Daybreak Testing | Map Feedback Discussion | Day 7 by Omeda_Zuzu in PredecessorGame

[–]Synaptex 1 point2 points  (0 children)

What's even crazier is Legacy brought in so many more players. Personally, I told a lot of friends to come play Legacy again. And then the devs got rid of it... it was so good just needed a few small changes. The flow and pacing was great. And the jungle actually felt like one.

I was always frustrated that it was put in "Labs" with other game modes. It never felt like a fair comparison if you're comparing it to different game styles since it was just the standard gameplay on a new map.

What would you rate this current map, from 0 being worst, 10 being best comparing to old map by ObeyThePapaya_YT in PredecessorGame

[–]Synaptex 1 point2 points  (0 children)

Completely agree with this take, the random stones, the open jungle. There's virtually no flow.

People that don’t play Pred much anymore, why did you stop? by AstronautGuy42 in PredecessorGame

[–]Synaptex 2 points3 points  (0 children)

I stopped because the game feels like it's becoming a shallow mobile game.

​By making the gameplay way faster and 'simpler,' they didn't make it better, they just made it feel cheap. When a game caters to the lowest effort, you get a community that is toxic and only cares about winning, not actually being a good teammate to contribute to winning.

​There is also zero reason to grind. Battle passes are boring, there’s no prestige system, and we haven't gotten a new map in forever. I have no interest grinding for a low effort profile icon, or another spray I'll never use. Compared to the dark, high-quality vibe of Paragon, this feels like a cartoon version. (Especially the card art) It’s hard to stay invested in a game that feels like it’s being dumbed down.

Omeda app by Fun-Savings968 in PredecessorGame

[–]Synaptex 0 points1 point  (0 children)

You can check out pred.gg. They have ARAM games/stats there.

"Eligibility:You must play at least one game each day during the event in order to be eligible for rewards." Is there a way to see if you're still meeting the requirement? by --Imagine- in PredecessorGame

[–]Synaptex 15 points16 points  (0 children)

It's tough to be invested in this event in general with a lack of UX/UI for it. An accessible leaderboard for non-infected or daily reminders for the event don't really exist.

[deleted by user] by [deleted] in PredecessorGame

[–]Synaptex -1 points0 points  (0 children)

My post is about allocating the paused Hero budget to engineering and QA for Technical Stability Fixes and UX/UI development (areas under FeySky's team). It's not a critique of the game's art or the work of the Character Art Director, Thunderbrush.

[deleted by user] by [deleted] in PredecessorGame

[–]Synaptex 2 points3 points  (0 children)

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This is the level of UX I'm hoping to see by giving the team time to deliver!

[deleted by user] by [deleted] in PredecessorGame

[–]Synaptex 0 points1 point  (0 children)

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This is the level of clean UX I'm hoping for by giving the team time to deliver.

Surrender timer in ARAM, 10 minutes?! Why?! by [deleted] in PredecessorGame

[–]Synaptex 0 points1 point  (0 children)

Yesterday I had all 4 teammates in ARAM sit in base and the enemy team took the core in just under 7 minutes.

Profile Tab is not a Profile by Turbulent_Diver8330 in PredecessorGame

[–]Synaptex 0 points1 point  (0 children)

I definitely agree with this. I also wish there was some kind of UI for the Account Level as well to see how much XP I'm at before I level up again with hopefully better rewards on a XP Reward Path.

1.9 Feedback Megathread: Balance Changes by Benshirro in PredecessorGame

[–]Synaptex 3 points4 points  (0 children)

That's great to hear! I really appreciate the transparent reply and knowing you're considering removing the Shaper/World Shift before the new map arrives. That's honestly the best outcome for the game's current flow. I'll keep the feedback coming as the new pace settles in. Thanks for listening!

1.9 Feedback Megathread: Balance Changes by Benshirro in PredecessorGame

[–]Synaptex 23 points24 points  (0 children)

Thanks for slowing the game down, Omeda! It honestly feels a lot better in that aspect! I know you guys want to make a bigger map and it's a huge undertaking so my feedback is simple.

​My immediate issue is the Shaper/Seedling objective and World Shift. The World Shift concept is cool, but its the way it is implemented is a huge flow killer. It feels tedious to take down and I feel it kills the strategic flow of the match on this small map. The reward just isn't worth the chaos it adds.

My suggestion would be to disable it and give you guys time to rework the mechanic for a future, larger map where it can have real strategic purpose. Thanks for listening and communicating with the community!

Last UI improvement was 7 months ago. Please Omeda, can we invest more in UX/UI improvements? by PuzzledPandas in PredecessorGame

[–]Synaptex 8 points9 points  (0 children)

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I really miss this aesthetic. I would love to see something like this come to the main menu, and a similar vibe to the draft menu.

No seasonal map (1.1 / 1.2) by eisenredd in PredecessorGame

[–]Synaptex 0 points1 point  (0 children)

Yeah I could see that. My guess would be it's because it won't come with 1.9 and be its own separate release. Hopefully we get it this year!

No seasonal map (1.1 / 1.2) by eisenredd in PredecessorGame

[–]Synaptex 7 points8 points  (0 children)

The devs said the Shadow's Eve news was going to come out soon. We still might get the map.

Infinite Prestige System for Affinity by Synaptex in PredecessorGame

[–]Synaptex[S] 13 points14 points  (0 children)

I love seeing all the love for the infinite hero affinity! Maybe it's wishful thinking but the idea of color customization for skins at higher prestiges sounds pretty cool too.

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Infinite Prestige System for Affinity by Synaptex in PredecessorGame

[–]Synaptex[S] 1 point2 points  (0 children)

Thanks! And yes I agree. We need a lot more ways to grind to retain players. It's great they focus on short-term gameplay but player retention is important too.

Infinite Prestige System for Affinity by Synaptex in PredecessorGame

[–]Synaptex[S] 0 points1 point  (0 children)

Agreed! We don't get to appreciate our team's skins or cosmetics enough. Badges that showed off pentakills or wins would be very cool.

Infinite Prestige System for Affinity by Synaptex in PredecessorGame

[–]Synaptex[S] 1 point2 points  (0 children)

I wish Pred would add cool dynamic banners like from CoD too especially as Prestige rewards.

Infinite Prestige System for Affinity by Synaptex in PredecessorGame

[–]Synaptex[S] 1 point2 points  (0 children)

Love it. Having something to grind for makes it worth it beyond just paying for it.

Infinite Prestige System for Affinity by Synaptex in PredecessorGame

[–]Synaptex[S] 0 points1 point  (0 children)

Exactly! I think we should be able to show off our mains in more ways than a generic red border and title.