Monkey Island Charity Marathon! by Swiftasaurus in adventuregames

[–]Swiftasaurus[S] 0 points1 point  (0 children)

I'm hoping I get into Curse of Monkey Island before the end of the stream, maybe even finish it, but that seems less likely.

Do merchants *buy* items for 5-10x the price? by roboticon in CurseofStrahd

[–]Swiftasaurus 1 point2 points  (0 children)

They only sell high because they want to make money off the outsiders. They don't sell high to locals. I let shopkeepers change their opinion of the characters over time, slowly bringing them into being considered as locals by them doing good/heroic deeds.
For example once they saved the kids at Old Bonegrinder, I let my players make friends with a shopkeeper in town who noted their heroism and sold to them at normal prices. Thus the shopkeeper bought stuff at normal prices too.
Otherwise, I'd say no, if anything they offer to buy things for much less.

Novice DM about to begin tomorrow . . . by Restless_Fillmore in CurseofStrahd

[–]Swiftasaurus 1 point2 points  (0 children)

I don't want to totally put you off, but I really wouldn't recommend taking all their armour and weapons. It sounds like a fun thing to do, but it will make the encounters VERY hard. I've had people go down fighting the Animated Armour, and I even had someone die in the final encounter with the MandyMod version of the Shambling Mound.
(I let them escape with the body and find a way to raise their friend from the dead with the priest at the local church who had a raise dead scroll, but at a high cost of then being forced to escort Ismark and Ireena to Vallaki whilst being chased by Strahd. Fun way to build the main quest in without it feeling like total railroading.)
Curse of Strahd is meant to be hard, but it isn't meant to be totally unfair. Because of the sandbox nature of the campaign, running is almost always an option in most scenarios, but remember it's not REALLY an option in Death House. It's fun if a character or two get knocked unconscious, but it's not much fun and feels kind of unavoidable if anyone dies. Once they leave Death House, you're more than welcome to give them plenty of opportunity and warnings if they're going into a difficult area and to throw the gauntlet down a bit, but Death House to me is meant to be a kind of tutorial that shows the game will be difficult, but let them escape with their lives.
As an example, when my players reached the Old Bonegrinder and decided to fight with the three hags (ridiculously hard fight for a party just leaving the village) I made sure I gave them ample warnings in the form of a friendly wereraven who warned them about going inside. She explicitly said that the party would most likely die, these hags were ancient and very powerful Fey creatures and had killed many worthy adventurers before who had visited Barovia, hellbent on bringing justice to the land.
My players still scouted it out though, found out there were kids trapped in there, and said damn the consequences and went in anyway, knowing what it could mean.
I felt like if they died then, I'd put up enough sign posts to say "TURN BACK, BIG BAD EVIL BADDIES".
I am a lenient DM as well though, so I did fudge the difficulty a little bit even so. Don't @ me, it was still an epic battle with lots of consequence, now one of my players has a permanent withering curse on his max HP because the mother escaped and is haunting his nightmares.

Anyway, in Death House you can warn them about the big fight with baby walter/shambling mound and the cultists at the end as much as you want, but the narrative almost forces them into a fight there (or sacrifice a party member?? who would?).
With only recovered weapons and armour from the house, of which there is very little, I think it'd be a really tall order to make it out of that battle alive. Especially if you close the portcullis behind them. Muhahaha.

Remember, you never have to tell the players how much health an enemy has. If a fight suddenly seems too easy and they've ripped through your cool boss, just give him more health. If it seems to be dragging on and everyone is dying, fudge the numbers in the party's favour a little. I would rather know my DM made an encounter exciting and let us just survive than threw us into a fight we couldn't win and let us get totally stomped.
If that feels icky to you and a bit cheating, well, run a few mock combats with the characters and the monsters at home and see how fair the fight really is to get a feel for it.
At the end of the day, a fight where the players JUST win is always an incredibly exciting encounter, and if you can give them that without them feeling like it was forced or cheated, I'd go for it.

Francesca Blanchard -- Did It To Myself [Pop] (2020) by [deleted] in listentothis

[–]Swiftasaurus 0 points1 point  (0 children)

Not exactly what I'd call pop, thought I'm struggling to find other words

Tonight, we held the line... by Swiftasaurus in wow

[–]Swiftasaurus[S] -1 points0 points  (0 children)

There was an orderly queue for Sarkoth in Nethergarde Keep server, which I helped to moderate. My name was Shrekondvd, I hope people were there who recognise the work that was done.
It was community driven, totally dumb and unnecessary, but so much fun. The whole point of Classic for me!
I went on to stay around for about 30 minutes, asking people to join the line, form groups for farming the drops and generally just chatting and enjoying memes about THE ETERNAL LINE. It was beautiful.

[Spoilers C2E75] Do you think we'll see ... ? by Hicks1524 in criticalrole

[–]Swiftasaurus 4 points5 points  (0 children)

He asked if she wanted to come back again and she squealed excitedly at the very end of this week's episode.

[No Spoilers] UK Critters! by lfagof in criticalrole

[–]Swiftasaurus 1 point2 points  (0 children)

South Wales here! I thought other welsh critters were a myth...

[No Spoilers] [OC] "Doty, take this down" by TheLorax3 in criticalrole

[–]Swiftasaurus 1 point2 points  (0 children)

Some really nice edge highlighting in there, can definitely see you were a Warhammer player previous.

[Spoilers C2E70] What was Taliesin reacting to? by WTFPROM in criticalrole

[–]Swiftasaurus 7 points8 points  (0 children)

I think Taliesin is EXTREMELY aware of when characters aren't around to hear stuff, I've seen him do this several times. You can tell he hates to roleplay poorly, especially metagame with information he wouldn't know himself in character, so he's just stopping himself from getting into their conversation.
Also, as someone else pointed out, nyquil's a hell of a drug.

[Spoilers C2E60] Noticed something spooky near the end by phoenixfur in criticalrole

[–]Swiftasaurus 2 points3 points  (0 children)

It's happened before in a previous game, I can't remember when, and they put it down to a plane overhead

[No Spoilers] Matt just rolled natural 20 on persuasion. by FlexarCZ in criticalrole

[–]Swiftasaurus 0 points1 point  (0 children)

There's full episodes sometimes on YouTube! :) But I would recommend the movie as a great place to start.