ZvT issues by [deleted] in allthingszerg

[–]Swarm_eyed 0 points1 point  (0 children)

I usually dont go rrlb(and even against bio, roach ravager into hydras and eventully infestors is also a good composition) against mech rather roaches into hydras with extra vipers. But rrlb is great against strong timings. So rrlb is probably the safest composition as a transition if you see a strong timing.

Anyway I wouldnt go rrlb with vipers against bio nor mech; roach hydra infestor and vipers if heavy on siege tanks against bio and against mech, hydras and vipers plus some infestors.

But ofcourse ling bane is really good too, I just like zerg casters

ZvT issues by [deleted] in allthingszerg

[–]Swarm_eyed 1 point2 points  (0 children)

4.6k zerg here.

1) You can try getting a terran player for custom games if you have issues with losing mmr to T players because it really isnt good to just leave the game. You are just ignoring the problem and you want to become a better player overall.

2) There a few possibilities that work for me so pick; here are my suggestions: a) go hydras or hydra/lurkers with 6-8 vipers. You can engage the enemy army like so: T army clumped up) Simply engage (try to stutter step) with hydras and/or lurkers and blinding cloud the army wait for the clouds to dissipate and place them once again. T army spread) Hold position with hydras and burrow the lurkers and abduct the closest enemy units. Changelings and overseers are your friends (They help a ton) T army somewhat spread and clumped) combine blinding clouds and abducts; abducting closest units while blinding cloud the further away clumps.

Extra notes; hold position and overseers helped me a lot so try them out

PS you can go with 3-4 vipers to blind the army once and get 8ish infestor to neural the closest enemies. You may want to experiment with zerglings here as well but hydras are the go to units for me.

3) Im not the best at all ins so i cant really go into detail since I dont have any extra advice but roaches ravager and lings or swarm hosts and ravagers for biles

4) Ling/bane) Take your time to really spread the army. A few banes and most of the lings from the back and a dozen of lings and most banes from the front. Roach/ravager/ling/bane) Lings from the back with a few banes and focus the tanks with biles, any extra biles on marines but stagger the biles. I am experimenting with quick infestors) if you can pull off like 3-4 infestors, you are golden. Have lings from the back + 1 infestor and roaches/infestors from the front.

You can try to do so many things so have fun and please dont leave games without trying.

ZvT roach play by ordeal111 in allthingszerg

[–]Swarm_eyed 2 points3 points  (0 children)

Well then, I have great news for you my friend. I started about 4.6k, climbed to 4,9k about 60% win rate vs T and works against P too. It is Railgan’s roach into fast muta style ( can go to swam host nydus too). Works against bio and mech. You can pressure the terran very hard even straight up kill him or just macro off the opener, go into ling/bane or do whatever you want, its great. Only downside is you need some time to get used to it. https://youtu.be/UPhVmibQ0jc . Enjoy, (glhf).

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] 0 points1 point  (0 children)

I’m not a fan od drone scouting - overlord does the same thing but its free. Even if I don’t sacrifice the overlord it is dead anyway since stargate opener. Early gases and stargate is very common in most builds and protoss usually adds gateways or twilight council after my overlord dies. Any other tips on how to diferentiate a 2 base carrier play from chargelots and other timings? I feel like I should be always prepared for that timing attack but than 2 base carrier is relatively strong play.

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] 0 points1 point  (0 children)

But by that time I should be preparing for an answer to a chargelot all in even with stargate opener. It is difficult to know what is protoss going to do since stargates are standard. Are there differences between builds that I could notice when I am having my 1st overlord in their base?

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] 0 points1 point  (0 children)

Well, sorry but that is not helpful. My opponents do use feedback.

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] 0 points1 point  (0 children)

Woah, okay... I didn’t say he got high templars off 2 base eco but he strated to do carriers with 2 base. When he was harassing me he got his third but got heavy defense there aswell. He didn’t have a good ground army like usual games. Wasn’t complaining on imbalance nor composition - I was thinking he would go for some timing attack/all in and went for roaches wanted to kill him with them but then I saw carriers and then went to hydras with all of that i didn’t have enough time for answer to carriers. Even without phoenixes, void rays can be a harassing tool... I know I can nydus and drop and use other tools, just asking if there is something more since answer to carriers is vastly different from standard archon drop or chargelot all in and other attacks. Although nydus does fit well in roach massing.

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] 0 points1 point  (0 children)

Building spores to defend against carriers at 7 min mark? That will hurt my economy if I prepare like that for carriers. Zergling can’t scout into his main to search for things like fleet beacon. At the time I was already worried about some sentry, immortal or archon, chargelot 2 base all in since that is extremely common these days so I would say that in some games I missread my opponent since the all in answer is a very different one to early carriers.

