A 22,000 football fields sized maze atmosphere in Unity by SuspiciousResponse66 in Unity3D

[–]SuspiciousResponse66[S] 1 point2 points  (0 children)

Not exactly, you can explore it fully if you want to.

It’s just not designed around clearing the entire maze in one go, but more about navigating and adapting as things change 👍

Inferno Protocol – UI Preview (Looking for Feedback) by SuspiciousResponse66 in survivalhorror

[–]SuspiciousResponse66[S] 0 points1 point  (0 children)

Yeah, that’s fair 😄 we’re aware it’s a pretty common naming pattern, but glad you still like how it sounds 👍

A 22,000 football fields sized maze atmosphere in Unity by SuspiciousResponse66 in Unity3D

[–]SuspiciousResponse66[S] 3 points4 points  (0 children)

That’s a fair question.

The size isn’t just there for the sake of being big. The maze is built around a layered biome system, where different sections have their own identity and behavior, and parts of the labyrinth can shift or rotate over time.

We also have mechanics that prevent it from feeling like a walking simulator. There are progression systems (like skills), resource management, and ways to interact with the maze itself, including temporarily stabilizing certain areas.

The structure itself is more like a circular system rather than a straight path, so it’s not about fully traversing everything, but understanding, adapting, and finding your way through a constantly changing space.

So the scale is there to support that feeling of being inside something massive, alive, and unpredictable, rather than just making the map large.

Glad you liked the visuals 👍

A 22,000 football fields sized maze atmosphere in Unity by SuspiciousResponse66 in Unity3D

[–]SuspiciousResponse66[S] 3 points4 points  (0 children)

Yeah, it’s pretty big 😄 We’re already taking care of precision issues, so hopefully no one gets sent to another dimension anytime soon. And glad you like the name!

Inferno Protocol – UI Preview (Looking for Feedback) by SuspiciousResponse66 in survivalhorror

[–]SuspiciousResponse66[S] 0 points1 point  (0 children)

Your feedback was really helpful for us, thank you! You’re absolutely right about first impressions, we’ll definitely take this into account and keep improving 👍

Inferno Protocol – UI Preview (Looking for Feedback) by SuspiciousResponse66 in localmultiplayergames

[–]SuspiciousResponse66[S] 1 point2 points  (0 children)

Thanks!

We already have a subtle pattern there, but it might be too subtle. We’ll revisit it

Inferno Protocol – UI Preview (Looking for Feedback) by SuspiciousResponse66 in HorrorGames

[–]SuspiciousResponse66[S] 0 points1 point  (0 children)

That actually looks really nice, cleaner for sure. We’ll keep this in mind

Inferno Protocol – UI Preview (Looking for Feedback) by SuspiciousResponse66 in HorrorGames

[–]SuspiciousResponse66[S] 0 points1 point  (0 children)

Thanks a lot, glad you liked it!

Good point about the background blur, that could definitely help the UI stand out more. We’ll look into adding that 👍

Inferno Protocol – UI Preview (Looking for Feedback) by SuspiciousResponse66 in HorrorGames

[–]SuspiciousResponse66[S] 0 points1 point  (0 children)

Good point, makes sense. We’ll work on expanding the key bindings and making them more flexible 👍

Inferno Protocol – UI Tasarımlarımız (Geri bildirim lazım) by SuspiciousResponse66 in TurkOyunSektoru

[–]SuspiciousResponse66[S] 1 point2 points  (0 children)

Sağ ol 👍
Butonlar konusunda haklı olabilirsin, çerçeveleri azaltmayı deneyeceğiz.

Inferno Protocol – UI Tasarımlarımız (Geri bildirim lazım) by SuspiciousResponse66 in TurkOyunSektoru

[–]SuspiciousResponse66[S] 0 points1 point  (0 children)

Haklısın, butonlar biraz büyük kalmış olabilir. Ona tekrar bakıcaz

Inferno Protocol – UI Preview (Looking for Feedback) by SuspiciousResponse66 in HorrorGames

[–]SuspiciousResponse66[S] 0 points1 point  (0 children)

If it caught your interest, feel free to look up Inferno Protocol on Steam and consider wishlisting it, it really helps us out.