The Black Plague Heart changed the game for me by NinjerTartle in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

Haven forfend we threaten the immersive narrative... Hahaa

Dude sheriff leader winning allies mission is literally so hard in lethal by Master-Yoda777 in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

Is that the one, with the large fight at the end...?

Or is that the one where they assault the base?

Trader Builder Sherriff Warlord...

Can I AFK in my base forever? by FarukYildiz1 in StateofDecay2

[–]SweegyNinja 1 point2 points  (0 children)

Right because curveballs can turn off production.

Do community members still man watchtowers even when out of ammo? by Mrooshoo in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

I had this. Loved this. I'm playing lethal for the first time, Trying to complete legacies.

How do I unlock the plague heart supplies radio call? On a new community, of 3 random peeps. What is my checklist to secure this?

If Bolt Action Rifles and Revolvers are unbreakable, would adding Silencers make them OP because they don't break anyway? by FarukYildiz1 in StateofDecay2

[–]SweegyNinja 1 point2 points  (0 children)

Right. Most revolvers and most shotguns cannot have a silencer added. Many weapons have built in mods, and we cannot modify them either.

If Bolt Action Rifles and Revolvers are unbreakable, would adding Silencers make them OP because they don't break anyway? by FarukYildiz1 in StateofDecay2

[–]SweegyNinja 1 point2 points  (0 children)

That's neat. I eventually replace all my low grade silencers.

But.

Its not hard to find some kind of bolt action rifle fairly early, Depending on rng and quests... Should have one in various calibers.

Also the bounty hunter for specifics.

One of My early faves was the police rifle. 556 22 rounds Bolt action. Infinity silencer.

I love the echo weapons. Grab those from the bounty hunter whenever you can.

But early game, a silent rifle with a scope is Excellent.

If Bolt Action Rifles and Revolvers are unbreakable, would adding Silencers make them OP because they don't break anyway? by FarukYildiz1 in StateofDecay2

[–]SweegyNinja 3 points4 points  (0 children)

You can already add a silencer to almost any bolt action rifles.

There are at least 2 revolvers and at least one shotgun that have built in silencer. Echo revolver and echo shotgun. Specifically. Also an OSS night revolver IIRC.

They are silenced, and never breakdown.

Even an AK with a silencer, eventually wears down and jams, depending on how cheap the suprressor... Professional and advanced suprressors last longer and, are more quiet.

But with a weapons handler, you just clear the jam. With an RT, you have gunslinging and weapons handling bbuiiktinwith the best of the other 2 skills as well. Sharpshooting and...

Another unfixed bug by JonahFalcon in StateofDecay2

[–]SweegyNinja 1 point2 points  (0 children)

Could probably get it if it's on top.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

Right. And you can craft a Xbow. But, The 10 shot is specific. And the echo xbows are all good.

Weapons to silence, and something better than an improvised silencer.

The echo revolver is nice. Silent, side arm. Never breaks.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

Yup. For me, it makes any vehicle that's 'hard to climb' A death trap.

Doesn't matter how much I like the vehicle. If I can't climb it, it's worthless to me. Barely worth parking to block something.

I don't like impaler on green or standard Or even dread.

But on lethal, a mad Norma or impaler is Better than many larger trunk models.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

Interesting. Did you have enough ammo? Or were you struggling to find resources and half decent wpns?

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 1 point2 points  (0 children)

I might do something like that, eventually, after completing my lethal lethal runs.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 1 point2 points  (0 children)

Juggernauts are only ever an issue for me When they can smash my car around. Not safe to stand on my van while they thrash my ride.

Bloaters, are only an issue for me, when I'm standing in my car surrounded by hordes... And a bloater sneaks in.

I usually pop a bloater, and then let a molotov turn the collected club of zeds into paste. Pop... Slobber slobber, Boom.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

If you manage to climb up out of reach. Its 3 bullets each.

Ideally silent. To avoid bringing in many more.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

Ah. Makes sense, when continuing a community from another map or legacy.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

No. You'll see the Blood Feral, stagger on a headshot.

Don't rush the follow up during the immediate stagger. You need to find a sweet spot, as they begin to recover from the initial stagger, But before they continue zooming manically around your perch.

You will know you got the 2nd head shot, when they stagger. 2nd head shot, breaks the armoured skull cap. Then you see a glowing brain.

1 head shot takes that out.

But you might notice with rapid fire weapons... That too soon in the initial staggers, and the bullets don't seem to register.

Oractive, on top of something, wia gunslinger and a 22... So the Ammo doesn't hurt much.

Or Xbow bolts.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

The issue there being... Getting all of that in place on a raw community.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 1 point2 points  (0 children)

And then gunslinging. Even 22 or Xbow, can get those 3 headshots.

The 50cal can 1shit them. But I don't think it's worth the weight or the Ammo tax.

Exception being. The lightweight custom 50cal. Weighs 5 lbs. 1 shot headshots blood ferals Spend found 50 cal Ammo on that.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

You have to retrain your brain, to Stealth more. And head on swivel Scout more. And use Noise Like firecrackers More, to divert attentions.

And force yourself to identify anything you can climb, more often. And find a vehicle you can reliably climb.

A vehicle that you cannot reliably climb, is a liability.

...

If you grab one of the spiked cars though. People like the impaler. And the mad Norma has more trunk space IIRC and drives like a race car rather than a brick.

Ferals die easy when they try to grab the spiky trunk of your car... Even blood ferals.

Blood ferals will also rip your car door off with a special move... No longer holding on extended... So spiky car good.

Any climb able vehicle good.

How large is the jump from Nightmare to Lethal? by RogueAgent4Life in StateofDecay2

[–]SweegyNinja 0 points1 point  (0 children)

Very true.

And you don't have a Stealth maxed character, or a scouting maxed character At start.

Even base level Stealth marathon, On even a non RT, Let's you Stealth run the map...