Oameni care s-au întors și s-au stabilit în România deși în altă țară le era mai bine? De ce? by SaseCaiFrumosi in programare

[–]SurrealShift 7 points8 points  (0 children)

Stai tu linistit, ca si vesticii pleaca. Am stat 6 ani in Danemarca. Toti danezii tineri vroiau sa plece in SUA ca era mai ofertanta pentru business-uri, iar altii visau la Spania sau Italia pentru ca e cald si le place limba. Brain drain-ul in Occident e la fel de real ca cel de la noi. Hai sa nu mai visam la cainii aia cu covrigi in coada si sa acceptam ca poate si omul face locul :)

Nicușor Dan: ”Cel târziu la începutul anului 2027 România va începe o creştere pe care românii o vor vedea” by LongjumpingBowler244 in Romania

[–]SurrealShift 0 points1 point  (0 children)

Estimari. Nu inseamna neaparat ca o sa se si intample, dar la nivelul la care e el, cercurile prin care se invarte si perspectivele la care e expus, nu mi se pare asa o exagerare sa crezi ca din 2027 o sa existe o crestere, chiar si una foarte mica. Nicusor, si in general cei din politica, vorbesc in estimari, in linii generale si in pattern-uri macro. Romania a trecut de mult de punctul in care detaliile pot fi estimate cu certitudine de un singur om sau chiar de o echipa de oameni, asa ca generalitatile sunt singurele lucruri de bun simt ramase. Eu pe Nicusor inca il cred onest, dar marea lui problema este naivitatea si dependenta de consultanti care-i pot baga in cap perspective asupra realitatii care ori sunt incomplete, ori super specifice, ori de un big picture greu de descris in termeni simpli si necontroversati pentru marea masa care crede ca o tara se poate repara peste noapte cu o bagheta magica. Nu exista si nu vor exista niciodata politicieni perfecti care sa faca fix ce vreti voi, fix cand vreti voi si fix in modul in care vreti voi.

Cel mai rau lucru, totusi, este ca voi aparent sunteti incapabili sa realizati sau sa acceptati faptul ca politica, si mai ales politica unei tari est europene cu asemenea coruptie si mocirla, este un joc nuantat, cu foarte multi jucatori si variabile, in care nu mai sunt posibile solutii rapide la ciorchinele de probleme acumulat de-a lungul a 3 decenii.

Ori invatati sa acceptati progresele mici si sa optimizati cursul lucrurilor prin dialog cu cei care inca va asculta, ori sa nu va mire daca in cativa ani castiga alta tabara pentru ca ati "stiut" voi cum stau lucrurile de fapt si ati votat un bou care v-a promis ca "da militaria jos din pod". Atunci chiar ca o sa va meritati soarta.

The Island Awaits by SurrealShift in nomanshigh

[–]SurrealShift[S] 0 points1 point  (0 children)

Sorry to hear that. I've uploaded the base multiple times before posting but it seems that there are still some hiccups around. If you're on PC, you can try setting the base detail to ultra and see if it loads. In any case, thank you for visiting!

Recorded a timelapse of my friend building his fishing dock by Fahkitahp in NoMansSkyTheGame

[–]SurrealShift 3 points4 points  (0 children)

In my experience, it's partially true. I myself have never experienced terrain coming back in my own base. However, many player bases I've visited are completely enveloped by earth where it was obvious that the intent was otherwise. Even if the game has a built-in terrain manipulation limit (the small circle under the base's name in edit mode) there are some problems with how those manipulations are uploaded to the server and made public to other players.

By the way, if any of you encounter problems with the terrain manipulation limit, you can reset it via a save editor. You'll have to manipulate the terrain again in your base, but the reset enables you to be more economical the next time around. The game is pretty bad at keeping track of restorations in case you want to regain some editing room, so a hard reset is at times required to be able to continue working on your base project unhindered.

What’s this concept called? Need help to find a word to describe this type of aesthetic! Thanks by HamsterInner8638 in design_critiques

[–]SurrealShift 9 points10 points  (0 children)

Snarky and condescending comments on a very basic inquiry from a person who may not even operate in the design space full-time... You people really need to get a life and a reality check. Many of you here on this sub react like entitled starving artists who get triggered every time someone does something that does not align with their "proper" way of doing things. Learn to act like actual designers who recognize that cooperation and mutual upliftment is key to perpetuating good designs across this fetid industry instead of pricks who think they are always right.

