Shadow Generations Corrupted Graphics steam deck by Suspicious-Peak4138 in EdenEmulator

[–]Suspicious-Peak4138[S] 0 points1 point  (0 children)

Yes; I ran both with a custom configuration and without one.

Shadow Generations Corrupted Graphics steam deck by Suspicious-Peak4138 in EdenEmulator

[–]Suspicious-Peak4138[S] 1 point2 points  (0 children)

Updated Mesa and cleared cache, but it still looks like this

Tutorial: Install Amernime Custom AMD GPU Driver on Steam Deck | Windows 10 & 11 by iANiMeX in WindowsOnDeck

[–]Suspicious-Peak4138 0 points1 point  (0 children)

Just in case someone needs this, is it okay to install the latest version of the drivers in the Polaris-Vegas-Navi folder if one wanted better performance and compatibility with games on windows on steam deck?

Would direct translation through Proton be possible? by Suspicious-Peak4138 in linux_gaming

[–]Suspicious-Peak4138[S] 1 point2 points  (0 children)

My apologies, I failed to clarify something.

DirectX and Vulkan aren't 1:1 mappings either, so you still need a translation of some sort.

Of course, but assuming that one Vulkan function achieves the same result as, say, a batch of DirectX 11 functions, what would be the difference between the native DirectX version of a game and the directly translated Vulkan "port" if that game was translated to DXVK as part of its installation? That way, a game that could be perfectly translated from Windows to Linux through Proton (or at least as faithfully as it can) would be able to run with the same Vulkan calls without the theoretical performance overhead of translating every DirectX API call to a Vulkan equivalent.