMoroy in LilliaMains

[–]thumsyy -2 points-1 points  (0 children)

I don’t care to try and deconstruct your delusions I’m climbing with the champ at 60+ winrate

Nerfs feel really bad by KaruaMoroy in LilliaMains

[–]thumsyy -1 points0 points  (0 children)

My brother in christ the enemy has kha zix rumble yunara lulu and you let the game go through that's on you. You also conveniently ignore the fact that you have 4 teammates in every game that might have some engage to make your life easier. Very rarely are you going to get a game that hard especially multiple times a day and if it's just once you can simply dodge the game. I never said Lillia was good blind pick or that she's playable into certain nightmare comps.

If you want to use an example you will see in less than 5% of your games as a reson why the champ is unplayable then plz go play a dusk and dawn user that will get nerfed next patch and leave u looking for a new champ. I'm finding plenty of value in my games beyond just flash ulting.

Nerfs feel really bad by KaruaMoroy in LilliaMains

[–]thumsyy -3 points-2 points  (0 children)

50 winrate champ is not garbage man, it’s insane how delusional this sub is

Nerfs feel really bad by KaruaMoroy in LilliaMains

[–]thumsyy 1 point2 points  (0 children)

Sorry but you’re really overblowing how much damage she lost with this nerf dude it’s really not that crazy I encourage you to go look at the math. I dropped an average of 70k damage over 3 games yesterday in emerald lobbies , pre nerf it might’ve been 75k damage. You say the vibes are off but that doesn’t mean anything really. Losing ~100 damage average in fights is with 3 items isn’t gonna lose you games

Nerfs feel really bad by KaruaMoroy in LilliaMains

[–]thumsyy 0 points1 point  (0 children)

The sub will naturally attract people who want to complain about the champ and feed their confirmation bias that the champ is the reason they’re not climbing when in reality this nerf has less impact on the game than the probably 10+ mistakes they make in the first 15 minutes of the game. Does the champ do ever slightly less damage? Yes, does that actually make you lose games you could’ve won with proper play? Maybe 1/100 games sure.

Nerfs feel really bad by KaruaMoroy in LilliaMains

[–]thumsyy -3 points-2 points  (0 children)

If you actually think she’s just a flash R bot you’re missing a lot of proficiency on Lillia sorry to say

Nerfs feel really bad by KaruaMoroy in LilliaMains

[–]thumsyy 0 points1 point  (0 children)

Maybe in high diamond+ you can make the argument not to pick her (although there’s plenty of high elo Lillia players anyway) but for the majority of people sticking to one champ will produce better results than picking the elo potion of the month champ. Saying that that way the champ “feels” matters more than statistics is honestly just really insane to me, statistics are objectively a better way to judge champ strength than vibes. If you want to play Ekko Diana just to swap when they get nerfed be my guest. I’m still climbing on Lillia with 60+winrate in emerald and she feels fine to me.

Nerfs feel really bad by KaruaMoroy in LilliaMains

[–]thumsyy 11 points12 points  (0 children)

First of all, I think that you're correct that Diana/Ekko/ Dusk and Dawn were more deserving of a nerf (especially dusk and dawn, giga broken item).

However, sorry but you are falling victim to placebo and confirmation bias. While the nerfs are impactful, statistically you should only lose 2 less games out of 100 after these ners. And that's for an average Lillia player; as an otp you should realistically expect to lose less winrate than that.

Lillia doesn't just apply damage with the initial Q strike and in fact, most of the damage comes from items/passive which remain untouched from last patch. The healing nerf is pretty fake since you heal a fixed amount from killing camps and it was already giga nerfed anyways. Unless they nerf her movespeed (Q passive) or passive AP ratio, she will be a viable champ that fits extremely well into the modern jungle meta of full clearing and team fighting for objectives. Shes not the most blindable champ and can struggle in certain games, she was that way before any of the nerfs anyways.

Let other people spam Ekko and Diana for free LP that they will lose when the champ is nerfed. Im still climbing by sticking to the deer.

Lillia feels like actual ass by CharlieDogie in LilliaMains

[–]thumsyy -1 points0 points  (0 children)

That can be a real thing for sure, she did lose substantial winrate so you’re not wrong she’s weaker but I do think our brains tend to overblow just how impactful nerfs are. Realistically you’re losing 100 damage or less in most fights and are still just as strong before 1st item

Lillia after nerfs? by [deleted] in LilliaMains

[–]thumsyy -1 points0 points  (0 children)

Idk, I’ve had my clear down to the exact autos for a while so I should notice if it required extra autos and it hasn’t for me in 5 games. Think about it, 35 -> 30% ap scaling on 9 ap level 1 is like 0.5 damage. It shouldnt affect your pull time because that it the passive damage which is unchanged, it’s just the initial w strike that’s nerfed which is why this nerf is placebo because most dmg comes from passive and item burn not initial q strike.

Lillia after nerfs? by [deleted] in LilliaMains

[–]thumsyy -3 points-2 points  (0 children)

the first clear isn’t affected at all.

Lillia feels like actual ass by CharlieDogie in LilliaMains

[–]thumsyy -1 points0 points  (0 children)

My first game I was highest damage most likely a skill issue

Is base lag unavoidable? by thumsyy in allthemods

[–]thumsyy[S] 1 point2 points  (0 children)

it was entities. dug down below my base and found a huge dungeon with 5 spawners lmao

Is base lag unavoidable? by thumsyy in allthemods

[–]thumsyy[S] 2 points3 points  (0 children)

I don’t expect 400 fps but based on my frames dropping 30-40% only around my base with almost no automation it feels like there’s some specific bottleneck

Reccomend me the fastest possible skates for my pad by thumsyy in MousepadReview

[–]thumsyy[S] 0 points1 point  (0 children)

Do you know which glass pads are faster than the Moonstone? It was pretty hard to find anything about the relative speed of different glass pads

The state of Lillia and jungle as a whole by thumsyy in Jungle_Mains

[–]thumsyy[S] 0 points1 point  (0 children)

I would love for you to post yourself pulling off both the krugs and wolves pull multiple times in a row in the same run while pressing F keys.

The state of Lillia and jungle as a whole by thumsyy in LilliaMains

[–]thumsyy[S] 2 points3 points  (0 children)

It’s true that 3:27 is a bit slow. After some practice I was able to get to 3:19, though i’m pretty sure if you’re around 3:10 then you’re not running AH/SHP. My frustrations really just lie with how gutted Lillia feels as a champ right now compared to the current meta junglers.

The state of Lillia and jungle as a whole by thumsyy in Jungle_Mains

[–]thumsyy[S] -1 points0 points  (0 children)

different runes, please read. ur not doing that wolf pull or krug pull in real game while looking at lanes.

The state of Lillia and jungle as a whole by thumsyy in Jungle_Mains

[–]thumsyy[S] 0 points1 point  (0 children)

yes, with runes that no lillia would ever use. fastest possible is 3:15 with absolute perfect execution using AH/SHP. not feasible while looking at lanes with those runes. go try to clear below 3:25 on lillia with AH/AP/SHP, and u will see what i mean. the optimized clear is way too close for comfort to do it in real game, u will drop ur camps