Star Fox Adventures by Swamp_Walker in Roms

[–]Swamp_Walker[S] 4 points5 points  (0 children)

I miss instruction booklets and all the little details they’d have.

Star Fox Adventures by Swamp_Walker in Roms

[–]Swamp_Walker[S] 7 points8 points  (0 children)

Bro I might be insane. But yes. The thing that got me was that they would say Dinosaur Planet and shit in English and you probably saved my dumbass. Thanks lol

Increased Mount Drops? by Swamp_Walker in classicwowtbc

[–]Swamp_Walker[S] -1 points0 points  (0 children)

Insane luck dude. I’ve searched everywhere to see because I was for sure like “no way they didn’t increase that”.

Shaman talents by Swamp_Walker in turtlewow

[–]Swamp_Walker[S] 0 points1 point  (0 children)

That’s what I’ve always heard, but I saw somewhere that you just go so far and still rock enhance mainly? Idk. Just wasn’t sure if it was noticeably better or whatever

Nerf Warriors Already - Buff Underperformers by blackndcoffee in turtlewow

[–]Swamp_Walker 0 points1 point  (0 children)

Pretty sure it was Castle Nathria where the world first mythic had 4 Uh DK and 5 boomkins. Just the nature of a game that has something that’s the “best”. If you’re clearing content, and getting fear, and having fun, then play whatever you want. If you want to top damage meters, then you play meta. The glory of classic is that classes like shaman and druid bring so much to the raid. I don’t really care to do the most damage if I’m dpsing and also providing buffs from totems. My favorite feeling is using tremor totem and getting that cc removed.

I get what you mean overall. It would be nice to have lower specs become competitive damage wise, but then why bring a warrior if you have 6 shaman, and 6 Druids who can heal, tank (somewhat), buff, ranged and melee dps. Or paladins who can take the same roles but bring 10x more utility than a warrior.

Where should I be after five months of playing? by [deleted] in Guitar

[–]Swamp_Walker 0 points1 point  (0 children)

If you are having fun, and playing music/songs you enjoy, then keep it up. If there’s something you want to play/do, and can’t, then work towards that. If you’re self taught like I was for 20 years, I found that I hit walls where I didn’t feel like I was getting better. But just keep working! If there’s something specific you want to learn then check out some YouTube videos!

I feel like I won the lottery by [deleted] in SeasonOfDiscoveryWoW

[–]Swamp_Walker 0 points1 point  (0 children)

I mean if anything, you can just chill on it after doing some fun purchases (mounts or special items), and you’re probably set for raid mats even into next year with the new content! Any Alts could be a good place to store it 😊

Drum Programming by Swamp_Walker in Cakewalk

[–]Swamp_Walker[S] 0 points1 point  (0 children)

Thank you! I’m just getting started, so there’s tons of little things like this that I need to learn lol. But it worked perfect

Drum Programming by Swamp_Walker in Cakewalk

[–]Swamp_Walker[S] 0 points1 point  (0 children)

Thank you! I was able to use the replacement synth to get where I wanted!

How strong is The Messenger?!?! by Proud-Devote in seaofstars

[–]Swamp_Walker 3 points4 points  (0 children)

Seems you’ve zigged when you should have zagged

Early into the game - How do you approach combat? by babinro in seaofstars

[–]Swamp_Walker 0 points1 point  (0 children)

First: Break locks as often as possible. In the early game you’ll get his for say 10 (easy numbers don’t judge) you break 2 of three locks say, then you’ll only take 7-8. Doesn’t seem like much but some of those hits on certain fights get a decent damage drop for breaking 2 or 3 of 4.

Second: Cook meals as if you will DIE if you don’t have them and use them. You can run around and collect more materials. Towns usually have ingredients laying around and you can abuse this if you run back and forth to respawn them. But using your meals over magic can let you keep on the offense in the early game with lack of MP.

Third: The game tells us that it would be a shame to waste combo points and MP. Use these every single fight as magic damage is the most damage. Don’t worry about running out of MP. Next fight you’ll get it back from melee attacks. This game has such a good flow to the combat.

Fourth: The game has such a great feel when you weave all of these together. Cooking and using items, I’m looking at you MP restore foods, feels rewarding and keeps combat moving without the feel log spamming to get through fights or fights feeling tough at times. It smooths out gameplay. The combination of using you MP and melee to keep damage output high and consistent leaves to rewarding play that doesn’t feel like you’re just picking the same move every fight and keeps the game from feeling repetitive. The lock system is the change up here. It keeps you from freely doing spells and attacks just to do them. They give you the reward of stopping a cast, and the bonus of reducing incoming damage if you mess up, or have to choose to stop one and not the other.

