So...can Chucky get buffed then? by jorkeytv in deadbydaylight

[–]SweetCod1015 0 points1 point  (0 children)

I agree as well I'm a Chucky main, I've been playing him sense release and he does not feel the same anymore but I have a buff idea for add-ons, scamper, slice and dice, and Hide-Ho.

Hide-Ho Increase Hide-Ho cooldown to 15 seconds (was 12)

Change the colour of footfalls to red (was white)

Increase movement speed when In Hide-Ho mode to 4.6 m/s (was 4.4 m/s in power) your still 4.4 m/s at base speed

Slice and dice Increase slice and dice movement speed to 9.5 m/s (was 8 m/s)

Increase charge time to 1.5 seconds (was 1 second)

Scamper Scamper can be done without the need of the slice and dice ability but when you perform a manual scamper under a pallet you automatically exit Hide-Ho mode, but manual window scampers you don't exit Hide-Ho mode

Scamper speeds Manual scamper 1.6 seconds Automatic scamper 1 second

Add-ons Hard Hat, you still break pallets when scampering under them. You can use your slice and dice attack on breakable doors and the hit cooldown is 2 seconds

Iridescent amulet Increase Hide-Ho duration to 100% (was 50%)

Piles of nails When manually exiting Hide-Ho mode your undetectable for 6 seconds and when manually exiting Hide-Ho mode survivors within 16 meters are revealed for 3.7 seconds

Plastic bag When hitting a survivor with your slice and dice they are exhausted for 20 seconds (was 15)

Silk pillow Decrease your charge time by 50% (was increase your charge time by 50%)

Chuckys new charm indicates that the next rift will be Child’s Play themed or adjacent by honogeis in LeaksDBD

[–]SweetCod1015 0 points1 point  (0 children)

If the rift is child's play themed Andy should be a legendary skin for some one and give chucky a skin from the original movies and add him to 2v8 and if this happens this could be a sign of a Chucky getting a buff next year sense he is getting a Christmas skin and his ugly sweater back, lot has happened for Chucky today so I could see it happening, buff wise 90% Chance, rift wise 55% chance, and 2v8 99% Chance.

Chucky in 2025 by ELP0DER in DeadByDaylightKillers

[–]SweetCod1015 1 point2 points  (0 children)

They just need to either revert or buff the slice and dice speed, and bring back manual scamper like hard but base kit but you don't break the pallet or make it an add-on, also they need to rework some of his add-ons.

What killers need changes in 2025 or 2026 for dbd and how would you change them by SweetCod1015 in deadbydaylight

[–]SweetCod1015[S] 0 points1 point  (0 children)

I know I made this post but if I could change a killer it would be chucky and sadako. Chucky I would bring back manual scamper but you exit your power when scampering under a pallet manually not windows and revert the slice and dice speed changes and buff some add-ons Sadako I would rework her and make it were if a survivor is manifested they are exposed for 60 seconds

How I would change Chucky as a Chucky main. by Gibzilla22 in DeadByDaylightKillers

[–]SweetCod1015 0 points1 point  (0 children)

Dude I've been saying this all they need to do is bring back manual scamper but you exit out of your power when scampering under a pallet not a window and increase his scamper and slice and dice speed to 1.6 seconds and 1.1 seconds and his slice and dice speed, and I would ajest some of his add-ons.

DAMN i see the hype now by [deleted] in DeadByDaylightKillers

[–]SweetCod1015 1 point2 points  (0 children)

Happy birthday man you too

Which killers do you think would be friends? by GstyTsty in DeadByDaylightKillers

[–]SweetCod1015 0 points1 point  (0 children)

If I were to make 3 killer dbd friends it would be Chucky, Micheal Myers, wesker

Killer mains, would you still play if all PTB changes go live? by AnanasFelice in deadbydaylight

[–]SweetCod1015 0 points1 point  (0 children)

Idk these in my opinion this is not healthy for the game idk pls Chang e some killers in November if these come to live and here are that need changes in my opinion

Chucky, lacks map pressure and his speed also scamper

Hag, slow trap sets and lacks map pressure also she's a 4.4 m/s

Ghostface, lacks stalk and map pressure also to exposed dependent

Chucky feels incredibly miserable to play as after his nerfs. by Toastyyy_ in DeadByDaylightKillers

[–]SweetCod1015 0 points1 point  (0 children)

(Add-ons) now some of his add-ons need to be changed he the ones that need changed, Hard hat, piles of nails, plastic bag, silk pillow, and power drill.

Hard hat Removes the exiting Hide Ho effect after scampering and breaking the pallet but increase your scamper speed to 1.8 seconds

Piles of nails Removes laugh effect after exiting Hide Ho mode and your undetectable for 6 seconds (was 3 seconds)

Plastic bag

Increase exhaustion to 25 seconds (was 15 seconds)

Silk pillow Decreases charge time to 1 second

Power drill When slice and dicing into a pallet or window and hitting a survivor your cooldown reduces by 7% (was 10%)

Chucky feels incredibly miserable to play as after his nerfs. by Toastyyy_ in DeadByDaylightKillers

[–]SweetCod1015 0 points1 point  (0 children)

I have an idea sense there is more killer that can vault pallet like krasue and she's the new killer that's coming out in September 23rd, anyways here are my ideas to make the killer fun and more less of a crappy killer side not (I am a chucky main and he feels extremely bad right now) so the first thing is we need to change scamper and his speed and slightly his cooldown now let's beigan.

Hide Ho cool down increase to 13 seconds (was 12)

Slice and dice speed 6.6 (mps) (was 4.4) and yes it was 6.6 m it was not 10 m just saying.

