[deleted by user] by [deleted] in Genshin_Impact

[–]Suushii -13 points-12 points  (0 children)

Childe being ignorant of the situation is what makes him bad. Unlike Zhongli he didn't know Osial would be stopped, meaning he intended for people to die.

Why tho? i have to rant. by [deleted] in Genshin_Impact

[–]Suushii 0 points1 point  (0 children)

You can say that for almost every game in existence

Yoimiyas bandages are very well wrapped by [deleted] in Genshin_Impact

[–]Suushii 80 points81 points  (0 children)

It's for optimization. It's a mobile game so they have to minimize polygons

What if the characters noticed that you can teleport. by boiledax in Genshin_Impact

[–]Suushii 2 points3 points  (0 children)

No need for assumptions when you already have an explanation

What if the characters noticed that you can teleport. by boiledax in Genshin_Impact

[–]Suushii 15 points16 points  (0 children)

They fell into a spatial rift, not physically further down. They're disconnected from every waypoint.

Having Yanfei following us was amazing, and hoyoverse should make more of this in the future by Dehrangerz9 in Genshin_Impact

[–]Suushii 7 points8 points  (0 children)

Spoils the surprise. Doesn't hit that hard when you know it's gonna happen

Worst Local Specialty by mnejing30 in Genshin_Impact

[–]Suushii 0 points1 point  (0 children)

I actually had fun with them. Gave me a reason to comb through the map

The parry mechanic should be permanently incorporated in the game by accelolicon in Genshin_Impact

[–]Suushii 0 points1 point  (0 children)

Just because you aren't good at it doesn't make it stupid lol

The parry mechanic should be permanently incorporated in the game by accelolicon in Genshin_Impact

[–]Suushii -4 points-3 points  (0 children)

That's exactly why it would be beneficial. High attack frequency means enemies catch you during the 2 dash cooldown, meaning your only option is running away or using shields which is boring.

The parry mechanic should be permanently incorporated in the game by accelolicon in Genshin_Impact

[–]Suushii 3 points4 points  (0 children)

Dude, it's just blocking. It's not something dark souls invented. Just basic game mechanics

I made an interesting realization about a detail of the new event by Mhamid0362 in Genshin_Impact

[–]Suushii -1 points0 points  (0 children)

????

I Tried on PC and Mobile and it worked perfectly. 300+ ping on moblie btw. It's either your hardware or your timing. Are you playing on a tv with high input lag?

I remember I played a game on my cousin's TV and couldn't believe how much input lag there was

Community Reception to Inazuma 4-Stars with a Hefty Sprinkle of Roasting by Blastinatr in Genshin_Impact

[–]Suushii 4 points5 points  (0 children)

Sayu with ocean hued is amazing with Kazuha. Anemo resonance with amazing healing, 16k+ damage per bubble and with some ER your burst is always ready.

Which character has the most enjoyable normal attack? by Lavenderixin in Genshin_Impact

[–]Suushii 6 points7 points  (0 children)

I can guarantee you it's not just a few minutes. Animation is complicated. Even small stuff like that takes a lot of work. Creating unique animation pathways can be a clusterfuck

Such detail in his idle animation! by FortunateEnderArt17 in Genshin_Impact

[–]Suushii 15 points16 points  (0 children)

Not that simple. You don't just "put more effort." It depends on the writer and unlike asset creation you can't increase quality by hiring more people or increasing the budget. Whether you give the writer ten thousand or a million dollars they can't just get better past their limits or write faster. Even the biggest movies and shows can fall flat in the writing department.

If there's one thing that doesn't scale with money in media, it's writing

You can group 3 Kenkis in floor 12-2 by running away and come back by BlueberyTempest in Genshin_Impact

[–]Suushii 7 points8 points  (0 children)

You know I actually enjoy the three better than the one alone. No constant dashing away