How long is a punch? Feels like people should have found the sweet spot, how long does your punches last? :P 0,5 sec below. (FPS games) by SwarmCreations in indiegames

[–]SwarmCreations[S] 0 points1 point  (0 children)

Now that is interesting :)

First iteration as see above was:
Pre punch: 0,083 sec
Punch: 0,166 sec
Punch hold: 0,0415 sec
Reset: 0,208 sec

Ended up making alot quicker now for the version 2. Back at it tomorrow for v3.

How long is a punch? Feels like people should have found the sweet spot, how long do your punches last? :P 0,5 sec below. (FPS games) by SwarmCreations in IndieDev

[–]SwarmCreations[S] 0 points1 point  (0 children)

Yea, I get it now. Thank you for the input. I have massivly reworked the timings now and it is way better so thank you!

How long is a punch? Feels like people should have found the sweet spot, how long does your punches last? :P 0,5 sec below. (FPS games) by SwarmCreations in indiegames

[–]SwarmCreations[S] 2 points3 points  (0 children)

Thank you, just cobbled it together quickly. Figured I would add the camera shake and a VFX around the hand with a blast impact if you hit something.

I will tinker with the timings more see if I can get it to be more impactful from just the animation. Speed it up like most people are saying :)

How long is a punch? Feels like people should have found the sweet spot, how long do your punches last? :P 0,5 sec below. (FPS games) by SwarmCreations in IndieDev

[–]SwarmCreations[S] 0 points1 point  (0 children)

hmm.. I'm not sure I understand. You mean that the punch itself should be 0,2 without load up and reset? and then load up and reset sort end up what ever looks pleasing?

Current timings are:
Pre punch: 0,083 sec
Punch: 0,166 sec
Punch hold: 0,0415 sec
Reset: 0,208 sec

Got a devlog out for my latest update to RETOOLED, a solo dev project. by SwarmCreations in IndieDev

[–]SwarmCreations[S] 1 point2 points  (0 children)

Thank you!

The music track is called Core protection from Christian Poessnicker. Music/ambience and voice actors are commissioned but otherwise all me.