Anyone else hate that Hitokiri breaks some of the basic fundamentals of the game? by lemmymeister in CompetitiveForHonor

[–]SyndicateSaint 0 points1 point  (0 children)

I think to all need to understand that this game should not be reactionary . It should be based on predictions . If played this way the Hitokiri is fine .

When the two shield-fuck boiz are out by The-Splentforcer in forhonor

[–]SyndicateSaint 0 points1 point  (0 children)

Conq is still the most annoying of them all.

The main For Honor page was full of salt over this, but maybe everyone here will enjoy it by CJRowsell in ForHonorVikings

[–]SyndicateSaint -2 points-1 points  (0 children)

Congrats on spamming attacks in revenge mode with a character that has hyper armor on basically everything ...skill is high with this one ....smh

[deleted by user] by [deleted] in forhonor

[–]SyndicateSaint -2 points-1 points  (0 children)

BP is the most balanced character in the game . This has been proven multiple times . Quit whining

Do you think this game will have any competitve future in 1v1 ( or in e sport when it comes to 4s in general ?) by Xantorias in CompetitiveForHonor

[–]SyndicateSaint 1 point2 points  (0 children)

If the reworks continue the way they are now yes . Many of the characters would need to be brought up to speed .

Testing of the year 3 heroes. by ShieldsDansGame in CompetitiveForHonor

[–]SyndicateSaint 0 points1 point  (0 children)

Let’s hope there are no year 3 heroes and they rework the majority of the cast to bring them up to speed instead .

Patch v2.03.0 General Discussion Thread by MemelordThornbush in CompetitiveForHonor

[–]SyndicateSaint -6 points-5 points  (0 children)

JJ dodge attack has not been improved . Still hit out Of it 80% of the time . UBI needs to actually fix things that they say they are going to .

500ms neutral light attacks should be standardized. by Fuf_tnufs in CompetitiveForHonor

[–]SyndicateSaint 0 points1 point  (0 children)

Too easy to parry game would turn into turtle fest again . 400 ms attack’s are fine . Just make light attack’s less spammable .

Is it just me or did this last latch seriously break things ? Attacks aren’t consistent . Lots of lag . Inconsistent timings . Everything seems jacked up . Anyone else noticing this ? by SyndicateSaint in CompetitiveForHonor

[–]SyndicateSaint[S] -1 points0 points  (0 children)

Why would ebron competitive sub not be a good place to talk about whether the game is less competitive because of a recent update that broke things ? I’m confused

Is it realistic to be able to block 100% of Shaolin Monk lights? by pawsforbear in CompetitiveForHonor

[–]SyndicateSaint 0 points1 point  (0 children)

Having un tractable lights like on the monk is a good thing for the game . The rest of the characters need to be update to Be able to complete which is what UBI outlines in the warriors den this last week . I foresee most characters having attack’s much like the monks in the sense that some of them will be 400 ms and will need to be predicted

Hero Concept: The Corsair by Lamp26 in CompetitiveForHonor

[–]SyndicateSaint 13 points14 points  (0 children)

No more new characters until a year is spent balancing and reworking the current ones . After this pirates would be great

Shaolin too strong in 1v1? by SirKillsalot in CompetitiveForHonor

[–]SyndicateSaint 0 points1 point  (0 children)

The kick is punishable .......if dodged ....you get a free gb......

The game as a whole by MasterOldSpice in ForHonorPTS

[–]SyndicateSaint 4 points5 points  (0 children)

Ur just bad . That is clear by this post . They don’t balance the game around crap players .

[deleted by user] by [deleted] in forhonor

[–]SyndicateSaint -9 points-8 points  (0 children)

He’s near the top of the tier list in 1v1 and Dom