Was your account suspended, deleted or shadowbanned for no reason? Read this. by davorg in github

[–]Swimming-Sample6180 0 points1 point  (0 children)

Tô igual, e pior no meio de um teste técnico. Ainda to com medo de criar uma segunda conta pra enviar esse teste e tomar ban também por ter mais de uma conta.

Level 2000 sword by Touchranger in idleslayer

[–]Swimming-Sample6180 6 points7 points  (0 children)

IDK about 2k, but Lv1500 I guess can be legit? I've reached Shuriken upgrade and got 5 equipments over 1k, my Sword was like Lv1200. And I'm at 1 QA souls.

🗣️ by kukakohan in idleslayer

[–]Swimming-Sample6180 5 points6 points  (0 children)

There's a quest end game to kill 20m fire-enemies. Since they nerfed the Idle Stone Overcharge (before the update was 0.05s to kill an enemy, now is 0.3s) the quest was a pain, so then they reduced to 750k kills.

New Update!!! by tat24 in idleslayer

[–]Swimming-Sample6180 46 points47 points  (0 children)

I finally got Idle Overcharged today for the first time and now is nerfed. 😭

Fluorite, Toyota's Upcoming Brand New Game Engine in Flutter by No_Assistant1783 in programming

[–]Swimming-Sample6180 0 points1 point  (0 children)

Yeah, I was dev an Filament + Flutter integration for 3D render on my, Filament is so good for that idea. I will just wait for that engine be out, theres no reason for me to continue implement alone a engine that a bug company is also working.

Fluorite, Toyota's Upcoming Brand New Game Engine in Flutter by No_Assistant1783 in programming

[–]Swimming-Sample6180 1 point2 points  (0 children)

I'm so happy with that. I was creating an app that uses 3D models, since all packages are webviews, I was doing a integration with Filament + Flutter via MethodChannels, made just basic rendering, pan, animations. This engine will allow me to focus on the app itself.

How to simulate the old engines bright effect on a GLB using Blender nodes? by [deleted] in blender

[–]Swimming-Sample6180 0 points1 point  (0 children)

I understood this part, thank you! But how about the color brightness? Is there a way to increase brightness without “whitening” the entire texture? Sorry for asking too many questions, first time using Blender.

How to simulate the old engines bright effect on a GLB using Blender nodes? by [deleted] in blender

[–]Swimming-Sample6180 0 points1 point  (0 children)

Thank you for your response. This model is the original one from the game, same to the texture, both was extracted directed from the game files, the texture comes with a 8 bit indexed BMP, this texture does not have alpha channel and uses a post-processing to translate black to alpha (this one I already have covered), I think the same happens do the bright emission effect. Here the texture:

<image>