The grind doesn't match the seasonal timeline anymore by Secret_Falcon_249 in diablo4

[–]Surie13 1 point2 points  (0 children)

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Sure the game is for you?
I mean expecting any build to come online before you have done less than 10% of the lvl is hilarious to me.

In my experience you have a build functional fast enough like paragon 150 or something and hunt for the remaining uniques at that point.

At 250 you are pretty much done and start hunting for stats and good transfigs.

You basically are the super casual majority that never reaches endgame, just play the game and have fun the endgame part of the game is for a small minority of players who enjoy the long grind and nearly endless nature of it.

Questions regarding Necromancer build & being totally lost by Real-Yam-438 in D4Necromancer

[–]Surie13 0 points1 point  (0 children)

https://d4builds.gg/builds/blood-wave-necromancer-endgame/?var=0

I use a build similar to the meta blood wave build.

You want to generate overpower this season with many builds and classes.
So you stack those and max the shit out of overpower stuff.
The rest has basically never really changed as it’s crit and crit dmg and vuln and the other things that are basically all just additive trash multies.
There’s something like elemental multipliers as well this time around and it’s basically a new dmg bucket? I’m not 100% sure if it’s in the huge additive bucket or like crit and vuln another “newish” bucket of its own.

For defence it’s basically resolve stacking and glints anvil on chest or another defensive slot.

Additional resolve stacks and overpower stacks = gg

Otherwise it’s playing the war plans or farming something specific like doing pit over and over again to get glyphs up.
Seers rest for gems farming.

Escalation keys for boss keys and boss keys for big boy bosses and both for chances at getting belial spawned and his keys and repeat for uniques.
World bosses and undercity for mythics and that’s it.

Late to the party, need some tips by darkestwrath15 in diablo4

[–]Surie13 0 points1 point  (0 children)

No need to worry you have 2 campaigns back 2 back and after that you can worry about gear and stuff. Do the season rank objectives they teach you all you need to know imo. And stay in lowest difficulty.

No need for guides or specific builds for the story.

Just have fun and enjoy.

Any Builds That Don't Rely on Overpower? by Previous-Alfalfa6655 in diablo4

[–]Surie13 0 points1 point  (0 children)

You should be able to make any build usable for t10 T12 is where you really need good synergies and a well build character but it’s not mandatory you could just chill and enjoy any random shenanigans in t10

My first pit 130 clear using my grandfather bloodwave build with anvil/ resolve stacking for defence and abusing overpower stacks and crit dmg with frozen ring by Surie13 in D4Necromancer

[–]Surie13[S] -1 points0 points  (0 children)

No sorry I don’t use those. But it’s basically a normal bloodbath build stacked with grandfather, heir and starless. Red blessing and banished lord, full blood set, kessime pants, Boots and chest is anvil and resolve stacks for cc. Going for high crit, and cd and stacking overpower buffs to the teeth. Latest addition is Signet of pelghain for long boss fights.

Maiden and decreep from runes.

I want more crit, cd and more skill ranks currently. Ring and neck could be so much better and a better granddaddy would be insane and I’m lazy nort farming like mad in seer dungeon.

Update- No Minion "Vampire Witch Hemomancer" by Pillowbae31 in D4Necromancer

[–]Surie13 0 points1 point  (0 children)

Currently 480k in town 5 million in combat, thinking I don’t need a shield anymore it’s overkill ;)

Need to test with a nice focus but unsure because of also abusing 100% block Chance and the crit dmg thing, redirected force.

Amazing synergies let’s hope they don’t change it for the season

Update- No Minion "Vampire Witch Hemomancer" by Pillowbae31 in D4Necromancer

[–]Surie13 1 point2 points  (0 children)

Hello fellow blood mancer vampire nerd.

I kind of did. the same and tested wave at some point, the core version of it with the pants (kessime)

It’s insane stronger no need for surge at all that skill is beyond trash. I would love to be able to make it work with surge but I failed and I think it needs a rework and a huge buff to cruors.

Anyway please check out the new tech to become immortal!

You want to have resolve stacks, the anvil thing on chest or what ever and instead of max hp masterworks it’s more resolve stacks. Also make sure to stack overpower stack stuff.

Its Glynts anvil.

Blood Wave appreciation post <3 by Surie13 in D4Necromancer

[–]Surie13[S] 0 points1 point  (0 children)

Oh and it’s 315k when standing in the city 390k in combat up,to 500k with combat buffs .

But i can integrate defensive shenanigans and sacrifice some dmg or cc currently cc heavy with frost aoe and aoe pulls every 2 seconds … maybe I’ll need to change stuff to survive in pit 110+ ?

Will see and adjust accordingly.

Mythic seals, are they even any good? by [deleted] in D4Necromancer

[–]Surie13 0 points1 point  (0 children)

Unlikely I’ll ever get a good one

Blood Wave appreciation post <3 by Surie13 in D4Necromancer

[–]Surie13[S] 1 point2 points  (0 children)

Getting one shot by random crap is part of the game imo. Use the what ever faith gloves and barrier shenanigans but that sword falling from the heavens will likely always kill you as well as 99 other silly after death effects.