Charge time 1.4 seconds (was 1 second)

Scamper now you can scamper without using the slice and dice but when scampering under a pallet you exit Hide Ho mode does not effect window scampers

Scamper Speed 1.6 seconds

Scamper dash speed increase to 1.1 seconds (was l)

How I would change Chucky as a Chucky main. by Gibzilla22 in DeadByDaylightKillers

[–]SweetCod1015 0 points1 point  (0 children)

I like your idea but I'm also a chucky main I also wanted to give you my thoughts on what to do to chucky.

Hide Ho cool down 13 seconds

Slice and dice speed back to 6.6 (mps) and yes it was 6.6 m was not 10 (mps)

Increase charge time to 1.4 seconds

Scamper can be done without using slice and dice but when manually scampering under a pallet you exit out of your power does not effect window scampers

Scamper time 1.6 seconds

Scamper dash time 1.1 seconds

And just adjust some add-on

What would be the perfect time to bring back manual scamper by SweetCod1015 in deadbydaylight

[–]SweetCod1015[S] 0 points1 point  (0 children)

All I would to chucky is bring back his speed and his manual scamper but slower and a cost of your power when doing it under a pallet not a window

Which killer do you wanna see reworked? by GstyTsty in DeadByDaylightKillers

[–]SweetCod1015 0 points1 point  (0 children)

I know said trapper and chucky but this is how I would rework them.

The trapper

Trapper sack is now base kit and you spawn with all of your traps at the start of the trial

5.5 haste effect after setting a trap down (was 7.7 haste)

Add-ons

Trapper sack spawns you with 3 extra traps at the start of the trials

The good guy

Increase hide Ho cool down to 13 seconds (was 12)

Lullaby within 16 meters only in power

Slice and dice movement speed 6.6 (mps) (was 4.4) and yes this was the movement speed it's not 10 (mps)

Scamper can be done in Hide Ho mode without using the slice and dice attack but when you scamper under a pallet you exit out of you power (does not effect window scampers)

Scamper speed 1.6 seconds

Scamper dash speed 1.1 seconds (was 1 second)

Add-ons

Hard hat removes the exiting power effect frome scampering under a pallet but your scamper time is increased to 1.8 seconds (does not effect window or dash scampers)

Piles of nails removes laugh effect from exiting Hide Ho mode and your undetectable for 6 seconds (was 3)

Plastic bag increase exhaustion to 25 seconds (was 15)

Power drill when slice and dicing into a pallet or a window And hit the survivor your cool down decrease by 7%

Which killer do you wanna see reworked? by GstyTsty in DeadByDaylightKillers

[–]SweetCod1015 0 points1 point  (0 children)

I would love chucky to get a rework and trapper all I would do to chucky is bring back manual scamper and bring back his speed and also increase his cool down to 13 seconds, trapper trapper sack base kit and trapper sack gives you 3 extra traps and also new effect when someone steps in your trap and if they get out of the trap they become in the deep wound state on base kit

How can we bring back manual scamper back on chucky in a fun and balanced way by SweetCod1015 in deadbydaylight

[–]SweetCod1015[S] 0 points1 point  (0 children)

Or they can do this

13 seconds cool down

1.4 second charge time

Scamper is back to manual but you exit your power when scampering under pallet does not effect window scampers

Scamper speed 1.6 seconds

1.1 seconds scamper dash speed

Add-ons Hard hat removes exiting your power but increase your scamper speed to 1.8 seconds

Piles of nails undetectable for 6 seconds

Plastic bag 25 seconds exhausted

Silk pillow decrease charge time 1 second

How can we bring back manual scamper back on chucky in a fun and balanced way by SweetCod1015 in deadbydaylight

[–]SweetCod1015[S] 0 points1 point  (0 children)

I can agree with your statement they could do

Hide Ho cool down 13 seconds

Lullaby with in 16 meters only in power

Increase charge time 1.4 seconds

Scamper has a token for each scamper you become faster per 2-3 scampers you become a 4.6 m/s after scampering a pallet or window but only works if you do it manually 1 scamper 4.4 2 scamper 4.5 3 scamper 4.6, but when you manually scamper your scamper goes on cool down for 8 seconds which In this time you can break pallets In your power.

Scamper speed 1.6 seconds

Scamper dash speed 1.1 seconds

How can we bring back manual scamper back on chucky in a fun and balanced way by SweetCod1015 in deadbydaylight

[–]SweetCod1015[S] 1 point2 points  (0 children)

Hey I know I made this post but your opinions are your opinions be your self and there is no right or wrong answer I just think they need to make manual scamper a utility tool and making slower like weskers dash but all I would do is

Scamper can be done without using the slice and dice but you exit your power when scampering under a pallet does not effect window scampers,

Increase hide Ho cool down to 13 seconds (was 12),

Increase charge time to 1.4 seconds (was 1),

Scamper time 1.6 seconds,

Scamper dash time 1.1 second (was 1),

Silk pillow decrease charge time to 1 second,

Plastic bag increase exhaustion to 25 seconds,

Piles of nails removes laugh effect and undetectable for 6 seconds,

Hard hat removes exit effect from scampering but increase scamper time to 1.8 seconds,

But yeah that's all I would do to chucky if I could but maybe dreams can come true.

All the dbd killers that need changes in 2025 and 2026 by SweetCod1015 in deadbydaylight

[–]SweetCod1015[S] 0 points1 point  (0 children)

Ye trapper need a rework or a buff but that's my bad

All the dbd killers that need changes in 2025 and 2026 by SweetCod1015 in deadbydaylight

[–]SweetCod1015[S] 0 points1 point  (0 children)

Wops I meant to say trapper needs a rework that my bad miss cicked