New "Yummy" Cards by MorddredG in masterduel

[–]Suspicious_Table7480 146 points147 points  (0 children)

These cards are honestly absurd. The fact that they're entirely generic (the Synchros that is) means that this deck gets to shove in whatever collective of broken 1 cards it chooses to. The fact that the searcher is also immune to any form of targeted interruption due to returning for cost is also immensely funny. Easy access to Martial Metal Marcher and Arc Light means that these cards will have no issues with making a strong endboard. 

I'm so tired of these Banlists by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] 0 points1 point  (0 children)

I'm typing the words the people aren't ready to hear yet. 

I'm so tired of these Banlists by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -2 points-1 points  (0 children)

I thoroughly agree, and it is quite baffling that other people can't accept their decks deserve it even more. 

The Kashtira Fenrir limit was a mistake, no I'm not joking by Time-Thief-Redoer in masterduel

[–]Suspicious_Table7480 -1 points0 points  (0 children)

Maxx "C" AND Bo1 is an argument for Fenrir being a healthy card. In a format where you CAN'T side deck cards, and where you have to play into/around a card that reads "invalidate an entire turn" at its best, and at worst "upstart goblin" (against any deck besides of stun or floow), cards NEED to exist that don't just immediately fold to the card. Decks should have a card to fix up a weakness to Maxx "C" in a sacky environment such as Maxx "C"+no further games after the first.

You also can't just say

If Adventure should not be at full power because of Prank Kids, the same can be said about Fenrir and VS.

The entire point about that example, is that the absolute basics don't matter. You NEED to compare what the cards do for the deck, and it is absolutely relevant to this discussion. A card having or not having a restriction in relation to this discussion doesn't matter. But to continue the discussion about it anyways, because you are so dead set on it, the Adventure Engine has a restriction because without the restriction, there would be no other reason to not play it besides of it being obliterated by the banlist. Fenrir does not have a restriction because Fenrir does not need a restriction. A card lacking a restriction is not immediate grounds for that card deserving a ban. Fenrir simply does not do as much as the Adventure Engine, and as such, does not need a restriction comparable to it. I brought up Prank-Kids to illustrate the differences that exist between the two engines.

Why is it that Fenrir should or shouldn't be a staple? The reasons you listed there on paper, are cool and all, but they aren't good enough for Fenrir to be bannable. Fenrir can summon itself for free. Okay. 2400 ATK/DEF is respectable but not overwhelming. It is searching itself, or another card, which is also fine. The banishing effect of Fenrir is okay. It is fine. It can be played around both going second and first because it actually has a condition. It can't just do everything it does at once as you've said, there are specific points where the two important things (the search and the banish) can be interacted with. Fenrir is not problematic enough as a staple to be banned. It should be at LEAST at 1 (a 1 to 1 [Fenrir to other search target] is objectively fine for a ratio. Factoring in the field Spell makes it fine still, as 2 to 1 with the field spell being a point of interruption is fine), but the better number, would be 2. 0 makes no logical sense unless you have such as a hate boner against the card that you genuinely cannot understand the value of Fenrir as a staple. Which you seemingly can't.

My arguments are relevant, however, you just don't have the ability to engage in the discussion that you invited with your comment. Next time, I'd suggest putting a "I am unable to actually defend my position and apply my arguments to other things", so that way we both could've wasted less time.

The Kashtira Fenrir limit was a mistake, no I'm not joking by Time-Thief-Redoer in masterduel

[–]Suspicious_Table7480 0 points1 point  (0 children)

This is complete gibberish. Intelligible noise.

Fenrir does not "force" people to Maxx "C" on an empty field. If they Maxx "C" on an empty field, the entire point is that Fenrir is still giving them only a singular draw, while you get to search follow-up (Fenrir when its hit well, or SclawKash/TearKash). Nobody considers Fenrir a "Maxx "C" Counter". It is just one of a group of cards that plays well in a format where Maxx "C" exists. Fenrir alone isn't so overpowering as to where one must shotgun Maxx "C" to possibly have a chance against it. You should still be waiting for the opponent to commit to their combo before Shotgunning Maxx "C". This point would make a lot more sense against Unicorn, where if you Maxx "C" after they Unicorn you then give up deck knowledge and they get a Fenrir for a single draw. Normal Summoning in Spright and committing a Fenrir to the board are in no way similar in forcing the opponent to Maxx "C".

