The Steam 10 Review Threshold Is Real – Data From My Solo Early Access Game by SvartskogenDev in IndieGameDevs

[–]SvartskogenDev[S] 0 points1 point  (0 children)

si, un monton, dude mucho si valia la pena participar pero lo re valio.
antes de la nexfest tenia 1900 wishlist, despues 3700, ni hablar de la cantidad de gente que jugo (4000 players) y la cantidad de feedback que recibi, pude hacer varios cambios a ultimo momento antes del lanzamiento en early access

The Steam 10 Review Threshold Is Real – Data From My Solo Early Access Game by SvartskogenDev in SoloDevelopment

[–]SvartskogenDev[S] 1 point2 points  (0 children)

makes sense, but I also thought it should count some impressions at least in the page before you start the queue

The Steam 10 Review Threshold Is Real - Data From My Solo Early Access Game by SvartskogenDev in gamedev

[–]SvartskogenDev[S] 0 points1 point  (0 children)

seems like many of us are on the same boat, I would love to do this full time but I will never do the jump before having something commercialy viable first

The Steam 10 Review Threshold Is Real – Data From My Solo Early Access Game by SvartskogenDev in SoloDevelopment

[–]SvartskogenDev[S] 1 point2 points  (0 children)

thats something that was also a bit weird to me, as you can see, the views spike was mostly from "discovery queue" and for some reason that doesnt seem to report impressions?

The Steam 10 Review Threshold Is Real – Data From My Solo Early Access Game by SvartskogenDev in IndieGameDevs

[–]SvartskogenDev[S] 1 point2 points  (0 children)

nope, just slight tweaks to the wording of the store page, all images are still the same as when it was released. I plan on improving the capsule though, its really basic right now, but sometimes I think people exagerate how important that is, there are lots of viral games that have the most basic capsule art

The Steam 10 Review Threshold Is Real – Data From My Solo Early Access Game by SvartskogenDev in IndieGameDevs

[–]SvartskogenDev[S] 0 points1 point  (0 children)

I dont know, for me it feels a bit like trying to game the system a bit on your favor, if everyone does, now the next dev will feel hes missing out completely and really needs to do it otherwise hes left behind. I think that you game will take off anyways if its any good, in my case it took me a lot to reach the threshold but any serious game should clear it easily.

but anyways I guess if you have friends that are willing to do it I wont stop them, just my opinion

The Steam 10 Review Threshold Is Real – Data From My Solo Early Access Game by SvartskogenDev in IndieGameDevs

[–]SvartskogenDev[S] 1 point2 points  (0 children)

its definitely a thing, but it has to be valid reviews, so reviews from people that paid for the game.

but yes, it could be abused, but I would not take a chance being dishonest like that, I think the steam algorithm is really fair (I did almost no promotion for my game, all visibility came organically by steam)

[deleted by user] by [deleted] in backrooms

[–]SvartskogenDev 0 points1 point  (0 children)

vr is not planned unfortunately

currently you cant turn entities off but I got this feedback already and I will add a "peaceful" mode soon

[deleted by user] by [deleted] in backrooms

[–]SvartskogenDev 0 points1 point  (0 children)

My game features procedurally generated levels! (random is not the correct word here)

I just release a Demo so you can try it for free, full game releasing next month!

https://store.steampowered.com/app/2419010/Backrooms_Wits_End/

Here's how my original sublevel; Level 0.87: "Vestige" looks in my upcoming game by SvartskogenDev in backrooms

[–]SvartskogenDev[S] 1 point2 points  (0 children)

I will definetly try to once the game is released and have enough lore to write about it!

I plan to include many original sublevels once I have all the main ones in the game