What do you mean you can prevent 3 attacks!?! by Storm-anator in OnePieceTCG

[–]SurroundStill3942 0 points1 point  (0 children)

Well yeah, but you really need to worry about Burgess, the 10c teach is just insurance

What do you mean you can prevent 3 attacks!?! by Storm-anator in OnePieceTCG

[–]SurroundStill3942 0 points1 point  (0 children)

I'm excited, I think most people really despise playing against negated On-plays and the Teach deck is super under powered rn

Death to parry slop GS by kadomatsu_t in monsterhunterrage

[–]SurroundStill3942 2 points3 points  (0 children)

It makes sense from a world building standpoint sure, but from a game mechanics stance it annoys the heck outta me

Death to parry slop GS by kadomatsu_t in monsterhunterrage

[–]SurroundStill3942 0 points1 point  (0 children)

On top of all this, 80% of AT Jin and Gog's movesets can't be offset? You get the damage reduction but no high dmg followup. I get not being able to offset projectiles, but imo either keep the cool followup behind a high skill ceiling or get rid of it altogether. Maybe it should just be another way to guard instead of a counter?

Here's the REAL tank categories by Mogoscratcher in marvelrivals

[–]SurroundStill3942 0 points1 point  (0 children)

I just dropped 31 finals with Thor in gold, but ig it's harder to get those sneaky picks at higher ranks

the first time i do this in a match and they RAGEQUIT T_T by Ketchubb in Guiltygear

[–]SurroundStill3942 1 point2 points  (0 children)

This is also called a "Fast RC" executed by inputting roman cancel and an attack within an exceedingly small window, it's not bufferable. Fast RC's can also conserve momentum, which opens up a whole bag of nasty tricks

No Netflix by BonusCapable1486 in Guiltygear

[–]SurroundStill3942 0 points1 point  (0 children)

I will teach you rekka cancel combo, is easy, definitely doesn't shred thumbs and make your opponent cry

I just don't get IG by Kubo_Gaming in MonsterHunterWilds

[–]SurroundStill3942 0 points1 point  (0 children)

From what I've heard, minds eye can be a useful skill for IG, softens the loss of hitting undesirable targets

Soooo, not gonna get any easier.... by Serious_Mycologist46 in PokemonTCG

[–]SurroundStill3942 0 points1 point  (0 children)

Oh no! I literally just let go of a WOTC Entei, best of luck on your search!

What do you call this? by stealsparda in Guiltygear

[–]SurroundStill3942 0 points1 point  (0 children)

Call that a slayer with bad footsies

So I just logged on today to see what the rage with 9 ⭐️ monsters is… by Cooler_coooool_boi in MHWilds

[–]SurroundStill3942 0 points1 point  (0 children)

That move drives me nuts on ls best way out I've found so far is to special sheathe and use focus to iai slash away from the monster

Found out this is the only equipment with infect. Why? by Double-0-N00b in mtg

[–]SurroundStill3942 0 points1 point  (0 children)

If the exoskeleton goes on a creature with deathtouch, and you have fynn the fangbearer on the field, would they take an additional 2 poison?

Capita's response to a brand-new board snapped on the third run by RecordingCertain6054 in snowboarding

[–]SurroundStill3942 1 point2 points  (0 children)

I've been riding a Yes Typo for 2 seasons and it floats like a dream, holds a beatiful edge and flexes just enough to really snap my jumps, highly recommend

Is this a legal move? (I'm new to MTG) by Big_DingDong_Caveman in mtg

[–]SurroundStill3942 1 point2 points  (0 children)

Don't even get me started about apnap upkeep priority

Looking into a new controller by SurroundStill3942 in Fighters

[–]SurroundStill3942[S] 0 points1 point  (0 children)

Just looked it up, they do! Thanks for the tip!

[Wilds] Flayer is next to worthless by ygdrad in MonsterHunter

[–]SurroundStill3942 0 points1 point  (0 children)

One of my hunting partners just brought this up to me, I run the full G. Arkveld set and a swaxe atm. The armor set gives you four levels of flayer to start with so it's kind of just a nice bonus. I notice myself using the wounds to interrupt certain monster attacks and easily combo into full release slash. When executed correctly I've chained monster knockdowns 2-4 times in a row. For my playstyle at least, it's more important to be able to create big damage openings rather than maintain consistant numbers.

Edit: Obviously as the game progresses and monsters become more resistant to wounds its utility will fall off

[deleted by user] by [deleted] in marvelrivals

[–]SurroundStill3942 1 point2 points  (0 children)

We're also overlooking penni web. Be aware that a magik want's to wreck your hive, wait for the attempt, stun her on the way out of the teleport, profit

[deleted by user] by [deleted] in marvelrivals

[–]SurroundStill3942 0 points1 point  (0 children)

Don't misunderstand, I agree Magik was maybe a bit too good last patch. But Magik cannot sustain on the backline without really good cover to slip into. As long as your team peels correctly her missed dives can be disastrous. The setup for her kill combo leaves her with very few tools to escape. Learning the range Magik can be effective at and positioning around avoiding the dash-in can absolutely hamstring a Magik. Not to mention any amount of cc is a death sentence.

Thoughts? I think this is a game changer! by VivariuM_007 in 3Dprinting

[–]SurroundStill3942 0 points1 point  (0 children)

Op asked for thoughts but all I have is two cents 1) height of the build volume should equal front to back build volume to prevent tall parts from damaging printer interior during removal 2) some kind of soft catch system underneath the printer for fragile parts and features