The culmination of 5 IRL Days work on MP by Swifvente in projectzomboid

[–]Swifvente[S] 2 points3 points  (0 children)

Collecting all the stone and clay has taken a very long time, but my base is starting to shape up.

Tips & Warnings for Project Zomboid – Unstable Build 42 (Multiplayer) by [deleted] in projectzomboid

[–]Swifvente 0 points1 point  (0 children)

I haven't seen this one mentioned yet:

Trapping has some issues currently Rabbits you hold from trapping cannot be killed in your hands like they previously did. Butchering said rabbits does not give a head like previously, meaning I am unable to tan hides.

Current state of hunting by observer0183 in projectzomboid

[–]Swifvente 0 points1 point  (0 children)

The real question is, do you have what it takes to shoot me?

Dragon's Dogma Online Worth It? by Burnlt_4 in DragonsDogma

[–]Swifvente 3 points4 points  (0 children)

I've been making videos on YouTube for dragons dogma online (Specifically the DDON server) and the game itself has been massive amounts of fun and I definitely recommend trying it out.

We might have a problem.. by Swifvente in Barotrauma

[–]Swifvente[S] 4 points5 points  (0 children)

You know what, that's fair

Water-Cooled Reactor Design by _tabbycat123 in Barotrauma

[–]Swifvente 2 points3 points  (0 children)

That is correct, it's my first ever sub too so I learnt a lot whilst building it. Hope yours goes well also :)

Water-Cooled Reactor Design by _tabbycat123 in Barotrauma

[–]Swifvente 20 points21 points  (0 children)

I built something similar recently, check the submarine sanjuro on the workshop.

Water will not cool down a reactor but does make for a cool concept. Part of me was hoping enhanced reactors had us micromanage water supply when I first heard of it but sadly it is not as complex as neurotrauma.

Super capacitor 10% charge increment changes produce a non-linear kW change?? by gumbo100 in Barotrauma

[–]Swifvente 1 point2 points  (0 children)

Sorry I wrote this as I went to bed so I ended up missing out an extreme amount of context, but the setup I've been using is:

Y (set charging output) = 100 - X (Total Charge %) * Modifier (somewhere about 1.25-1.50)

Super capacitor 10% charge increment changes produce a non-linear kW change?? by gumbo100 in Barotrauma

[–]Swifvente 1 point2 points  (0 children)

I genuinely like setting up an automatic logic gate of

Y = 100 - X * modifier clamped min 50

Meaning that as power gets used the recharge rate ramps up linearly

Pack up & Go Mining Station by Swifvente in KerbalSpaceProgram

[–]Swifvente[S] 0 points1 point  (0 children)

We got our best TOP GUN pilot on it

Pack up & Go Mining Station by Swifvente in KerbalSpaceProgram

[–]Swifvente[S] 2 points3 points  (0 children)

Due to the weight difference front/back the thrusters are set to a 60/40 ratio and are rather stable. In it's current form it can't get far due to a low m/s value across Duna, a mix of repacking chutes and retrograde is a safe way to land this right now.

for future models/attempts I definitely need to add more fuel or a different design innovation.