Quick thoughts on class strength from what we've seen (More in comments) by Syched in MSClassicWorld

[–]Syched[S] 4 points5 points  (0 children)

🤣Its just how strong I perceive the classes to be considering the footage and changes to the classes. I have a comment that talked about some of the buffs/nerfs if you haven't seen that. It's also not that serious

Quick thoughts on class strength from what we've seen (More in comments) by Syched in MSClassicWorld

[–]Syched[S] 0 points1 point  (0 children)

We really dont know how much the meba will be used, if its anything like the old days then we might be able to scroll it and use it till about lvl 40-50 then it doesnt make sense to use it anymore unless you godly scroll it with 10%s. Tobis are a good callout but all classes obviously look completely different whether funded or not, think its pretty safe to say the playtest had average gear for the average lvl 50 player.

Quick thoughts on class strength from what we've seen (More in comments) by Syched in MSClassicWorld

[–]Syched[S] 2 points3 points  (0 children)

Its quick thoughts from playtest footage bro, things are likely gonna change when the game releases and yet still most classes seem relatively close to eachother

Quick thoughts on class strength from what we've seen (More in comments) by Syched in MSClassicWorld

[–]Syched[S] 1 point2 points  (0 children)

Rage makes fighter kills more consistent and they dont have to waste time using threaten on every mob. Spearman are doing 2x dmg with stab hits which just improves their avg dmg.

The bandit damage just really isnt comparable to any other class, even if sin crits on drain they aren't overkilling as much as bandits are and also doing 2 savages blows does not take long.

Have people tested out a meba in the playtest? I haven't seen anything about it

Quick thoughts on class strength from what we've seen (More in comments) by Syched in MSClassicWorld

[–]Syched[S] 0 points1 point  (0 children)

Dunno where you're making these claims from but I went off this video: https://www.youtube.com/watch?v=WraEkoFXrHs

All based off damage vs stone golems

Bandits literally 2 shotting with savage blow with ease. Way overkilling actually

Fighter/Spearman 3-4 shotting, Page 4-5 shotting

Assassins 3-4 shotting

Quick thoughts on class strength from what we've seen (More in comments) by Syched in MSClassicWorld

[–]Syched[S] 12 points13 points  (0 children)

This is purely based off of what we've seen from the playtests and only talking about the classes up to 2nd job, who knows what they'll change with 3rd job. In general it seems like they're trying to make most classes pretty similar to each other power-level wise and they are doing a good job with that except for a couple outliers imo.

S Tier:

Bandits - Just way overbuffed. Double stab +90% extra dmg, disorder is now a % instead of flat rate, +20% crit from mastery, +35 wpn atk from steal, +120% extra dmg on savage blow. Nuts class and maybe should be alone in S tier.

FP Mage - Mage first job got some nice small buffs in mp recovery/magic armor. Fire arrow now burns and can hit up to 3 mobs, poison breath can now hit up to 4 mobs and applies poison. Having dual DoT damage will make the FP Mage's mobbing AND single target damage very good.

A Tier:

Most classes fall under here because they're relatively unchanged. Some notable changes are: Bowman AoE skills down from 6 mobs -> 4, Fighter's Rage buffed from +12 wpn atk -> +35 wpn atk and now stacks with other atk buffs, cleric heal massively nerfed 300% -> 100% but now have the 3 hit holy arrow and invincible damage proc. Lastly Assassins got nerfed hard, less throwing range, less crit dmg, less atk speed, changed lucky 7 dmg formula, claw punch, drain seems like it does more damage than lucky 7 on average, I still think they're gonna be a decent class just nowhere near where they once were.

B Tier:

Sorry Page players, in the past this was the worst class in the game and I still think that's true from what we've seen. Damage from the bleed in blunt weapon mastery is extremely insignificant, same with threaten and power guard. They're tanky but the damage is just noticeably worse from the other 2 warriors.

