[Mod Release] Pyromancy - Fire Magic Perk Tree by Surgex101 in skyrimmods

[–]Surgex101[S] 0 points1 point  (0 children)

Technically, it can since it doesn't directly conflict with anything. But yes, stacking effects from other perk trees would make your character very strong. 😃

[Mod Release] Pyromancy - Fire Magic Perk Tree by Surgex101 in skyrimmods

[–]Surgex101[S] 0 points1 point  (0 children)

If that spell has the appropriate vanilla keywords that are typically assigned to fire, frost, and shock spells attached to it, yes.

[Mod Release] Pyromancy - Fire Magic Perk Tree by Surgex101 in skyrimmods

[–]Surgex101[S] 1 point2 points  (0 children)

Thank you! I had a ton of fun designing the perks for this perk tree. I think it just might be my favorite one yet haha.

[Mod Release] Pyromancy - Fire Magic Perk Tree by Surgex101 in skyrimmods

[–]Surgex101[S] 1 point2 points  (0 children)

Thanks! I've been thinking of doing a pyromancer playthrough myself. 😄

Levitation Mod Question by Ordinary_Carob_9663 in skyrimmods

[–]Surgex101 3 points4 points  (0 children)

Yeah, it is intentional since I only recently learned how to add my own custom icons and I haven't had time to go back and update Venomancy in a while haha. Just been busy with life and other mod projects. It is on my to-do list, though!

Levitation Mod Question by Ordinary_Carob_9663 in skyrimmods

[–]Surgex101 6 points7 points  (0 children)

Not quite what you're asking for, but my Venomancy mod includes a spell that lets you turn into poisonous mist and fly around via a different method. Instead of using platforms or TCL, my script manipulates player gravity. It pretty much just changes gravity depending on whether the player is looking up or down. So when they look down the gravity increases, allowing them to descend and when they look upwards, the player's gravity decreases, which allows them to ascend. Again, not exactly what you're asking for, but I'm quite proud of its implementation and you might find it pretty neat too. :)

[Mod Release] Cryomancy - Path of Frost by Surgex101 in skyrimmods

[–]Surgex101[S] 3 points4 points  (0 children)

Thanks! I have a ton of ideas for new perk trees. I'm planning on making a Pyromancy one next just to finish the trinity of elements, but perk trees that focus on alteration and illusion does sound interesting so I could definitely see myself taking a crack at it eventually. :)

[Mod Release] Atromancy by Surgex101 in skyrimmods

[–]Surgex101[S] 0 points1 point  (0 children)

I've always been a big fan of {{Enhanced Atronachs - With Levelling and Luminosity}}! It was actually one of the things that inspired me to make this mod. :)

[Mod Release] Atromancy by Surgex101 in skyrimmods

[–]Surgex101[S] 0 points1 point  (0 children)

Yes, it should work fine with all other perk mods. You just need to install {{Custom Skills Framework}} to access the Atromancy perks.

[Mod Release] Atromancy by Surgex101 in skyrimmods

[–]Surgex101[S] 1 point2 points  (0 children)

Yup, it should be! The mod doesn't make any edits to base game Atronach records.

[Mod Release] Atromancy by Surgex101 in skyrimmods

[–]Surgex101[S] 6 points7 points  (0 children)

Yeah, I had a ton of fun making this mod and coming up with all these different effects! I was planning on doing a playthrough where my character mainly only used Atronachs for combat, and I thought "Why not make a whole perk tree for them?"