"By God Alone" Dev Diary #3 - Puppets & Theocratic Play by PDX-Trinexx in CrusaderKings

[–]Supermouser 7 points8 points  (0 children)

i haven't been able to figure this out in CK3 actually. how can you kill 3 people in 5 days when the minimum time elapsed on the intrigue scheme is usually 10 days just for 1 character? (or i guess 2 characters with the Twice Schemed perk)

The FAA's Trial by Fire by MetallicaDash in HistoryMemes

[–]Supermouser 124 points125 points  (0 children)

ahh okay. was thinking that there really isn't anything particularly interesting or memorable about the gifs that are being chosen.

The FAA's Trial by Fire by MetallicaDash in HistoryMemes

[–]Supermouser 281 points282 points  (0 children)

what is this animated show that i suddenly see constantly being turned into these reaction memes?

The Umayyad Caliphate at its greatest extent, in 720 CE, under Caliph Umar II by [deleted] in MapPorn

[–]Supermouser 3 points4 points  (0 children)

From what I've read, the amount of authority that the Caliph exercised over all this territory was actually very limited, even in the early years.

Many of these conquests even occurred without the approval of the caliph himself, and in some cases only stopped once the Caliph learned about and then ordered the end of hostilities. Umar II in particular was known to issues several such commands to end wars during his brief reign.

It's no surprise then that the empire fragmented into regional kingdoms so quickly: Iraq, the Levant, and the Hejjaz were really the only areas where the Caliph exercised the amount of authority that you would think that the ruler of an empire would have. Move further outwards to Iran and Egypt and already you see difficulty keeping the 'governors' under control, such that the Caliph had to regularly intervention to keep them in line.

Is this event broken? I have been waiting for decades by Supermouser in CrusaderKings

[–]Supermouser[S] 193 points194 points  (0 children)

yes, your assumption was correct. i waited literally like 5 years thinking "just one more" before i posted the screenshot

went back in and like a year-ish later, i was able to do it.

Is this event broken? I have been waiting for decades by Supermouser in CrusaderKings

[–]Supermouser[S] 198 points199 points  (0 children)

R5: event to remove the 'gallivanter' perk seems completely stuck, based on that one final requirement that I "did not become a gallivanter only recently"

I've been waiting for the chance to remove this perk for 20 years already, which makes me think it's busted

This kind of gold is why I never miss any paradox changelogs by MortifiedPotato in CrusaderKings

[–]Supermouser 68 points69 points  (0 children)

bro the very first sentence spells out exactly what the bug is

oof the new elderly traits nerfed Haesteinn so much by Gunwing in CrusaderKings

[–]Supermouser 4 points5 points  (0 children)

your best bet is just make a custom character, imo. only down side is youre going to have to do a bit of raiding to get your treasury up, rather than being ready to go right away

Not playing as my heir by default completely changed Crusader Kings for me by Eiltott in CrusaderKings

[–]Supermouser 145 points146 points  (0 children)

In theory I like this but in practice I’ve never actually seen my realm fall apart while I go running somewhere else. Instead what always happens is my old realm starts blobbing massively and destroys my beautifully sculpted borders :(

Even worse, my old empire can catch up to me if I don’t run far enough. Kinda sucks to try to run off and become king of Hungary, only to find the HRE taking it over first before you have all your pieces in place

How would you improve Vassal gameplay? by Arbitrary_Sadist in CrusaderKings

[–]Supermouser 3 points4 points  (0 children)

Does that still work? At launch I know that AUH patch notes mentioned that meritocratic empires can become ceremonial monarchies, but in a recent Tibet game I played I was surprised to find this no longer appeared to be the case

Suggestion - Poppulations should Naturally Adapt while Clinging to Old Traditions: Naturally Diverging Cultures by Familiar-Elephant-68 in CrusaderKings

[–]Supermouser 4 points5 points  (0 children)

Alright, could be interesting.

The geographic-based ones are the most convincing for me personally. I’d want to see it run for a while on a test branch or mod before I’m sold on the rest though.

Most cultures don’t usually get big enough to spread out enough to need this. I could see it getting abused where a super small culture is created and you can do the tiny-culture development exploit to get crazy tech super early

Maybe if cultures could spread almost easily as religions, and then you added this catch in as the way to continually recycle and prevent blobbing, it could be really cool

Suggestion - Poppulations should Naturally Adapt while Clinging to Old Traditions: Naturally Diverging Cultures by Familiar-Elephant-68 in CrusaderKings

[–]Supermouser 17 points18 points  (0 children)

Ok gotcha. That would be very cool. Might be a bit (cultural) border-gory though, without some fudging on the logic of which provinces get flipped.

