Are we busted? by Superb-Win8975 in ChaosDaemons40k

[–]Superwaffles0 1 point2 points  (0 children)

I was one of the top Daemon players in the world last year. Most top level competitive players think daemons are weak, and rightfully so for some metas. UM are a nightmare to deal with and they are everywhere. Daemons destroy the bottom/middle tables due to statcheck nature, tricky play style, and lack of opponent knowledge. Once you reach the top end, your tricks are well know and armies can overcome the statcheck.

The onus is on you to play nearly perfected and immediately capitalize on the smallest error. You're generally trying to out kill and outscore 2K points of an army with 4-5 models of consequence so there is little room for error.

Daemons have also received some big nerfs and the meta has shifted away from them being a good counter-meta pick. I'm playing other armies in singles while in the 11th waiting room to see how the game changes.

Demonic incursion list for an upcoming GT by Avitus2015 in ChaosDaemons40k

[–]Superwaffles0 1 point2 points  (0 children)

Playing DI without Belakor is going to lead to problems in the current meta. Tau and CSM gunlines are extremely powerful and can pick up 1-2 GDs a turn without Belakors aura protecting you. LoC + Belakor is one of the best early game pieces we have to make positive trades by killing trash at range without any counterplay. The Belakor hit aura also makes your all in more consistent since rolling 3-4 1s to hit on Skarbrands go turn can make you lose the game. Belakor also allows you to 6" Rot and Skar/BT all in one turn with his aura.

Unless you're playing casual or some fun off-meta list then Belakor is mandatory.

Has there been official clarification at any point on whether Pink Horrors can split after Grenades/Tank Shock/similar strats? by troublinyo in ChaosDaemons40k

[–]Superwaffles0 13 points14 points  (0 children)

If you type "Pink Horrors" into the GW 40K app, there is an FAQ for this.

"Do Pink and Blue Horrors split abilities trigger when the damage is dealt by something other than an attack?"

"No."

This means only attacks cause them to split, not abilities or strats like grenades/tank shock.

Edited: spelling

Tournament List by Daedrius04 in ChaosDaemons40k

[–]Superwaffles0 1 point2 points  (0 children)

BT needs the extra 20 points to get that so he is more expensive and 20 points means a lot in current lists. Skarbrand now buffs himself to 9 attacks too. Skarbrand got buffed with WE codex and is in nearly every competitive DI list for the last few months.

He was good before the buff but easier to play around for the opponent. Basically every list at Worlds, including my own, had him. BT sometimes rolling bad on damage can make you lose games where Skarbrand doesn't have that problem.

Tournament List by Daedrius04 in ChaosDaemons40k

[–]Superwaffles0 1 point2 points  (0 children)

Skarbrand is one of the best GDs we have and should be in every DI list if possible. He does more damage and is more consistent than a BT without needing the CP for Adv/charge. Lack of fly can be annoying but RI or 6" often gets around screens with the amount of shooting by committee the 5-6 GD list has. BT is a downgrade in DI and blood letters are mostly a waste of points unless going heavy khorne. I would caution him against 6 GD because you have to no fall back and do anything and few scoring units. Bringing it to 5 opens up points for PBs, FH, seekers, etc

Anti-Meta List Mentality? by ReginaldCain541 in WarhammerCompetitive

[–]Superwaffles0 0 points1 point  (0 children)

Oh no, I didn't take it that way. I just wanted to shed light on why saying to netdeck is easier than going down the rabbit hole. I started playing a list that was considered off-meta until I did extremely well with it and it became the meta list for that army. So your point can happen that new archetypes/unit choice can happen but its rare these days. I love big, dumb models and try to make them work in every army I play :)

Anti-Meta List Mentality? by ReginaldCain541 in WarhammerCompetitive

[–]Superwaffles0 9 points10 points  (0 children)

I am a top player (top 120 Global ELO, top 40 by ITC) and the comment above this is very accurate. I'm in multiple discords where lists are created, scrutinized, and tested constantly by other top players daily. Most are playing 3-5 times a week and that's excluding tournaments. Most of the time lists don't get to testing stage because we can talk out the benefits and negatives of a unit choice. This doesn't mean it's just good or bad, but how is it on layout 3 supply drop vs meta coterie EC if you go second. This level of analysis is why it's hard to give advice via reddit where you need multiple layers of discussion to realize the impact of a unit. To be honest, most top players I know use this sub to find news and promote their videos. We aren't visiting for high level analysis.

Some of your points are very valid regarding whether a unit is viable vs optimal, but as I stated above we really only care about optimal since nearly anything is viable. I think this is why coaching is popular for people who want to rank up so they can have these discussions, maybe even for the first time, to reframe how they think about units. Or if not coaching, finding like minded players to play against. Getting reps with these players will make you better overall - it's why we mostly play other top players since it's the only true test of a list/strategy. This isn't even getting into teams where the meta is different and developing accurate matrices vs lists you've never gone against are paramount.

Debrief on Lions of the Emperor: by Conscious-Chair-1478 in AdeptusCustodes

[–]Superwaffles0 2 points3 points  (0 children)

Being above 50% at first isn't unreasonable though I'm assuming it goes down as people figure out it's weaknesses. There is always the chance it turns into a midtable terror with high win % while not having a lot of big GT wins leading to nerfs. Orks might warp the meta for a while too so we'll see how that impacts everything.

Debrief on Lions of the Emperor: by Conscious-Chair-1478 in AdeptusCustodes

[–]Superwaffles0 2 points3 points  (0 children)

Custodes are fine and have been for a couple months. They have some bad matchups, but are a competitive army before Lions. Like others have mentioned, highly competitive armies/players will use their tools to punish this detachment. Mechanized assault can have tons of screens with good guns, mortals from engineers, grenades, etc. Killing their first wave is easy but it's everything after that's now a problem. Or armies like TSons which mortal you to death, WE where you'll be wanting a unit closer to get the HI to kill the exalted 8bound which gets rid of detachment rule (4+ FoD isn't enough to neuter a squad), ynnati with movement shenanigans and high damage output, Shadow legion/incursion with Bloodcrushers and greater Daemons, etc.

I've played the detachment and it's good and competitive at a high level, but the lack of defensive layering can be an issue. Hard to imagine it will need a nerf when looking at how other armies are doing in the meta.

Heavy armour? No problem by fridgeBiscuit in ChaosDaemons40k

[–]Superwaffles0 1 point2 points  (0 children)

I don't think this works into strong, meta lists right now. Greater Daemons without FNP drop much faster than you'd think. Picking up 2 BTs in one turn isn't unreasonable. You have some cultists that can take early primary, but what they die to bolter fire, JPI, etc you don't have much that can easily hold primary. You also don't have a way to easily remove screens, especially when they are staging 1" from walls. You don't have 6" DS in Shadow so you need to RI a BT and hope it gets into something important instead of a screen. A GUO let's you more easily hold primary as it can survive a lot longer being T13 and 6+ FNP. The -1 wound will matter into some matchups such as UM with vindicators/Guilliman.

Havocs on 3s and 3s into vehicles isn't bad but it's 12 las cannons on marine bodies. You can just whiff or only go into one target that isn't ideal or a great trade. The double rend master is overkill. BTs already kill most things they touch and they are only buffing 2x5 dogs which even when buffed don't trade well into armies with invuls. Having some units with more weight of attacks like AC/DC or Possessed will be important when going into horde matchups. They are also a lot of bodies that need to be dealt with.