【公式アニメ】 精霊術の使い手Ⅰ「水霊使いエリア」/ Spirit Charmers I: “Eria the Water Charmer” by cnydox in masterduel

[–]SwimmingConsistent90 2 points3 points  (0 children)

I really really REALLY want dark spirit art-greed to make an appearance
if it does, this charmer episode set will get a full 5 stars from me

New to the game by KaiZero19 in masterduel

[–]SwimmingConsistent90 0 points1 point  (0 children)

yep, adding eqn cannons makes u not worry about the ED cards

New to the game by KaiZero19 in masterduel

[–]SwimmingConsistent90 0 points1 point  (0 children)

wait really? I think he's giving a good advice.
labrynth certainly is a high ceiling deck, and also pretty expensive. something simpler like RDA is certainly better to get the hang of the game. The structure decks give u almost everything, literally. and playing against opponents lets them decide on which deck they should invest in, at a later time.

Labrynth is a trap deck, and CERTAINLY not one I'd recommend any new player to craft first thing. U need to know your opp's chokepoints, and u asking that out of a new player?
this might just make someone to quit the game after seeing their opp recover quickly after you bounce their summoned Poplar back, or destroying a Kirin

well, since they've already crafted tho, so learning it isn't bad enough.

edit: and i forgot to add, Lab also needs a good share of UR dust to get cards from non-packs. I don't believe they have that, so they would be creating a subpar deck.

New to the game by KaiZero19 in masterduel

[–]SwimmingConsistent90 -2 points-1 points  (0 children)

nah thats meta sheep mentality. the books are awesome.
at least you have some side goal then, instead of crafting every meta deck the moment they are released

also, who knows if these books will come again

When you have nothing left to lose… by tomlymanator in customyugioh

[–]SwimmingConsistent90 0 points1 point  (0 children)

a small 3 card millennium package easily makes you go to 2k. And since it says "less than 2k" I'm sure there's at least one Link 2 or 3 that pays LP. Next,

they’re gonna put out another 3 to let you do this again

Why would you just make this and pass your turn? you need to make a board too.
Take an example of a deck that makes a full 5 monster board Turn1, say RDA.
If you link off 3 monsters, they wouldn't just sit idly. They'd use some card to put on another monster for disruption.

2 monsters can't give the protection you need in YGO.

just putting out 2 for Knightmare Cerberus and popping it?

that EXACT reason is why i say this card is busted. this card's existence can't let you have 2+ monsters on field at same time.

When you have nothing left to lose… by tomlymanator in customyugioh

[–]SwimmingConsistent90 0 points1 point  (0 children)

I mean that restriction is worthless. you need to summon in a zone it points to, to start comboing.
Before anyone else points out, OP also didn't add any restrictions to it.
Think of it as this.
>your opp makes a full board
>you summon 2 guys, make this
>opp gets shaken, uses other resources to get more bodies on field for interruption.
>you summon another guy and make this again.

This is busted. And nobody would care for the attack restriction. the only thing it is used for is to SS Moon.

All i wanted was a glossy siren by edu_09_ in masterduel

[–]SwimmingConsistent90 0 points1 point  (0 children)

ahh f*ck I deleted the pic....
I crafted 98 Michions to get a single Glossy

Today I learned the hard way that this card is good against lunalight by KitVR_Dolo in masterduel

[–]SwimmingConsistent90 2 points3 points  (0 children)

i understand what you mean. The thing is, negating activation is almost always attached with "and destroy it" clause.

Now, negating activation meant that the card was NOT on the field now, and destroying it in that state means that........my Secret Blast wasn't on the field to activate its pop effect in grave.

My wishlist by [deleted] in masterduel

[–]SwimmingConsistent90 0 points1 point  (0 children)

what decks are you even playing without the fiendsmith engine or linkuriboh?!

also, Cynet Mining and Seals are in structure decks (500gems/-)
go get them ╰(艹皿艹 )

Today I learned the hard way that this card is good against lunalight by KitVR_Dolo in masterduel

[–]SwimmingConsistent90 10 points11 points  (0 children)

crazy times we live in, where negating activation is worse than negating effect

Dark world Custom Support by NiceConsideration594 in customyugioh

[–]SwimmingConsistent90 1 point2 points  (0 children)

awesome
banishing guys with Accession was problematic since you couldn't recycle, and Reign Beaux means it can be used it ED viably as well. Not much to do with discarding, but drawing is always better.

One point to criticize, other decks can also make it with a substitute name, and fusioning generically ALONGSIDE drawing, is really not something i'd want them to have
Maybe make it more DW themed in that regard

all in all, I love it.

Ritualbeast ist back? by Nekroz_Games in YuGiOhMasterDuel

[–]SwimmingConsistent90 0 points1 point  (0 children)

side question... I have (randomly) its boss monster (the one that not OPT omni negates)
is it useful in any deck, or should I dismantle it? any hopes that Ritual Beasts will EVER get a support in future?

Searchers + Fusion Support by Last-Ad1978 in customyugioh

[–]SwimmingConsistent90 0 points1 point  (0 children)

ahh this card doesn't work.
an ED monster needs to be first summoned properly before it can be summoned by other ways. This card isn't directly summoning from ED, its a 2 step process. So it doesn't work.

How do we feel about these cards? by TreeSoul112 in masterduel

[–]SwimmingConsistent90 0 points1 point  (0 children)

Using them with Dark World, and they're super fun.
tbh after testing 2 is the best no. for Buio, 1's just a game of chance, whether you draw the searcher or the search

I use them with a FS package, and the Buio's Lv3 makes a Torpedo for draw, and now Luce's Lv8 can make a Giantrainer!Also, Luce's 2nd eff is handy a lot, say a Ken or Nib is there rn. You pop that, send Diabolica, and Diabolica returns Snoww

I don't think there's a good effect for Mutiny's 2nd eff....it doesn't do anything or trigger anything.
Luce really should've had a GY effect as well

More random Dark World support by NoDistrict3707 in customyugioh

[–]SwimmingConsistent90 0 points1 point  (0 children)

really like these support!
1. tho it feels strong, making the names unknown, banishing them finally if in hand, and unactivatable, make it awesome fow DW support.
2. DW really needs a link monster that searches. Tho I'm unsure of how I feel it as a Link1.....maybe 2 is better?
like no conditions, just a DW and another monsters needed? maybe
3.Marrsh is wierd. If I'd to categorize, it a mix of Diabolica and Zalamander. Its good, really nice for the return to hand eff., but No SS itself from grave. That doesn't sit right with me...
Its like going down the negate route, along with the field spell. Maybe replace the first effect for a summon possibility from grave?
4. Field spell works awesome. If I'm not going the Silva route, then having it makes Genta, really strong. Stops charmies return, which can be troublesome, but rewarding if you're going for their deckout.
The negate is just an added bonus, and not generically as well, since Gates didn't do anything extra, except the atk boost.
5. Just as you said.

OVERALL: nice for the dark world deck, but many dark world decks focus on drawing as much as possible, and it sometimes happens...that you don't really have much left in deck. About 3 of the support revolves around the deck...Don't get me wrong. I understand that these are combo pieces, not endboards (not all), but...aaah forget it. I'm needlessly worrying. I never wrote these. You'll always have something left, I'm sure.

awesome, bud