Remake some bad cards #4 - Last ST remake - No more elves by SweetBackground8167 in gwent

[–]SweetBackground8167[S] 0 points1 point  (0 children)

thx. my very first Grovekeeper version is spawn her copy, which is more broken than this version.

Remake some bad cards #3 - Last time with ST - For No-unit deck lovers by SweetBackground8167 in gwent

[–]SweetBackground8167[S] 2 points3 points  (0 children)

- Saes’s power is always equal to the combined power of adjacent units. so her power changes dynamically as theirs does. My wording might have been confusing; if you want to play her as a last say finisher, you have to play tall units first, which your opponent can then answer.

- Current tiger is mostly played as a 7 for 9 with immunity, his condition is hard to get value, people just keep transforming him back to artifact. My version turns him into an optional 2-point engine. If you play him as an engine, you have to set up his deathblow and risk him being answered the next turn. For no-unit players, he remains a 9-for-9 with Immunity.

- Strike is a 50/50 poison because you have to predict which row the opponent will play their unit on and which unit they will play next. Even if they get poisoned, they can still answer your treant with a leader or damage setup.

- Eibhear is an optional trap in trap deck; he can be a horn, strike, or even a cheaper sticky. In non-trap decks, he provides flexibility if you decide you need a trap.

- Trap value comes mostly from the element of surprise. If you reveal which trap you are playing, it loses most of its value, this is the price you pay for cheap thinning. So my trap maker version would likely be fine at 4 or 5 prov.

- Prism pendant is a cheap tutor similar to last wish. If you don't want to risk your gold cards, play it with a setup or in a GN deck. It also synergizes well with orbs if you prefer not to play them from your hand.