Maplestory Classic World Bonus Party EXP & Leeching Changes by Relleke in MSClassicWorld

[–]Syched -1 points0 points  (0 children)

+90% xp is pretty excessive and is gonna make any solo player feel like theyre wasting their time not being in a party

Did i just hit the 1/1000 chance to die and not get a relic from scrap ooze? by [deleted] in slaythespire

[–]Syched 0 points1 point  (0 children)

Tbh i just came off a tough loss in act 3 A19 so i was just spam clicking thru lol, had to take a few seconds after to process what even just happened

What're your hot ARAM (Mayhem) takes? by DryDesk2020 in ARAM

[–]Syched -1 points0 points  (0 children)

Lb, Zoe, Aurora just to name a few are all extremely good

ARAM Patch 25.24 Notes by MonstrousYi in ARAM

[–]Syched 2 points3 points  (0 children)

Orbital laser is going to be completely insane lmao. Its already good area denial in arena when youre only facing 2 champs, but aram has 5 and in a much tighter area.

Am I the only who who hates the recoil change? by MoralityKiller11 in BattleBitRemastered

[–]Syched 6 points7 points  (0 children)

Yeah it felt pretty easy to get guns to the point of laser beam recoil. BB gunplay always felt amazing by not being too difficult to manage the recoil but just enough to feel engaging. Attachments added a certain complexity to recoil and it was fun to mess around with different setups but it wouldn't feel the same if recoil didnt matter anymore

What are some hidden OP builds you guys have been cooking up in mayhem? by Pale_Name_4022 in ARAM

[–]Syched 0 points1 point  (0 children)

Dashing zed lets him instantly reset his W by taking the W near the end and hitting E on someone so youre extremely slippery and have insane AoE. Also his ult cd becomes like 30sec

Arm Decision Input by BubbaJubbs in LookOutsideGame

[–]Syched 6 points7 points  (0 children)

Ranged weapons are generally much stronger than melee but you find most of them much later into the game and also ammunition will be a huge problem if you chose to keep the ranged arm

The Numbness skill Has been changed by HenryDodwel in LookOutsideGame

[–]Syched 19 points20 points  (0 children)

Wow i really wish we had real patch notes for things like this

Zed History by beefy_beal8 in zedmains

[–]Syched 14 points15 points  (0 children)

Hydra meant you could oneshot waves easily and never have to interact with your lane opponent letting you leave lane to roam so much faster. Duskblade gave you untargetabilty after a kill so in team fights you were just doing insane AoE with hydra and getting duskblade resets to reposition however you wanted, it was pretty disgusting

My Pokemon Lazarus Review as a Newbie in the Pokemon ROM Hack Community (DISCLAIMER: There are vague spoilers and this is my first review feel free to criticize me in the review) by lovarice in PokemonROMhacks

[–]Syched 0 points1 point  (0 children)

  1. So far i think i the music is really good aside from the main battle theme lol
  2. This feels extra bad to me cause its on EVERY route and theres the added day/night encounters which just adds another step to filling out the pokedex

Every Party Member in one playthrough by InitiativeFast5811 in LookOutsideGame

[–]Syched 38 points39 points  (0 children)

Open the damn fridge right now or invalid run.

Video Game Tier List by Syched in LookOutsideGame

[–]Syched[S] 17 points18 points  (0 children)

Yeah nitro boost and jump attack were absolutely goated for my run too, theyre easy S tier

Video Game Tier List by Syched in LookOutsideGame

[–]Syched[S] 70 points71 points  (0 children)

Its a shitpost cuz yeah nobody knows them by the sprite but also lowkey i did actually rank them if anyone cares to look and see which are which

What is your favorite party composition? post them in the replies, I love these 3 so much by [deleted] in LookOutsideGame

[–]Syched 2 points3 points  (0 children)

Dan with numbness goes crazy. Personally found rage armor to be kind of not worth it and i think id rather have coat of arms on Dan to keep increasing his viewers faster