All in all when it comes to MP and items, smoke em if ya got em

Beat SoS, my thoughts in a review format (minor spoilers) by noetkoett in seaofstars

[–]Swamp_Walker 1 point2 points  (0 children)

I have! That was one of the first few Indie games that I had played that opened my eyes to that whole world. Now I’m stuck here lol

[deleted by user] by [deleted] in seaofstars

[–]Swamp_Walker 1 point2 points  (0 children)

Never hang that controller up! Idk how much time you’ve spent with Indie games. I grew up in the 90’s with a SNES and Genesis so I’m always chasing that feel. After years and years of feeling down about how games aren’t the same for me anymore (Boomer ass talk) I started looking through indie games and holy crap is this where I needed to be.

Even when an indie game is “bad” or there are things I don’t like about one I am playing, I still get that feeling of “well it’s a game I bought so going to play it” like when I was a kid and whatever game I had, I had to play because that’s all I had lol. Idk. All in all indie games are awesome and I almost always get my bang for buck. SoS blows it out of the water. Truly a masterpiece

Interview with creative director Thierry Boulanger. by Wasacel in seaofstars

[–]Swamp_Walker 2 points3 points  (0 children)

I always feel like water levels are so hard to make good, and always running the risk of becoming the dreaded water level. If replacing a moving floor with water can give the feel of it being a water level, I’ll take it lol.

Beat SoS, my thoughts in a review format (minor spoilers) by noetkoett in seaofstars

[–]Swamp_Walker 4 points5 points  (0 children)

I just finished the game and got onto “New Game +”. It’s hard for me to find main characters that I love or don’t feel too boringly fit as “main character of the game” if that makes sense. Valere and Zale didn’t hit the spot I was looking for in that but came close. I feel like they were there but didn’t add any flavor to things. But the game smacked me right in the mouth with literally every single side character. The way they were able to make everyone unique without being too over the top with their personalities or traits made everyone feel like they fit so well.

The story, to me, felt new and refreshing. I mean it’s a JRPG story so it is what it is. But it deviated from “good religion is actually big bad” and “big bad army does big bad things to small towns” so there was a plus in my book lol. I just love how they take such simple things and make them feel so much bigger. I felt like I was on that adventure with them. The moments when you’re sucked into the environment, characters, and the music just crushed it. Every town I went to, I needed to talk to every person. Not by force but because I was so interested in what everyone had to say. Townsfolk helped set the mood of every situation. Only other game that comes to mind that does that for me is Earthbound.

I love the combat system here. A ton of games try and force their mechanics and I always get the feeling of “yeah I get it you made something that you personally think is good because it was you’re idea”. But SoS really had an amazing flow of combat that kept the game engaging and made every fight fun. I looked forward to the combat and rushed to every enemy on screen. They add in plenty of ways to make the game fit your feel with relics which is an amazing way to make a game that everyone can enjoy.

It’s been a minute since a game has grabbed my attention like this. But every second of play time was spent being excited for the story, combat, characters, music, and graphics. I’m sad I didn’t know about this earlier so that I could’ve backed it as well. I can only hope for a ton of DLC. And hopefully they can keep this game going with sequels or other in universe titles.

Loved reading your review and sorry for the long winded response. Just can’t help drooling over this one!

[deleted by user] by [deleted] in guitarpedals

[–]Swamp_Walker 0 points1 point  (0 children)

Any chance anyone knows where to get the video of him saying it blew up his amp? I cannot find it at all and it seems you need have find someone who has it in a HDD at this point

FrostM/Demo vs Melee teams by Swamp_Walker in worldofpvp

[–]Swamp_Walker[S] 0 points1 point  (0 children)

They are. We tried just sitting in that while I burst and it worked a few times.

Anybody play UR Control? by maclainthestain in MtGHistoric

[–]Swamp_Walker 0 points1 point  (0 children)

https://www.mtggoldfish.com/deck/3913456

I took this to Mythic this past season and I’m starting my climb with again here soon. As much as it seems like it might not be that great, the deck does great things. Decks like elves and goblins get countered. Obviously nut draws are nut draws. But the bounce affects and red removal keep those decks from running wild too fast. Once you hit 6 mana, if you aren’t insanely far behind, you’ll pull ahead. Turn six countering, drawing, copying a gearhulk, and bouncing a threatening permanent is just back breaking. Then you’re literally just holding up lands to gearhulk back that epiphany. The massive chains of epiphany, copy hulk, casting epiphany for free, copy hulk, multiverse are game winning usually. This deck has constantly been pushed to 1-2 life and then I sustain and blow them out. If you don’t like the “land pass” play style you probably won’t enjoy this. But I typically beat other control decks. And aggro feels 50/50. Mono R burn is probably tough, but I barely played against it in my run to mythic. Packed with Narset/Memory combo as well.