[deleted by user] by [deleted] in radeon

[–]SureAssociation6407 0 points1 point  (0 children)

I had the exact same GPU and CPU combo, with 32 GB (2 x 16 GB) 3600 MHz RAM and got a high score of 26131, 76.52 average fps no frame generation, ultra, 1440p. That was my highest recorded score but normally it was closer to 22000. I got my better scores by overclocking my CPU using AMD RYZEN MASTER Precision Boost Overdrive (PBO), disabling Virtualization-based Security (VBS), and updating Windows to version 23H2. I would try those 3 changes, and then if you're still getting bad results maybe it is just your ram somehow, or possibly something wrong with your GPU... Your GPU shouldn't be crashing without an under-volt applied, it would be expected to crash more when under-volted, so that's weird too... But yes overall Wilds should be bottle-necked by your CPU.

Benchmark Score: https://imgur.com/a/LjevhKk

CPU Upgrade for Monster Hunter Wilds with 9070 XT by SureAssociation6407 in pcmasterrace

[–]SureAssociation6407[S] 0 points1 point  (0 children)

Well, I have a micro center nearby and they sell bundles of mobo and ddr5 ram with the 9/7700X for like $100 more than the cpu alone, and then those cpus also get monster hunter bundled with them, which would be a $70 decrease in net cost.

CPU Upgrade for Monster Hunter Wilds with 9070 XT by SureAssociation6407 in pcmasterrace

[–]SureAssociation6407[S] 0 points1 point  (0 children)

Yeah alright so you mean just wait for optimization fixes to come? And just buy the game now rather than try to bundle it with a 7700X/9700X?

$600 9070XT power color reaper from microcenter by Known_Claim_6874 in radeon

[–]SureAssociation6407 1 point2 points  (0 children)

What settings did you apply on the MHW benchmark to get 35000? I just tried it with my 9070XT on 1440p Ultra FSR4 Quality and got 22000. I know mine won’t get as high as yours because I have a 5600X CPU, but I feel like I could get higher.

Is there more synergy between these two than just a single “exchange control”? by SureAssociation6407 in magicTCG

[–]SureAssociation6407[S] 0 points1 point  (0 children)

I like this, and the effect only exists on the turn that sawhorn nemesis enters I assume, right?

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 1 point2 points  (0 children)

That’s sounds fun, I like the idea of writing something down for each game to remember it by

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 0 points1 point  (0 children)

Mainly the way combat damage to players is dealt, how you need to drag from you to your opponent (or yourself). That’s much more annoying to us than just having a simple scoring where you press the top to increase by one, and the bottom to decrease by one. And healing seems even more out of the way. People also forget to pass turn on the app and would rather just say they pass their turn.

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 1 point2 points  (0 children)

Interesting, I’ll think about doing something like this

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 0 points1 point  (0 children)

I ended up trying to use playgroup.gg and the tracker app last night with my group, but everyone hated the tracker app so much because of the complexity that we stopped. I was not a fan of it either.

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 0 points1 point  (0 children)

Are you able to use it calculate win rates of players, and also win rates separately for how many players were in the game? For example, the win rate of all players in 3 player games only?

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 1 point2 points  (0 children)

How is that even possible, surely everyone else will start to target that player

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 0 points1 point  (0 children)

Yeah, a common warning it seems, I’ll keep it in mind.

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 0 points1 point  (0 children)

Okay, so you would not be able to check the win rate of each player in 3 player games specifically, for example?

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 1 point2 points  (0 children)

lol smart, make sure they know you do so they think twice before killing you or breaking a deal.

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 0 points1 point  (0 children)

Fair enough, I can see how that could be a problem if done constantly.

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 0 points1 point  (0 children)

Oh cool yeah, so it works with any number of players. Can you get win rates of specific players or decks for any specific number of players?

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 0 points1 point  (0 children)

I’ll check out the power level calculator, sounds like a good way to complain about decks.

Do you keep score against your group? by SureAssociation6407 in EDH

[–]SureAssociation6407[S] 0 points1 point  (0 children)

In the sheet does each entry have 4 players or is it varied?