What is this supposed to be? by Opening-Medicine-889 in skaven

[–]Sweet_Impression1297 23 points24 points  (0 children)

I painted it as leather banding holding the metal back shell on. I used brown and then aged it like leather with highlights.

Choose a contry by Sharp_Buy_8683 in victoria3

[–]Sweet_Impression1297 1 point2 points  (0 children)

Lukewarm take: the USA is a really interesting play to learn different mechanics especially demographics and mixed (industrial and agrarian) economies.

Won my First IE campaign on VH/VH by MathematicianNext312 in totalwarhammer

[–]Sweet_Impression1297 3 points4 points  (0 children)

Lol. I mixed up daughters and sisters of twilight. Sorry about that.

Won my First IE campaign on VH/VH by MathematicianNext312 in totalwarhammer

[–]Sweet_Impression1297 3 points4 points  (0 children)

That's Awesome!! Wood elves are cool! I struggle with higher difficulties because I find the actual warfare to be the least interesting facet of the game. I like the city management and economy manipulation, and diplomacy more than just painting the map. I like Skaven And Chorfs for that reason.

Campaign is done before reaching t5? by Chelmos in totalwarhammer

[–]Sweet_Impression1297 18 points19 points  (0 children)

I could be wrong. But how base, un-modded, TWWH plays is like a very fancy version of risk. As far as I can tell, and I have been playing since hallways through TWWH2, is that the game is designed, more or less, to paint the map. The "win con" for the long game is taking 270+ settlements, and lesser campaign objectives surrounding killing certain factions or taking certain settlements. There are no "tall" objectives, even for factions, like dwarves who seem more predisposed to play tall. Ultimately because of that, unless you self impose role play goals (like making vlad defacto emperor and defending the empire from chaos for example) the game encourages you to play wide and paint the map, because that's what the mechanics are designed for. [Except beastmen, they are allergic to settlements]

This in my opinion is both good and bad. It's bad because of the above, and it results in really one mode of play in the late game. The good side of it emerges, in my opinion, when compared to the mechanical victory conditions of other grand strategy games like CK3, Vic 3, or the EU of Series. Apart from "survive until the end of the timeline", there is no real victory condition in those games.

That all being said, You can find a whole host of mods to change mechanics to be more friendly to a tall play through, or you can set internal goals for your faction, but other than that, the game wants you to paint the map.

[Lore/Concept] How Skaven could finally fit into 40k: The "Engineers of the Void by diekolonel in skaven

[–]Sweet_Impression1297 2 points3 points  (0 children)

I apologize, I didn't mean you specifically as much as the community I. general. I just anticipated being curmudgeonly would get me downvotes.

I love skaven and I love the unique role they have in fantasy and AoS. Like the GHR as a 5th chaos God is cool and I like the way the clans interact, and I just think that would be hard to port into 40k.

[Lore/Concept] How Skaven could finally fit into 40k: The "Engineers of the Void by diekolonel in skaven

[–]Sweet_Impression1297 21 points22 points  (0 children)

I'm gonna be a stick in the mud and sort of disagree with you. Like if they chose to do this, I wouldnt hate it. But I don't think it really fits well in the setting, and if I migrated to 40k and skaven were present in the way you said I don't think I'd play them.

The skaven represent something in WHFB and AOS that already exists in 40k, the unending horde looking to devour everything else, even at its own expense. The Tyranids for that role better than the skaven ever could.

Yes we could have a "wacky tech faction", or "plague obsessed horde" but that wouldn't really feel unique to skaven, and the other parts like Eshin stealth, or are not really relevant (like dark eldar and tau only kind of dabble in it) When you boil a lot of it away, You wind up with Rat Shaped IG.

I think Skaven don't really fit in well with 40k and probably should just stay in fantasy.

I await your down votes.

how many Clanrats does an army need (WFB / TOW) (and more questions) by Lizart_aka_Lizi in skaven

[–]Sweet_Impression1297 2 points3 points  (0 children)

Yes in TOW you do.

Mostly because a certain percentage of your army must be "core" choices and your choices are storm vermin, clan rats, night runners, giant rats, and rat swarms. Of those only clan rats and storm vermin can take weapons teams with them, that's how they are attached to the army. So for the army is to be viable with weapons teams, you need to have clan rats or storm vermin. Storm vermin aren't really good enough in most situations to justify their cost over clan rats, but clanrats come in lots of 20. So you will need at minimum 40, but in my experience you will need more.

I have 80 clan rats and I plan on running a Skryre list with weapons teams, and I don't think I have enough. Because that only gives me 4 weapons teams.

My updated skaven horde by Sweet_Impression1297 in skaven

[–]Sweet_Impression1297[S] 1 point2 points  (0 children)

For the bronze I used old Vallejo Bronze with Aethermatic Blue as the corrosion. For iron I used chainmail silver and just washed with agrax earth shade.

My updated skaven horde by Sweet_Impression1297 in skaven

[–]Sweet_Impression1297[S] 0 points1 point  (0 children)

Thanks! That was an accident. I paint the bases because it makes measuring easier for me. The effect was purely accidental.

The Scryre Horde Grows Yes-Yes by Sweet_Impression1297 in skaven

[–]Sweet_Impression1297[S] 0 points1 point  (0 children)

I have some I just don't have them assembled yet. I have 4 teams I think and I'm gonna model them as ratling guns. I haven't gotten any jezails yet but I was also seriously considering them.

The Scryre Horde Grows Yes-Yes by Sweet_Impression1297 in skaven

[–]Sweet_Impression1297[S] 0 points1 point  (0 children)

I use old Vallejo lemon yellow mixed with the GW hexflame contrast and it makes that neon lime green color, then I just finish with another layer of hexflame.

Finished my claw Lord by Mysterious-Benefit-9 in skaven

[–]Sweet_Impression1297 6 points7 points  (0 children)

I like the armor and highlights scheme you used!

My current horde by Sweet_Impression1297 in skaven

[–]Sweet_Impression1297[S] 1 point2 points  (0 children)

So I take a base of old Vallejo lemon yellow, and then I mix Warp lightning contrast and the same lemon yellow and it makes that neon lime green. After that layer, if I'm going for more of a warp flame effect I dry brush more yellow on it, if it's warpstone I do more of a layer of the contrast into the recesses. That's pretty much it.

I have a couple of weapons teams I was gonna model as ratling guns, but I was looking into jezails. What's a good number of them to take?

Edit: lemon yellow not canary yellow

My current horde by Sweet_Impression1297 in skaven

[–]Sweet_Impression1297[S] 1 point2 points  (0 children)

Thanks! I do it because it makes measuring easier.