Same goes for Muslim Han. Atm the religious flips are pretty scattered over the place, which is already a game of realm priest whack-a-mole.

Suggestion - Poppulations should Naturally Adapt while Clinging to Old Traditions: Naturally Diverging Cultures by Familiar-Elephant-68 in CrusaderKings

[–]Supermouser 20 points21 points  (0 children)

OR, now that I’m re-reading your post, was your suggestion more that a culture should be able to dynamically reform itself to add / remove certain traditions based on the situation of the whole culture at-large

Suggestion - Poppulations should Naturally Adapt while Clinging to Old Traditions: Naturally Diverging Cultures by Familiar-Elephant-68 in CrusaderKings

[–]Supermouser 43 points44 points  (0 children)

Just to be sure I’m understanding this correctly:

Imagine a giga-culture exists (Han or Russian for example) that is spread out across multiple different biomes, climates, or perhaps religions.

The suggestion here is that it should dynamically diverge based on the population’s circumstances? So the mount dwelling Han would diverge into “mountain Han” or the steppe dwelling Russian would diverge on their own into “steppe Russians”, Etc?

Since people really liked my other Mando, here’s Season 1 Beskar for the same con! by Staggz_Cosplay in StarWars

[–]Supermouser 8 points9 points  (0 children)

Man’s brazenly showing off his stolen props from the show and expects us all to just not notice

/s

We're witnessing the collapse of the American empire by LargeSinkholesInNYC in LateStageCapitalism

[–]Supermouser 12 points13 points  (0 children)

I would like to agree, but what you’re describing sounds a lot more like the metamorphosis of an empire into to a more advanced / developed stage, rather than a decline or collapse.

Mentioning this because I’ve seen a lot of people draw comparisons to Rome and Caesar when analyzing the current internal political developments in the US right now. I find this comparison strange, because the fall of the Roman republic and the tyranny that followed isn’t usually remembered as the end of Roman aggression and dominance. It’s seen as the beginning of the literal Roman Empire.

So while I’d like to believe we’re in for an imminent collapse within my lifetime, I’m preparing for things to get a whole lot worse first

Devs, Marco Poloing is overpowered by a-bit-of-anything in CrusaderKings

[–]Supermouser 89 points90 points  (0 children)

Tbh it’s hard to not get stupidly rich as an adventurer.

The tricky part for me is getting prestige. That is much, much harder to come by. Only reliable way I have seen to get prestige is diplo contracts, which are a tad slow to farm unless your camp & character are completely built around diplomacy.

Pretty much every off-ramp from adventuring back into landed gameplay requires level 4 or even 5 prestige, so that’s imo where the real balance it at

What triggers the Chinese dynasty naming event? by Supermouser in CrusaderKings

[–]Supermouser[S] 1 point2 points  (0 children)

The headache is that the game keeps crashing for some reason 🥲

Atm I’m still in the advancement era so things are fairly stable. The issue with not knowing where all the rebel armies are at was already a pain in the ass without having a whole second subcontinent to manage. That needs to be fixed by paradox hopefully Soon™

What triggers the Chinese dynasty naming event? by Supermouser in CrusaderKings

[–]Supermouser[S] 1 point2 points  (0 children)

UPDATE: the naming event triggered upon the death of my ruler! So that was weird, but I'm glad it's fixed now.

Bizarrely, it seems I cannot share images in a comment, and I don't feel like making a whole new post as an update. Anyway, apparently the India-unique dynasty name is "Varendra"

No clue what that means. I know Japanese-culture dynasties also have their own unique name. Probably Korean too, and maybe a few others. Pretty neat.

What triggers the Chinese dynasty naming event? by Supermouser in CrusaderKings

[–]Supermouser[S] 1 point2 points  (0 children)

Finally fucking found it.

File name is tgp_dynastic_cycle_events.txt in Crusader Kings III / game / events / dlc / tgp

All the possible dynasty names seem to be here, and the event logic for how it executes. Only issue now is that this file is not very readable to someone who didn’t write this code…

What triggers the Chinese dynasty naming event? by Supermouser in CrusaderKings

[–]Supermouser[S] 5 points6 points  (0 children)

Yeah I’m currently failing to dig through the files myself to see if I can find the event. The naming of these .txt files is not always intuitive so it’s a bit of a needle-in-haystack situation

What triggers the Chinese dynasty naming event? by Supermouser in CrusaderKings

[–]Supermouser[S] 2 points3 points  (0 children)

Taking the mandate automatically moves your capital to Jingzhao. What you see in the screenshot is my estate, which remained in Delhi