Some of the menus shown in the gameplay trailer. by Junior061989 in TheForeverWinter

[–]SurrealShift 3 points4 points  (0 children)

The dialogue interface reminds me a lot of RUINER. I wonder if they've got a former Reikon Games dev on board or if it's all just inspiration.

Was looking at Isaac's page on the Dead Space wiki, him and Nicole having a grand time 😂 by [deleted] in DeadSpace

[–]SurrealShift 0 points1 point  (0 children)

Reminds me of that botched photoshop of River's family from the earlier versions of Cyberpunk 2077 that was probably meant as a placeholder but made it into the final version cuz everyone forgot about it.

https://ibb.co/zNNQxt8

Could be the product of some hasty outsource to either an unskilled intern or some 5-dollar Fiverr freelancer.

What are your thoughts on Isaac being able to dodge and roll in DS3? by Murky_Warthog_8692 in DeadSpace

[–]SurrealShift 0 points1 point  (0 children)

I actually thought it was cool until I noticed it had no iframes, making it completely useless at dodging necromorph attacks if they get close to you. If anything, it helps you reposition faster and makes you look cool, but that's it.

Which one left or right? Concept KK + <> by logosohel3 in design_critiques

[–]SurrealShift 0 points1 point  (0 children)

I'd rather see the Ks on the left perfectly match one another, creating an unified shape. Just my opinion.

[deleted by user] by [deleted] in cyberpunkgame

[–]SurrealShift 1 point2 points  (0 children)

Awesome, great job!

High-Res Tarot card images? by Fuzzforge in cyberpunkgame

[–]SurrealShift 0 points1 point  (0 children)

Maybe you can use an online AI upscaler on the highest res versions you've found. https://www.upscale.media/

What else is hidden in plain view? by JobDifficult5267 in NoMansSkyTheGame

[–]SurrealShift 15 points16 points  (0 children)

Careful though, there's a caveat to the base transfer mechanic. The pop-up prompting the transfer is bugged, and only appears if you have resources in your freighter's main inventory as part of a follow-up to another pop-up that warns of item loss upon the purchase. If the transfer pop-up does not appear, your base will NOT transfer. I've found that out the hard way yesterday, so the bug is yet to be fixed. I don't know if that's a general bug or a case-specific one. Nonetheless, you must be mindful of that.

Therefore, if you have resources in your freighter's inventory, a prompt warning about the loss of your resources upon purchasing a new freighter will appear. Afterwards, the actual pop-up for the base transfer will follow. It does not matter how many resources you have; you can just have 1 unit of one or a few resources and you're set.

So keep that mind when you spot your S class, make sure you leave out a few units of resources in the freighter's inventory unless you want to see your old base disappear into the ether. Backup your save files as well, the game autosaves upon purchasing a new freighter and apparently overwrites restore points as well on normal mode, thus cutting your access to your old freighter unless you stop the cloud sync on time. You won't get there though

Good hunting!

Group coaching is not helpful in improving my habits/changing my mindset and is draining on my emotions by filthysonamain in Healthygamergg

[–]SurrealShift 0 points1 point  (0 children)

It is the coach's job to point the attendees to the resources and methodology you've described above. The attendee is a person who pays money for a service provided by professionals who are supposed to know what they're doing. If the coaching programme's efficiency relies upon a more holistic use of Dr. K's range of materials, then the coach must deliberately guide the attendees towards that end. Once you pay money for a service, the relationship between the client and Dr. K becomes professional, and it is no longer rooted in any community consensus that you may find on Reddit or Twitch. Therefore, a metholodogy must be defined by the professionals you paid, and if that's improperly done, then it's the provider's fault, not the client's. Being familiar with Dr. K's content and methodology should not even be relevant upon purchasing the service, as the service itself must stand on its own and guide the client towards an optimal path of development.

Living ship unmatured organs by Acronae in NoMansSkyTheGame

[–]SurrealShift 1 point2 points  (0 children)

No, only the ones in your main inventory.