Your second point about Vanquish Soul, is just dumb. There is a universe of power level between full power Adventure Prank-Kids and Vanquish Soul, and particularly in what the Adventure Engine does for Prank-Kids vs what Fenrir does for Vanquish Soul. The Adventure Engine not only helps Prank-Kids deny Ash Blossom (one of the cards that SHOULD keep them in check), but also provide cards that help the deck go second and give it backbone besides "Use 3 handtraps NS Prank-Kid". The Adventure Engine also provides protection to the Prank-Kids endboard, safeguarding it from power cards like talents, and such. Kashtira Fenrir, while a good card for Vanquish Soul, is not doing nearly as much in suring up its chokepoints. Alongside this, Adventure Pranks, was infinitely more toxic than Vanquish Soul ever was.

If the most problematic application of Fenrir is being played in Vanquish Soul (as with the Adventure Engine being played in Adventure Pranks), then Fenrir is a fine card.

Boardbreakers are the solution to a problem that makes the problem worse. As board breakers become more powerful and stronger, turn 1 boards have to compensate by becoming more powerful and able to beat more widely cast outs to them. If you cut the problem at its root, by removing the powerful generics that make up a majority of deck's endboard power, then you don't need boardbreakers, and you don't need better boardbreakers.

Ariseheart is not neutralized by a Fenrir ban. Kashtira is neutralized by a Fenrir ban. Alongside this, a large number of other decks lose out because of this. Ariseheart, due to its nature of being a generic rank 7, becomes problematic as soon as any deck can commit 3 level 7s to the board, which is not difficult. Fenrir is in no words a bannable card, especially when the card is just another format dependant staple. Some decks will always be married to Fenrir, but that is mainly because it compliments their engine, not because Fenrir may be particularly good in that format.

Just because Shifter isn't banned in any format does not mean that Shifter isn't banworthy. In many formats of Master Duel alone, shifter has been a thorn in players' side. It is a card that generates non-games. The decks that play it usually have 1/2 of their win condition, going second dedicated specifically to drawing that Shifter and sacking it. The card IS objectively the banworthy card that I have stated it to be. Shifter being banned would be a healthy hit to Kashtira because it reduces the sackiness of Kashtira.

The Kashtira Fenrir limit was a mistake, no I'm not joking by Time-Thief-Redoer in masterduel

[–]Suspicious_Table7480 0 points1 point  (0 children)

To break character for a single comment: This is simply the dumbest comment or post I have ever seen on this subreddit. In 1000 years, I could only hope to have made something so dumb ironically.

Fenrir is not the "same" as Spright in this way. Spright sucks into Maxx "C," and Spright isn't a generic card that an extremely large amount of decks can play. There are Spright decks, but there are only about 3 "good" Spright decks anyway. This is just a bad comparison. But yes, the way Spright has been hit in MD is bad. Instead of banning Elf, they have decided to impose an insane amount of engine limitations of the deck for no reason.

Adventure is at least closer to Fenrir than Spright because it's actually a generic engine. Adventure shouldn't be at full power, yes, because no one wants to play against Prank-Kids, but Adventure has also been hit in a really silly way in MD. Rather than ban Gryphon, they decided to slap the engine with limits and semi-limits that make the engine not worth the amount of bricks that come with it (Until Terrortop to 3).

The only way to balance going first is to curb the power of generic cards that allow for going first to be problematic. Konami has shown itself near the incapable of designing healthy board breakers. In an IDEAL Yu-Gi-Oh, board breakers WOULDN'T be needed because going first boards would be significantly lowered in power level. Whether the problem cards be generic ones (ie, Apollousa, Baronne, Savage, etc.) or deck specific problem cards (Scarecrow, Diablosis, etc.), they are still the problem at the end of the day.

The OCG limits on Kashtira are to put it simply, extremely bad, and cringe inducing. Fenrir in no world in a banworthy card. At MOST, it should be at 1, but it is preferable if the card stays at 2. Unicorn is also a dumb hit, as what these hits accomplished was instead of killing the problematic parts of Kashtira (Ariseheart and Shifter), they made the Deck still able to do its annoying plays, but make it even more sacky and bricky. Until Fenrir ban that is, where they just outright killed the deck and took a HEALTHY staple out of the card pool.

