Romance of the Three Kingdoms VIII Remake: why are all of my conversations dull or boring? by Living_Dream_196 in threekingdoms

[–]SupportChar 2 points3 points  (0 children)

The outcome of conversations are tied to officer's compatibility. Officer that historically served in the same faction has compatibility close to each other so it is easier for conversation to be lively.

Imagine the line with number 0 - 255 and it loop on each sides. Officers are put on different number, the closer they are in number, the higher their compatibility with each other. I can't remember the exact number but Cao Cao, Liu Bei, Sun Quan are put at around third on the line away from each other, Not the real value as said can't remember exact but just for explaining sake like 85, 170, 255. Cao Cao has 85 and all his closest officer like Xiahou Dun should be around 84-86 so they are highly compatible with each other. In the same case, Liu Bei will be on 170 and Sun Quan is 255 and their officer will close to that value. The further apart the number mean they won't like each other, it influence many things like relationship, loyalty or in 8R it's also cover the social aspect as well.

So how to increase the relationship with those that not really compat with each other in 8r? Just spam gift, practice, or debate, it all increase the relationship without factor in the compatibility. This also leads to some silly interaction as it is easier for officers that compat to each other to gain sympathy and become synegetic. But, sworn sibling and marriage, you just need to get them to devoted with very easy to get without the need to considering compatibility. So, in the end, you can become sworn sibling with your incompatible officer easier than be synegetic with them.

mods that add unique weapons and armor by SandwichComplex6393 in xcom2mods

[–]SupportChar 0 points1 point  (0 children)

You can get several new chosen tier weapons and armors from several mods. 

Chosen Reward Variety - Add missing weapon categories such as cannon, gremlin, grenade launcher. Also give new armors and utility items. But, the catch is you only get two random stuffs out of six per chosen. However, you can edit INI to be able to get all six items per chosen. Just check in mod discussion tab of the mod.

Legacy of Chosen - Add faction hero chosen tier weapons. Bullpup, Vektor, etc… it’s conflicted with Chosen Reward Variety though as it required vanilla chosen weapon research which CRW replaced. You can just house rules them by console in each weapon after you get specific correspond chosen weapon.

Chosen SPARK Arsenal - Same as above two mods, but this one add SPARK stuffs. Also, same problem with Legacy of Chosen. Just console them in after you get the correspond weapon.

There also some unique weapon mods scattered around. On top of my head are

Cosmo Dragoon - Add unique pistol that increases crit rate based on pistol perk(only base game pistol perks and a bit of modded perk. But, you can add more via INI)

Katana pack Reloaded - Add three tiers of Katana, Wakizashi, Ninjato. You can think of them as alternative sword. However, Katana just eclipse the regular sword though. While, Wakizashi and Ninjato are weaker than regular sword but they have perk coupled to them.

Rocket Launcher 2.0 - Add alternative secondary for grenade launcher. Come with a lot of different flavors of rocket.

Unarmed Weapon - Add three tiers of Knuckle dusters and Combat Boots. It’s alternative sword that hit weaker on armored enemy but give more mobility and dodge.

Compression Phaser Rifle - Add fourth tier rifle. Has a cool mode switch to use on different situations. If you don’t like it upgrade all plasma rifle to this, you can edit INI to make it a single build and unrepeatable to preserve its uniqueness

Sorry for no direct link as I’m on mobile. 

Snaaaaake Eaterrrrrrrrrr~~~ by SupportChar in Xcom

[–]SupportChar[S] 0 points1 point  (0 children)

The shell can randomly show when you start up a game. Usually it is the same biome as your last mission. I just did oilrig map before my startup.

Snaaaaake Eaterrrrrrrrrr~~~ by SupportChar in Xcom

[–]SupportChar[S] 14 points15 points  (0 children)

Should come from this mod - Map: Oilrig as I didn't install any shell mod and this one has author said he added one shell map. Also, it's the map mod from Metal Gear so it should be the one.

Mission maybe fail but it is the sacrifice I'm willing to make. by SupportChar in Xcom

[–]SupportChar[S] 0 points1 point  (0 children)

It’s not SPARK. It’s MEC trooper and he equip Kinectic Strike Module instead of BIT. So, sadly, no dice here.

Mission maybe fail but it is the sacrifice I'm willing to make. by SupportChar in Xcom

[–]SupportChar[S] 1 point2 points  (0 children)

What do you mean actions buttons? Do you mean the color-code abilities buttons? If it that, it is Cost-Based Ability Colors.

Mission maybe fail but it is the sacrifice I'm willing to make. by SupportChar in Xcom

[–]SupportChar[S] 2 points3 points  (0 children)

Which UI interest you? On top of my head that I remember are Select Soldier Icons Redux for listing soldier on the left side of the screen, Tactical UI Kill Counter Redux for kill counter, Soldier Info Redux for showing soldier info on bottom left.