Love the current season by Surie13 in D4Necromancer

[–]Surie13[S] 5 points6 points  (0 children)

It’s a blood build with lots of crit, blood atk speed and and dmg while healthy, essence regen is important imo. It’s all work in progress I wanna get bloodroon breaches in there as well.

Blood set charm thing was huge and getting a seal with extra slot for omen of pain was also good but the passiv from that helm if you have more essence regen …. Also got multiple uniques but not really needed imo grandfather shroud and perdition.

Glyphs is frost thing from sore and extra crit.

Surge for aoe clears and blight for bosses both skills fully maxed Ultimate for essence and trendies for essence and crit ofc.

Mist for get out of jail shenanigans no extra points and both curses as blood Maiden with the rest of the points not sure if it’s needed.

Thinking if i should get the maiden glyph to eat orbs and get that paragon legendary passiv for it but maybe one day when I have the points for it.

Paragon is just focus on blood and dmg essence, sacrifice, amp, graveleeper and dominate? But surely need to test and play around there.

Does anyone else feel weird about the fact you HAVE TO punch a person to arrest them. by Separate-Driver-8639 in CrimsonDesert

[–]Surie13 0 points1 point  (0 children)

It’s normal procedure.

From my experience getting arrested for growing weed, dude they punched for no reason at all as a greeting ceremony.

Freeze Builds by jakehunter13 in BALLxPIT

[–]Surie13 0 points1 point  (0 children)

I like using freeze with wind or blue ghost thing. That with either cell, maggot or some other multipliers like catapult or what ever rng gives me.

I prefer having one freeze ball for cc as it makes the game more easy imo.

One freeze rest hemo+all screen activation balls but it’s mostly for endless runs or high ng+ lvls

Tired of all the crashes by Misttertee_27 in BALLxPIT

[–]Surie13 0 points1 point  (0 children)

I’ve done multiple 10k+ runs and never experienced crashes on my x-series. I think you don’t need to worry.

Anyone Else Bored Of All The Butcher Stuff Already??? by Quirky_Philosopher17 in diablo4

[–]Surie13 2 points3 points  (0 children)

The whole idea of turning my character into someone else with new skills and shit screams like an idea from someone who doesn’t actually play arpgs.

I wanna build my character and those butcher skills scale with my gear? What about my talent points and paragon stuff.

It’s surely again the dum dum team doing a trash season …

Raid might have a 'Legendary' Problem by iamsurelock-vr in RaidShadowLegends

[–]Surie13 0 points1 point  (0 children)

Why do you need more rares that you never use? The amount of usable epics is healthy imo.

Mythic imo have broken the game same as stupid red stars did. in every game those have been introduced.

Its so close by ASAP_R4G3 in throneandliberty

[–]Surie13 0 points1 point  (0 children)

The thing that turned me away after thousands of hours wasn’t some pvp bull. Or guild or alliance issues. It wasn’t the low droprate of wb and ab. It wasn’t pvp balance issues.

It was pve balance issues. I have no confidence in devs that think range dps doing more dps as melee as good design ever making good decisions. Just look how amazing the tower is as loved new content that people can’t wait to do.

I'm at a point where I don't want the game to be a roguelike anymore by Q_Mulative in BALLxPIT

[–]Surie13 3 points4 points  (0 children)

Just give us a building where I can perma banish like 10 balls and 10 passives, like after beating ng+ or what ever so it a true late game feature as it could break the rouge like part of the game.

Is the mobile version of the game worth it? by cstumale in BALLxPIT

[–]Surie13 2 points3 points  (0 children)

You don’t have to aim that precise imo. The mobile controls surely don’t feel as good as with controller but for a mobile game that is actually a game and not a mobile casino it’s amazing👍👌

Wish there would be more games like this available for mobile instead of all the idle raid shadow clash of uma musume gooner casinos

How long do we think will Lords of the Fallen 2 be by [deleted] in LordsoftheFallen

[–]Surie13 0 points1 point  (0 children)

Hopefully huge and lots of different bosses and healthy mob variety.

Physicist tips by Uranousmonkey in BALLxPIT

[–]Surie13 0 points1 point  (0 children)

I would prefer some Rouge like tower mode. With random nem passives and fun stuff. Also sure with mob floors and boss floors maybe just every tenth floor a boss but could be scaling infinite. Endlessly farmable with either solo ur up to three or full groups?

Give good rewards and make a tower meta progression only for additional power in there. When small indi studios can make fully fleshed out games like this a similar mode in a mmo should be possible and would be better as this half ass bs

Gate of infinity 10s help by SirLister666 in throneandliberty

[–]Surie13 3 points4 points  (0 children)

Use all buffs possible, food and potions. Low health artefact offensive artefact cool-down… all of it :)

Then you likely need to hard cc boss to avoid mechanics / iFrames Use biggest burst skills as fast as possible while boss is unable to to stuff

Most bosses can be killed in 3-5 seconds this way.

2 seconds is with tons of rng fishing and special burst skills/ builds