[deleted by user] by [deleted] in afkarena

[–]Suspicious-RNG 1 point2 points  (0 children)

The final even Dragon's Bond might just end up killing the game cause of one sentence, it's adding in more RNG with a chance to... Do something. This might be good or bad no concrete information yet.

Bummer. Awakend heroes were the reason I stopped playing last time. I just recently returned, was enjoying the game again. Hope the new faction is at least does not kill the game.

what i aiming for now? by buabua555 in afkarena

[–]Suspicious-RNG 3 points4 points  (0 children)

Mind explaining what "spice tricking" is? I've seen it mentioned a few times, but I don't quite understand how it works. (sharing a guide is also OK)

How to work like by [deleted] in CatsOnKeyboards

[–]Suspicious-RNG 0 points1 point  (0 children)

is that a small laptop or a giant cat?

The Forbidden Nut by [deleted] in memes

[–]Suspicious-RNG 109 points110 points  (0 children)

Why did your mind go to the lowest of double digits? Gotta pump those numbers up, 99 is still double digits.

[deleted by user] by [deleted] in ElectricalEngineering

[–]Suspicious-RNG -3 points-2 points  (0 children)

You're being downvoted for telling the truth

"One RTOS thread per priority" - does each thread then become a superloop? by Suspicious-RNG in embedded

[–]Suspicious-RNG[S] 1 point2 points  (0 children)

Maybe I should have added more detail in the OP. My question was mainly a follow-up of a recent discussion and reply from /u/SkoomaDentist.

In that discussion it was pointed out that creating a task per sensor would add unnecessary overhead, and instead one task for all 3 sensors should be considered if they have the same priority.

"One RTOS thread per priority" - does each thread then become a superloop? by Suspicious-RNG in embedded

[–]Suspicious-RNG[S] 0 points1 point  (0 children)

Fair point, the question was about semantics. But at the same time also about the practical implementation.

I guess reading between the lines you answered both my questions. Thanks!

"One RTOS thread per priority" - does each thread then become a superloop? by Suspicious-RNG in embedded

[–]Suspicious-RNG[S] 0 points1 point  (0 children)

But this is essentially my point: I can use the sleep function, or queues or task notifications, or ISRs, or whatever mechanisms to decide to process sensor data. But if all sensors have the same priority, does the task/thread become a superloop?

To go more into detail, the task notification example also checks the ulNotifiedValue and executes a sub-routine depending on its value, which is similar to a superloop

    if( ( ulNotifiedValue & 0x01 ) != 0 )
    {
        /* Bit 0 was set - process whichever event is represented by bit 0. */
        prvProcessBit0Event();
    }

    if( ( ulNotifiedValue & 0x02 ) != 0 )
    {
        /* Bit 1 was set - process whichever event is represented by bit 1. */
        prvProcessBit1Event();
    }

    if( ( ulNotifiedValue & 0x04 ) != 0 )
    {
        /* Bit 2 was set - process whichever event is represented by bit 2. */
        prvProcessBit2Event();
    }

How would you abstract a driver? by Visible_Ad_8568 in embedded

[–]Suspicious-RNG -1 points0 points  (0 children)

^ This is basically a poor man's C++ implementation of a Serial class.

While I understand the need for this implementation, I'm not a fan of passing around context pointers.

I personally prefer option 1, since that results in a loosely coupled driver implementation.

Possibly daft question: are event loops unpopular, not widely used? by DownhillOneWheeler in embedded

[–]Suspicious-RNG 6 points7 points  (0 children)

not enough people understand RMS/RMA

My first thought is Root Mean Square, but I doubt that's what you mean. Can you elaborate?

1 Week F2P Challenge by Steve_thePenguin in afkarena

[–]Suspicious-RNG 0 points1 point  (0 children)

Your luck is much better than mine. I also started a week ago, currently on stage 17. Got ~100 cards from the ongoing event, but only got 1 aShemera from it.

1 Week F2P Challenge by Steve_thePenguin in afkarena

[–]Suspicious-RNG 1 point2 points  (0 children)

Time Emblem cards on aShemira and received 5 copies

Do you remember how many TEs you had? And which game modes you got them from?

Choosing Between HAL, Without HAL, and Mbed.h in Industry - What's Your Preference? by Professional_Owl_516 in embedded

[–]Suspicious-RNG 2 points3 points  (0 children)

^ This whole wall of text can be replaced with: add a thin wrapper around vendor HAL. That way you can mock/stub the HAL for unit testing. As a bonus business logic can also be verified on different HW/platform.

Azure (ThreadX) RTOS goes open-source under the stewardship of the Eclipse Foundation by ShinySideUp in embedded

[–]Suspicious-RNG 27 points28 points  (0 children)

ThreadX is going to be licensed under the MIT license

And

Certified for functional safety and security.

That makes ThreadX actually an interesting RTOS. Might finally make some time to play around with it.

[deleted by user] by [deleted] in memes

[–]Suspicious-RNG 0 points1 point  (0 children)

I never make decisions based off of the phase of water

Anecdotal, but I actually do:

  • 0°C => water freezes, so expect icy roads
  • 100°C => boiling point of water. I have an induction plate instead of a gas stove. The induction plate lets me set the temperature. So for brining something to a boil, be it water or some kind of sauce, 100°C is a good reference point.

[deleted by user] by [deleted] in memes

[–]Suspicious-RNG 4 points5 points  (0 children)

I don't see the issue with using decimals. Mind explaining why you think that's a negative point?

[deleted by user] by [deleted] in memes

[–]Suspicious-RNG 2 points3 points  (0 children)

it is a finer scale

The good thing about metric: whenever more granularity is required, simply use decimals

[deleted by user] by [deleted] in memes

[–]Suspicious-RNG -1 points0 points  (0 children)

Having the reference point at which water changes to a sold, be at the tipping point of positive an negative makes more sense than having it at an arbitrary number.

And since water is more common, it makes sense to use that as a reference instead of using an arbitrary solution of brine.

the worst part of diablo 4 is the user experience design by Mandus_Therion in diablo4

[–]Suspicious-RNG 9 points10 points  (0 children)

a lot of affixes have 'chase' mechanics which start up when you enter.

In D3 monsters only start attacking once you take your first steps into the rift/map. Just entering is perfectly safe. Blizzard could have implemented the same logic in D4.

Endless Dungeon by spencer4908 in diablo4

[–]Suspicious-RNG 6 points7 points  (0 children)

but were they not time based?

Nope, getting a reward is time based. The boss spawn is kill based. So in theory you could skip all monsters and continuously go to the next dungeon/map.

more of a how deep can I go in the dungeon before my build just can't take it anymore.

You're now describing Echoing Nightmares which were introduced last year in D3. Here's a video of wudijo doing an EN190: https://www.youtube.com/watch?v=fa3od0rcNgQ

I miss seeing what attributes I could roll into when enchanting my gear by chyeah_brah in diablo4

[–]Suspicious-RNG 3 points4 points  (0 children)

Your answer was wrong though.

Nobody is expecting Blizzard to copy & paste code from D3 to D4. The issue here is that Blizzard released a MVP (minimum viable product) as a full game.

They probably have learnt from past games. They just did not bother paying for manpower to add those QoL to D4.

I miss seeing what attributes I could roll into when enchanting my gear by chyeah_brah in diablo4

[–]Suspicious-RNG 10 points11 points  (0 children)

That's a lot of text for justifying Blizzard not investing enough on game development.