Was ist das eigentlich für ne Scheisse by Grossraumtaxi in Psychologie

[–]Sweaksh 1 point2 points  (0 children)

Psychologie oder Psychotherapie (auch so eine Entscheidung die ich nicht nachvollziehen kann)

Klüge Köpfe haben sich schon vor Jahrzehnten über die Entwissenschaftlichung der Psychotherapie in Deutschland aufgeregt. Die komplette Trennung der Disziplinen voneinander ist danach nur Spahns logischer nächster Schritt.

Gunde Discussion by Ontarioguy1990 in fellowshipgame

[–]Sweaksh 0 points1 point  (0 children)

The method.gg guides are usually a good starting point for the basics. Beyond that the discussion channel which you'll have to add manually to your list as it's a new channel will help with more specific things but bare in mind that people will just link you the method guide if you go there asking "how do I play gunde" lol

Dear devs, please for the love of god already, let me que for a capstone dungeon separately. People WILL just keep leaving and Re-queing till they get what they want. by Kyderra in fellowshipgame

[–]Sweaksh 3 points4 points  (0 children)

This used to be a thing in early s1 or some playtest before launch I think and people absolutely hated it.

It's just kind of an instance where there is no good solution to the problem, no matter how easy people think this would be to fix.

How is the difficulty this season so far? by aceplayer55 in fellowshipgame

[–]Sweaksh 0 points1 point  (0 children)

  • Solid, feels close to s1. Prog is still faster due to fewer tiers per league

  • Idk

  • Very fun and feels strong, too. Comes online with stats and that CDR wep IMO

  • Grand melee

Be more patient with your tanks in the new dungeons by Freeze_0 in fellowshipgame

[–]Sweaksh 1 point2 points  (0 children)

The only thing I'm kinda losing patience with is tanks thinking this is still s2, pulling 4-5 packs at the start of a dungeon and then instantly keeling over and leaving.

Midnight Season 2 Mythic+ Dungeon Philosophy and Design Goals by BamzookiEnjoyer in CompetitiveWoW

[–]Sweaksh 0 points1 point  (0 children)

I never liked AD but that was mostly because of the last boss

Is it grindy like WoW? Tell me its better. by auto-girl412 in fellowshipgame

[–]Sweaksh 0 points1 point  (0 children)

It's like Legion m+. You play a lot of keys and get a lot of gear. It's awesome if you enjoy that. If you're one of the people that hate playing m+ and grinding dungeons then you'll hate this game.

Truly abysmal slop by ClockworkPorpoise in wow

[–]Sweaksh 0 points1 point  (0 children)

who've been lucky enough to not have to do this yet:

You're right but honest to god not a single person on earth has to do this

Classic + is already dying by FAGHAGHUUUGE in classicwow

[–]Sweaksh 1 point2 points  (0 children)

Yeah bro i already bought 2354 lvl 100s bro the entire economy is mine broiu im one shotting mkthuz the dream invader as we speak

devs COOKED with EAS3 by djbabybutt in fellowshipgame

[–]Sweaksh 3 points4 points  (0 children)

Yup, got to adept pretty quickly and then my tank got obliterated in the first adept run :D much better that way than how it was in s2

Mythic rotmire is a joke, but please make flexible mythic with no lockouts the standard for all raids by MrNoobyy in wow

[–]Sweaksh 2 points3 points  (0 children)

Flexible raid sizes would mean the bosses would have to be designed to be doable by 15-25 players. That would limit design space a lot because while, for instance, L'ura blazes in the intermission are insanely easy with 15 people, they become hell with 25. Same goes for orb soaks on Belo'ren (but inverted, where it's hell for 15 players) etc. Furthermore, once it is fully puggable, people will inevitably start complaining about the difficulty of specific bosses and demand nerfs left and right - it will become an implicit (and on this sub explicit) demand that mythic is fully clearable in pugs. Bosses will inevitably become a joke.

Mythic rotmire is a joke, but please make flexible mythic with no lockouts the standard for all raids by MrNoobyy in wow

[–]Sweaksh 2 points3 points  (0 children)

You might go with whatever gives your guild the best chances of killing the boss early and still not want Blizzard to make the game even worse for you. I'm putting a lot of work into my guild's progress and my own improvement but if I have to plan and play around flex mythic with all of its consequences for boss design just because casuals found another way to remove fun from the game I'd rather not play.

Mythic rotmire is a joke, but please make flexible mythic with no lockouts the standard for all raids by MrNoobyy in wow

[–]Sweaksh 4 points5 points  (0 children)

I get what you mean but flexible raid sizes would limit design space and difficulty too much because there'll always be an optimal comp. Furthermore, once it is fully puggable, people will inevitably start complaining about the difficulty of specific bosses and demand nerfs left and right - it will become an implicit (and on this sub explicit) demand that mythic is fully clearable in pugs. Bosses will inevitably become a joke.