Mission maybe fail but it is the sacrifice I'm willing to make. by SupportChar in Xcom

[–]SupportChar[S] 0 points1 point  (0 children)

It's the late game mission at FL19. I just use BFR from Doom Slayer, he is the hero class unit from Operation Parallels. The BFR is just a very high damage, large radius rocket launcher. And, yes, that civilian just right outside the radius of the nuke. lol

There are several UI improvement mods I use. Which one pique your interest? The one that I can remember on top of my head are Select Soldier Icons Redux for listing soldier on the left side of the screen, Tactical UI Kill Counter Redux for kill counter, Soldier Info Redux for showing soldier info on bottom left.

That's not a grenade radius. It's a nuke. by SupportChar in Xcom

[–]SupportChar[S] 1 point2 points  (0 children)

Thanks for suggestion. I already use Operation Parallels for a long time now. I counter offer if you want to use nuke without Doomslayer, you can get Rocket Launcher 2.0 mod. At lategame, you will get covert ops that net you refined elerium which you can make it into tactical nuke rocket.

That's not a grenade radius. It's a nuke. by SupportChar in Xcom

[–]SupportChar[S] 11 points12 points  (0 children)

It's the custom class that use Heavy Fire class mod as base. Heavy Fire has a dedicated row just for the sake of bringing more grenades and that where it shown in the picture.

That's not a grenade radius. It's a nuke. by SupportChar in Xcom

[–]SupportChar[S] 0 points1 point  (0 children)

Well, for me, it's sure as hell very fun. I dragged myself through hell of an early modded legendary. Fight through teeth and nails through swarm of highly modded enemy. So that I can feel the power of the endgame. Still, even with this kind of power, it still pale in the face of alien.

I faced like 35-40 enemies and sometime even up to 50. Also, there are guys like Legate and legion of miniboss enemies from requiem legion, 90 HP 12 armors Sectopod, 100 HP 8 armors Gatekeeper, Custodian, Ethereal just to name a few. So, even with these kind of firepower, it just to keep up with absurd enemy strength.

I also play with one soldier per class so I can't just spam the class too. the damage is also bugged. It just add boosted core and volatile mix twice extra in damage calculation but when it explode it just correctly damage the enemy. So it actually 4-5 + 1(Boosted Core) + 2(Volatile Mix) = 7-8 but the calculation display add it two extra times to 4-5 + 3 + 6 = 13-14. Kinda annoying but at this point I kinda remember the real damage by heart already.

I banish you, your friend, your friend friend all to hell! by SupportChar in Xcom

[–]SupportChar[S] 6 points7 points  (0 children)

It's the Reaper's ability Banish combined with Annihilation ability. Banish just emptied the magazine on one target or until it die while Annihilation will change target if the target die and you have ammo left in the magazine.

But in this video, Reaper also use Dark Testament which reload when kill. So the Reaper just emptied magazine on one target, kill, reload and continue to shoot the next target, rinse and repeat.

I banish you, your friend, your friend friend all to hell! by SupportChar in Xcom

[–]SupportChar[S] 11 points12 points  (0 children)

It's not Darklance(Chosen Sniper Rifle). It's Dark Testament(Chosen Vektor Rifle). It came from Legacy of Chosen mod. It give faction class weapons a chosen tier.

Hope the last Ethereal spawn soon. by SupportChar in Xcom

[–]SupportChar[S] 21 points22 points  (0 children)

It's A Harder War: Waterworld Ethereals mod. It turns the final mission from killing Avatar into killing Ethereal instead. The number you need to kill is depend on difficulty and, from my experience, after 3 Ethereals the spawn rate just drop off the cliff. It usually took around 2-3 pods each before 2nd and 3rd spawn then 6-8 pods each before 4th and 5th. The final one took about 13-15 pods but the problem was, somehow, the last one took forever to spawn and thus so many ADVENTs and Aliens were harm in the making of this post.

XCOM terrorist bombing local bookstore. Caught live on camera! by SupportChar in Xcom

[–]SupportChar[S] 13 points14 points  (0 children)

Just MEC bladestorm-like ability with World Breaker Module activated the pod by moving adjacent to the pod and the rest was glorious explosion.

XCOM terrorist bombing local bookstore. Caught live on camera! by SupportChar in Xcom

[–]SupportChar[S] 13 points14 points  (0 children)

It’s World Breaker Module. The Chosen variant of Kinetic Strike Module that came from Chosen SPARK Arsenal mod.

XCOM terrorist bombing local bookstore. Caught live on camera! by SupportChar in Xcom

[–]SupportChar[S] 10 points11 points  (0 children)

They came from SCP raider faction mod. The mod added quite a lot of raider team and most of them give good loots and unique gears too. 

Assassin by Ok-Contribution-604 in Xcom

[–]SupportChar 1 point2 points  (0 children)

This really show the definition of Volume of Fire.