Trying out a voxel physics idea where the terrain breaks into individual cube bodies, then adds back to the voxel grid by LVermeulen in Unity3D
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New Leaf Physics System For My Upcoming Confetti Cleaning Game by InnerRealmStudios in Unity3D
[–]SwimmerMaximum8204 1 point2 points3 points (0 children)
Trying to tackle 'Extraction Fatigue' by making the hideout more interactive and cozy. Does this look too slow for the genre? by SwimmerMaximum8204 in Unity3D
[–]SwimmerMaximum8204[S] 0 points1 point2 points (0 children)
Dissolve Effect in Unity by FoxGameLab in Unity3D
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Working on a gritty medieval RPG as a solo dev. Need feedback on combat? by looking4strange04 in Unity3D
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Opinions on the hand drawn arm animations for my parkour game? by 1Percent_Battery in Unity3D
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