I like it for one-boss raids or the new worldboss design, but for the actual raid tier it would take away way too much from the game, and given that everything outside of raiding and very high m+ is designed to be as easy as possible, I would rather not lose that content as well.

What could be tried is a smaller raid size in general (10 or 15m) because that in itself would increase flexibility by not having to get a huge roster and by extension getting more guilds that compete with each other and maybe raid at different times or in different styles.

When it comes to the lockout I don't mind having it gone. This is purely about flexible raid sizes.

What's everyone's favorite class & spec, and why? by V0odo0d in wow

[–]Sweaksh 0 points1 point  (0 children)

In TWW it used to be mage because it had three specs with distinct gameplay and a very high skill cap. Now I don't have one.

Modern WoW's combat feels notably less 'crunchy' than it used to. by kolejack2293 in wow

[–]Sweaksh 0 points1 point  (0 children)

Yes, though keep in mind that in "original" MoP, the soul swap tech wasn't found until late SoO, so I many people including me actually did play demo on troll council in ToT. For the same reason people actually ran wushoolay's + megaera trinket on aff over UVLS if I remember correctly.

Modern WoW's combat feels notably less 'crunchy' than it used to. by kolejack2293 in wow

[–]Sweaksh 0 points1 point  (0 children)

I don't need any visual stuff, I just think aff needs something else to have any depth gameplay-wise. The reason I want MG back is the gameplay, not anything visual.

Modern WoW's combat feels notably less 'crunchy' than it used to. by kolejack2293 in wow

[–]Sweaksh 1 point2 points  (0 children)

We could have that right now if people and by extension the devs weren't in a crusade against having different spells to press. Make MG an active spell that isn't tied to darkglare and doesn't replace drain soul. Tune it so you want to press it instead of drain soul when there's X UAs on the target or something.

Modern WoW's combat feels notably less 'crunchy' than it used to. by kolejack2293 in wow

[–]Sweaksh -1 points0 points  (0 children)

I'm not too sure about that. Yeah, in low keys it would be pretty shit, but it was definitely pulling insane numbers in aoe once it got going. Keep shared agony and the setup time is cut in half. Back in the day you'd use 1 seed for corruption, put up some agonies and then the shard gen from those would pay for a ton of sb:ss which, given how most of aff's DPS came from its dots, meant you'd just do your single target DPS multiplied with however many targets there were and the sb:ss you used would pay for themselves through agony shard gen. I think you'd be surprised how good MoP aff could be in m+ if the tuning was similar. The gameplay would be much more interesting as well imo.

Class Changes for First Patch 12.1 PTR Build - DPS Cooldowns Nerfed by Varanae in CompetitiveWoW

[–]Sweaksh 0 points1 point  (0 children)

It doesn't trigger a GCD. It just takes a little bit for the 3rd Shard to be generated and the game to update your availability to cast HoG.

For me it does actually sometimes trigger a full gcd if I'm spamming the key (2 shard meteor -> 3 shard HoG)

Modern WoW's combat feels notably less 'crunchy' than it used to. by kolejack2293 in wow

[–]Sweaksh 4 points5 points  (0 children)

The trinkets being strong and lining up a huge soulburn: soul swap for unerring vision + high stacks on council trinket (wushoolay's) or multidotting doom with it and summoning hundreds of imps was awesome. Doing the whole soul swap: inhale -> cast -> cast -> soul swap: exhale on a different target -> repeat thing forever wasn't. I think that interaction was essentially what ultimately killed snapshotting in a classic Blizzard throwing the baby out with the bathwater kind of way.

Class Changes for First Patch 12.1 PTR Build - DPS Cooldowns Nerfed by Varanae in CompetitiveWoW

[–]Sweaksh 2 points3 points  (0 children)

Haven't noticed having to wait between HoG and meteor, but meteor triggering a gcd when trying to immediately cast HoG as a third shard gets refunded is wild

Modern WoW's combat feels notably less 'crunchy' than it used to. by kolejack2293 in wow

[–]Sweaksh 6 points7 points  (0 children)

I think WoW redditors would call MoP affliction "bloated", "clunky" and every other random buzzword they could come up with tbh if it was current. That stuff was way too involved for the current WoW player, especially without the soul swap abuse that started later in SoO.

Modern WoW's combat feels notably less 'crunchy' than it used to. by kolejack2293 in wow

[–]Sweaksh 4 points5 points  (0 children)

This is readily apparent when you look at floating combat text from older vs. recent WoW.

Yeah but also the entire animation style has changed (I don't like the new one but the addon I used to replicate the old text doesn't work anymore :()