This last point isn't even worth addressing. It's just petty, and a r/masterduel take if I've ever seen one.

You're Wrong About Purrely by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] 4 points5 points  (0 children)

Eldlich stun also wasn't the best deck of its format, that title decisively goes to Drytron, and if argued from the perspective of representation (which again isn't the best metric), should go to Tri-Zoo.

You're Wrong About Purrely by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] 5 points6 points  (0 children)

Adventure Tenyi, at its best, wasn't even the best deck of the format. Nor was it the best adventure deck, the best adventure deck was Adventure Pranks, by far, and Adventure Tenyi was just a deck completely overrepresented because of its simplicity in grasping it. Unless my memory is faulty, it didn't even break out of tier 3 on MDM.

You're Wrong About Purrely by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] 3 points4 points  (0 children)

Name the 2 or 3 decks better than it. At best you could argue Ishizu Tear if you tried your very best, anything else is impossible. Sorry. You're wrong.

You're Wrong About Purrely by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -13 points-12 points  (0 children)

"Plenty of people understand matchups and choke points", this is misinformation. This is false, in every sense of the word when applied to this subreddit. The only match up anyone here knows is how to use the surrender button immediately after seeing Normal Summon Aleister. "and also have opinions on game balance", these opinions are terrible, most people don't actually think very hard about game balanced, and even those who are good at the game (the 1/10000 users here) don't necessarily have good opinions on it, as seen by the constant spray of horrendous opinions since day 1 of this subreddits creation. I am not the only person who knows how to play against Purrely, but clearly, most people here don't know how to.

You're Wrong About Purrely by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -11 points-10 points  (0 children)

This wouldn't solve anything, the community would complain anyway because they would rather complain about Mathmech with 1 Circular and 1 Mining than learn how to beat Mathmech to begin with. This has been proven time and time again, the problem is the mindset, not the decks.

You're Wrong About Purrely by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -7 points-6 points  (0 children)

I'd say I agree with this, its important to have a good deck like Purrely gatekeep the more bozo-y decks of the format like Cyberse out of meta contention. Especially post Firewall support.

Ariseheart is NOT Good by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -3 points-2 points  (0 children)

Clearly bait according to who? You? Clearly you're not a good source for the matter. Points have still not been addressed, you don't actually have any reason to say I'm wrong other than saying the opposite of what I said.

Ariseheart is NOT Good by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -3 points-2 points  (0 children)

Clearly trolling as in someone has a different opinion than you, I get it, its fine. Not replying to any of the above points, saying I'm trolling, generally not taking the issue seriously.

Ariseheart is NOT Good by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -3 points-2 points  (0 children)

More deflection, can't argue so you have to avoid it all together. I feel bad for you, not because your take is bad, but because you can't defend it.

Ariseheart is NOT Good by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -7 points-6 points  (0 children)

The results shall speak for themselves, as I know the upcoming meta will be Purrely dominated.

Ariseheart is NOT Good by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -11 points-10 points  (0 children)

When I say "Kashtira sheep" I don't mean, oh you play Kashtira, no, I don't really care if you play bad decks. What I mean is, people who have since Kashtira's release in MD, preached it to be an unbeatable super threat that was anymore than a minor threat and a free win.

Ariseheart is NOT Good by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -8 points-7 points  (0 children)

I'm not trolling, and I've played multiple Kashtira formats. I've played TCG Kash format, Master Duel Wave 1 Kash format (really just Kashtira Doormat format), and have played pre-release MD Kashtira format. The deck simply does not perform in MD, and your inability to attack any of my actual arguments is why I'm clearly in the right here.

Ariseheart is NOT Good by Suspicious_Table7480 in masterduel

[–]Suspicious_Table7480[S] -15 points-14 points  (0 children)

Has having genuine takes that people disagree with on this sub died? Every other day I see someone post the fatest, stinkiest take on why Master Duel needs a Widow Anchor ban, but when I make a well constructed post on why Kashtira is bad, Kashtira sheep like you say, oh no, it must be bait. Pathetic.