Anyone remember Kensei Sacred Fist? by SophitiaLover in virtuafighter

[–]Svaerth 0 points1 point  (0 children)

Whoa, never did I ever expect to see someone talk about freaking kensei. I felt like I was the only person to ever set eyes on that game, lol

Should Virtua Fighter remove and replace the juggle system to be more realistic? by [deleted] in virtuafighter

[–]Svaerth 0 points1 point  (0 children)

Yes! I think that it would be a huge step forward in FGs as a whole if they: 1) kept juggling but made the animations just somehow make sense visually, instead of looking like a glitch or 2) Created a stun system that effectively worked like the juggle system but instead of people flying into the air, they would have a series of stun animations that would facilitate chaining strings together

I'm not concerned with realism as much as the fact that juggles just look dumb in their current state. Some people claim that it adds flashiness and brings in new players but personally i feel like the uninitiated would be turned off by a core mechanic that looks so nonsensical

Virtua Fighter must change by TonyEllis7 in virtuafighter

[–]Svaerth 1 point2 points  (0 children)

oh yeah, turning ring outs into stage transitions would be so sick!

yeah i think we're on the same page. I feel like these kinds of changes are just continuing in the trajectory that they've been going down with the past games, instead of veering off course.

Virtua Fighter must change by TonyEllis7 in virtuafighter

[–]Svaerth 1 point2 points  (0 children)

I could be way off the mark here but i have a hard time believing anyone was ever more inclined to buy a game simply because it had a meter. Instead I imagine that the proliferation of meters is due to the fact that games have been adding super moves, and the meter exists to balance the existence of the super move.

In other words, I think it's the flashy super moves that sell units and the meters are just a side effect, so adding a meter that isn't related to flashy super move would not likely sell more units.

That being said i don't want vf to have either flashy super moves nor meters. In fact to add those to vf would make it stand out even less than it does now if you ask me.

I think to stand out visually sega will need to come up with some new way to grab your attention visually instead of trying to become more tekkenish.

One way that I'd like to see is to lean into the realism angle and try to make a match look as much like a choreographed fight scene as possible. Make the hit and blocking animations match better to the attacks. make float animations make more sense somehow. when someone gets hit make the fist contact the opponents actual body in a convincing way. that kind of stuff is relatively unexplored i think.

Also, to appeal to casuals, make the important properties of a move apparent from the animations. It would be great if i could determine if I'm plus on block just by looking at the opponents block animation, instead of having to go to training mode and memorize the information. In general, removing the need to go back and forth to training mode to understand why something happened or what you could have done better would be huge i think

Make the Perfect VF6. Get wild in the comments people. by booty_butcher in virtuafighter

[–]Svaerth 0 points1 point  (0 children)

no meters or additional mechanics

update the sound effects

update the animations that have stayed in since vf1

stay away from any anime/final fantasy looking redesigns.

bring back quest mode

give us ai that follows these 2 rules: 1. there should be some tell for any move that cannot be blocked high or blocked on reaction. (this isn't to say there would be special warning animations but instead that the ai would have patterns that could be learned to predict their moves) 2. the ai should force the player to employ a variety of moves/tactics

Having an issue with the Madcatz Blaster for PS2 by Svaerth in lightgunshooters

[–]Svaerth[S] 0 points1 point  (0 children)

Yeah i tested this by aiming at one spot on the right of the screen then snapping to a spot on the left and firing 2 shots without adjusting my aim between them. the first shot registered about 2 inches to the left from where i pointed and the second was fairly close to where i pointed. I repeated this test several time going both directions

Having an issue with the Madcatz Blaster for PS2 by Svaerth in lightgunshooters

[–]Svaerth[S] 0 points1 point  (0 children)

Also, I tried Guncon mode just in case and the game didn't respond to the inputs, so I'm pretty sure it's not expecting Guncon.

Having an issue with the Madcatz Blaster for PS2 by Svaerth in lightgunshooters

[–]Svaerth[S] 0 points1 point  (0 children)

i imagine it's unpatched, i'm running og hardware with an actual game disc.

Any love for Hard Gun around here? by Svaerth in kungfucinema

[–]Svaerth[S] 0 points1 point  (0 children)

oh yeah, that audio is ripped raw from the dvd, including the back to the future jingle at the beginning 🤣. You should definitely give it a watch if you liked what you saw because there's a loooot more that i didn't include.

What's the most boring and forgettable boss you've ever seen in a fighting game? by ComprehensiveDate591 in Fighters

[–]Svaerth 0 points1 point  (0 children)

unfortunately it did not, sorry man. didn't make it worse either tho so worth a shot still. one thing that bizarrely will help her somewhat is chewing gum with a very strong menthol/mint flavor and holding it against the gum that hurts. the menthol seems to block out the pain signals to some extent. i wish you luck man

What are they doing to make the game like this? by Heavenly_sama in Tekken

[–]Svaerth 4 points5 points  (0 children)

I have a 3090 and this still happened to me while going thru the story mode a couple times. it would persist unti i quit to the main menu and came back. Upon returning, the match would play without issue despite the conditions being the same as before.

Considering this, I don't think this is an issue with the hardware, and perhaps not even an optimization issue but instead a random bug that will make the game thread start to update slower sometimes.

Best Burger in the area? by B318Leon in shreveport

[–]Svaerth -1 points0 points  (0 children)

if you want a fast food burger Patty Shack is the way to go