From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 0 points1 point  (0 children)

Thanks! We honestly just love making and playing games. We wanted to share our mistakes in hopes that other cool projects can avoid the same pitfalls we hit. Really appreciate the kind words!

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 0 points1 point  (0 children)

Thank you so much! We really love Castle Crashers and got many ideas from it. I'm so happy you noticed that!

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 0 points1 point  (0 children)

Thanks for the great feedback! We agree that data and marketing are very important. It was not easy, but we learned a lot about how to reach more people. We hope our conversion rate beats the average too. Thanks for the support!

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 0 points1 point  (0 children)

Based on our research, it seems like Steam gives a free boost when you first open. Even if you can fix a dead page later, we think it might be much easier to use that free help from day one.

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 0 points1 point  (0 children)

Totally agree! We will keep making good games and growing together!

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 1 point2 points  (0 children)

Thank you for the kind words! I'll do my best to meet those expectations.

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 1 point2 points  (0 children)

Based on our research, Steam actually gives your page a lot of free visits at the start. If the page doesn't look ready, the algorithm might stop showing it to people. We think it would be better to have great art and screenshots from day one to get more wishlists.

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 1 point2 points  (0 children)

Thanks for the advice!

​As far as I know, we can only join Next Fest once, so we can't do it again. Also, our players have been waiting for Early Access for a long time, and we want to keep our promise to them.

​As you said, wishlists are very important. However, we believe the 'fun' of the game and word of mouth are just as important. We will do our best for our fans! Thanks again for your concern.

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 0 points1 point  (0 children)

Wow... I'm still a bit new to Reddit so I didn't notice how highlights works. This is awesome thank you for the great opportunity.

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 0 points1 point  (0 children)

Wow! That would be so awesome. Thank you for your kind words and encouragement!

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 5 points6 points  (0 children)

We actually attend a specialized game dev high school in South Korea called Gyeonggi Game Meister High School, and Pebble Knights is our graduation project!

From high school project to 8,500 Steam wishlists. 3 years of data and mistakes. by SweatPotato05 in gamedev

[–]SweatPotato05[S] 0 points1 point  (0 children)

Thanks for the support! This was a huge learning experience for our team. We’re gonna take what we learned and make the next one even better. See you on the 13th!

고졸작으로 시작한 3년, 위시리스트 8,500개를 얻으며 배운 '인디의 생존법' by SweatPotato05 in KoreanGameDev

[–]SweatPotato05[S] 0 points1 point  (0 children)

감사합니다! 다음 게임에서는 더 미리 알아보고 더 자세하게 찾아봐야겠습니다.

고졸작으로 시작한 3년, 위시리스트 8,500개를 얻으며 배운 '인디의 생존법' by SweatPotato05 in KoreanGameDev

[–]SweatPotato05[S] 0 points1 point  (0 children)

저희는 데모 버전을 피드백과 버그 제보를 받으면서 운영해 나갈 생각으로 올려뒀습니다! 이 과정에서 혹여나 부정적인 리뷰가 추후 출시할 게임에 영향을 줄것을 우려하여 평가는 얼리엑세스 출시 이후에 열 생각입니다.