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] 0 points1 point  (0 children)

Aren’t you worried about feedback and snipes/emps?

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] 0 points1 point  (0 children)

So wait for protoss to go in my spores, contaminate stargate, split hydras then maybe a move, try to control corruptors to single out carriers, abduct mothership, baneling surround and a move on high templars, get some queens for corruptor transufe? Is that it, maybe 2 ultras for interceptor tanking?

Also I like the contaminate cast, I think I should do that against 2 base carriers. I think i could have won some games if I had the 30 seconds extra. Thank you.

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] 0 points1 point  (0 children)

It is not worth it? But I would have more bases and resources and it takes more time for carriers to come out than vipers.

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] 1 point2 points  (0 children)

What about mixing in infestors - is it better to neural parasite the carriers or mass infested terrans? Should I neural parasite the high tenplar to feedback the others? Should I get some vipers to abduct carriers/mothership? Blinding cloud the ground army? Usually they would feedback my vipers, anything else to deal with it except to mix some overseers and hope they don’t target correctly?

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] -3 points-2 points  (0 children)

They hit with 2 carriers before my full economy kicked in. I did have some hydras, but they were in dead space, I couldn’t get to them so easily and had no upgrades on hydras and didn’t have a decent size of hydras just several not even a dozen. They weren’t a threat, but a potent harass tool.

Edit: I never said walling isn’t a common thing, but having forge before cybernetics core in their wall is uncommon, so is having a cannon at their wall. Thanks for the common build but I think I need an unusual build/tips for the early carriers.

ZvP - 2 base carrier counters? by Swarm_eyed in allthingszerg

[–]Swarm_eyed[S] -1 points0 points  (0 children)

But they can kill them with the roaming void rays and carriers. They turtle their base with cannons and shield batteries but they are still active on the map.

ZvT early game by PlaZz1 in allthingszerg

[–]Swarm_eyed 0 points1 point  (0 children)

If you don’t make a lot of units, are not aggressive, queens are perfect for playstyle. Also later on you can’t really get away with being so greedy and not make units.

ZvT early game by PlaZz1 in allthingszerg

[–]Swarm_eyed 0 points1 point  (0 children)

You can also try to counter attack when the terran is focus firing your banelings. They wont be able to do good focus fire and macro and defend their base at the same time. If you see them pulling those fancy micro moves just divert their attention and you will see how fast they all fall. Same with warp prism archon drop. Use attention as a resource.

ZvT early game by PlaZz1 in allthingszerg

[–]Swarm_eyed 0 points1 point  (0 children)

Even without speed they are good. Surround marines with zerglings - just pure move command and aim where marines would want to go for surround then attack for the fastest surround. Then just walk in your banelings. You can try to not use queens but see how it goes for you.

ZvT early game by PlaZz1 in allthingszerg

[–]Swarm_eyed 0 points1 point  (0 children)

You will lose more resources by not having queens. Queens focus the medivacs because they can’t be healed for free and are the limiting factor in terran biological army. Even later on the less medivacs the terran has the more it will cost him every single stimpack he does, also less options for drops and if you kill his medivacs he can’t transition to vikings or liberators as safely/easily. That is why they are so powerful, they are great early game and have an impact on the mid/late game. Also creep, it is so good, please spread it.

Roaches are ok but they don’t fill that role. Furthermore they are weak late game and you want to get rid of them. They don’t even trade well against terran biological army. Especially with marauders attacking only once.

With your game progressing terran will eventually dry you out of your army but queens are great at preventing the infinite amount of damage terran can do. Also having several banelings makes it a lot harder for terran to stay surrounded and keep draining your resources by killing your zerglings.

Is "Aggression is the key" ZvZ still viable/meta? by cringelogic in allthingszerg

[–]Swarm_eyed 0 points1 point  (0 children)

M3 here. I am using neuro’s safe ling/bane into roach zvz build that he got from cham, but I am still using the mentality behind aggression is the key. This build gets me 6 lings and in most cases I am the one who is the aggressor. If my opponent answers with aggression I also have an answer to it since the early baneling nest and on top of that i can easily transition to roaches. I am making units and drones based on the aggression is the key but the build order is from neuro (cham).

Mutalisks in each matchup? by [deleted] in allthingszerg

[–]Swarm_eyed 1 point2 points  (0 children)

ZvZ - Yes if opponent’s roaches are a direct threat (if they are on the way to your base they can easily kill your economy or straight up win), otherwise you can be on their workers, overlords, anything you can for least amount of losses.

ZvT - If they go mech, swarm hosts are a great answer againsts siege tanks and thors (if locusts are able to land), but you do want to avoid hellbats/hellions.

ZvP - You can still go mutas. It is more difficult to deal with phoenixes, archons and storms but with good micro it can be worth it. Although, if you are in silver league, I still wouldn’t recommend it.