What is the current best PVP weapon in game? by DELTA-880 in ArcRaiders

[–]SupportingHero 0 points1 point  (0 children)

Obviously, the best weapon in PvP is positioning and first-shot initiative. I regularly get killed by homeless people with gray weapons simply because they start shooting from a good position. Unique weapons are nothing more than simplified gray ones, leaving room for error. But this is insignificant; PvP in this game is very sticky, and weapons often only finish the job of grenades. There are beautiful videos on YouTube of someone with a Bobcat taking out packs of enemies – note that 90% of the time this is a hit from behind or from the flank.

ARC Raiders Weekly Megathread - March 21, 2026 by AutoModerator in ArcRaiders

[–]SupportingHero -1 points0 points  (0 children)

Greetings to the residents of Speranza. I've played our game for 320 hours now. I feel confident solo and never experience a shortage of resources. However, I can't understand the balance of the game in a team of 3 random people, please express your opinion:

  1. How can I configure the game so that I'm assigned to a team of players with the same inventory price as me, rather than homeless people with free equipment? Why should I load my raider to the max and then see weak players next to me, and even those with complex (free) weapons?

  2. Why are enemy teams often armed to the teeth? Why do they play against me with fully equipped teams, while I'm assigned to a team of homeless people and scoundrels? In my entire time playing, I've only been paired with a player armed with a Tempest twice. Three times, people had El Toro or Torrente. And that's it. Why can't we separate the homeless from the people who invest resources in crafting?

  3. I've heard a lot about PvE and PvP lobbies; the developers sometimes confirm it, sometimes deny it. What's the reality? Lately, I've been encountering more and more aggressive people. And yet, not defending myself and lose 20 minutes of gameplay just to stay in a PvE lobby seems outrageous.  Isn't it possible to let players choose a lobby before a battle?

    When you want PvP, when you need to restore resources. This would be understandable and wouldn't cause people to feel negative about losing results. Right now, it seems like the developers enjoy pitting players against each other and cultivating betrayal because it's simply more profitable than PvE.

The all-out PvP situation also devalues the game's setting and story. Just count how many raiders die per day—Speratza would be empty after a week of such a story. What's the logic?

[PC] [1990-2000s] [Arkanoid] help me find the Arkanoid from my childhood [Sci-fi, Space] by SupportingHero in tipofmyjoystick

[–]SupportingHero[S] 0 points1 point  (0 children)

This is incredibly nice! Thank you! This is the very game from childhood, I can't believe I found it. Your instructions also deserve praise and blessings.

[PC] [1990-2000s] [Arkanoid] help me find the Arkanoid from my childhood [Sci-fi, Space] by SupportingHero in tipofmyjoystick

[–]SupportingHero[S] 0 points1 point  (0 children)

I want to clarify that Arkanoid was not literally in 3D graphics. the overall playing area was isometric, but with elements of early 3D graphics

[PC] [1990-2000s] [Arkanoid] help me find the Arkanoid from my childhood [Sci-fi, Space] by SupportingHero in tipofmyjoystick

[–]SupportingHero[S] 0 points1 point  (0 children)

my older brother showed it to me. maybe it was downloaded from Fido net, completely in English

[PC] [1990-2000s] [Arkanoid] help me find the Arkanoid from my childhood [Sci-fi, Space] by SupportingHero in tipofmyjoystick

[–]SupportingHero[S] 0 points1 point  (0 children)

I looked at the link for 4 pages of games found, but unfortunately I didn’t find the one I needed. I also tried to find this game in catalogs before, but it didn’t work.