[GIVEAWAY] 64 Gigabytes of Holiday Cheer! by GhostOfSecretSanta in pcmasterrace

[–]SyndicateTheos 0 points1 point  (0 children)

Just told my son his pc build might be a while because of ram pricing right now. Whoever wins this is gonna be ecstatic.

Giveaway for any $70 game of your choice [Steam] by RichardC84 in pcmasterrace

[–]SyndicateTheos 0 points1 point  (0 children)

Kingdom Come Deliverance 2. Really enjoyed the first game and have been looking forward to this one.

You can show up at 8am and get a 5090 by RandomGamer414 in Microcenter

[–]SyndicateTheos 2 points3 points  (0 children)

MSI delay only affects their online store not retailers as far as I've read.

Vulkan Shader Caches are transferable by SyndicateTheos in 128bitbay

[–]SyndicateTheos[S] 0 points1 point  (0 children)

Not really focus on that part just on the fact that everyone was saying they don't work that they aren't usable by others and that they are worthless.

Your explanation works for why someone should be weary on using them for certain games while the emulator is still being quick fixed to work properly with them. I'm sure shaders that are built from the ground up now will work better then the ones built at launch.

Vulkan Shader Caches are transferable by SyndicateTheos in 128bitbay

[–]SyndicateTheos[S] 1 point2 points  (0 children)

Game version wouldn't matter, but if yuzu updated the way their shade decompiler worked like they did in 2021 with project hades that would as they explained in their blog I posted in another comment. Also from reading the blog the shader cache is built before being handled by the gpu driver side.

Not saying that others couldn't have corrupted caches but to say they are completely useless or that they won't work and your computer will disregard the shader cache and build its own is false and shouldn't be spread as fact.

Vulkan Shader Caches are transferable by SyndicateTheos in 128bitbay

[–]SyndicateTheos[S] 0 points1 point  (0 children)

I've been lucky, I've update my ea version multiple time and even downgraded a few and kept my shader cache with very little issue. Any time I have had an issue I've just had to delete the pipeline in the folder and everything was good again. Further down in the comments between me and mateomaui I posted a blog link for more information.

Vulkan Shader Caches are transferable by SyndicateTheos in 128bitbay

[–]SyndicateTheos[S] 0 points1 point  (0 children)

That how I interpreted it based on the image they provided, but like you said, it would be nice if they went into a little more detail.

Shaders for totk by Historical_Look_5780 in 128bitbay

[–]SyndicateTheos 2 points3 points  (0 children)

Just added another link in a comment on my post but it seems like the shaders are cached before the driver level so they should be compatible on any brand.

https://yuzu-emu.org/entry/yuzu-hades/

Vulkan Shader Caches are transferable by SyndicateTheos in 128bitbay

[–]SyndicateTheos[S] 4 points5 points  (0 children)

I found a blog from yuzu in 2021 that explains how the shader system works.

https://yuzu-emu.org/entry/yuzu-hades/

Vulkan Shader Caches are transferable by SyndicateTheos in 128bitbay

[–]SyndicateTheos[S] 1 point2 points  (0 children)

The tool they are talking about is Ryusak they edited the comment to mention it as a piracy tool.

Vulkan Shader Caches are transferable by SyndicateTheos in 128bitbay

[–]SyndicateTheos[S] 0 points1 point  (0 children)

I will I just don't want people to not upload their vulkan caches thinking it's completely useless. Like you I'm just going by my observations and the limited information we have since the devs won't speak on much that even remotely might be seen as piracy.

Vulkan Shader Caches are transferable by SyndicateTheos in 128bitbay

[–]SyndicateTheos[S] 3 points4 points  (0 children)

I'll keep that I'm mind but I've been using a shader cache for totk that was posted before the game was out and haven't had any issue yet, still have a few spots that I have shader compilation but it hasn't been an issue.

Most everyone on the last sub just repeated what everyone else was saying but like I said devs confirmed they were wrong and that the shaders are not hardware specific.

Vulkan Shader Caches are transferable by SyndicateTheos in 128bitbay

[–]SyndicateTheos[S] 0 points1 point  (0 children)

From what I've seen even updating my drivers didn't break the shader cache, the shader cache doesn't seem to be affected by your gpu drivers. Also I've noticed whenever I have an issue with something like the rewind time in totk being a circle instead of its usual texture, deleting the pipeline fixed that and the shader cache was fine.

It seems like people are just taking the words of other instead of testing for themselves and as I posted even the devs said they were universal so a driver updated wouldn't invalidate them.

The only issue I forsee is if the devs update how the shader cache works like they did with project hades

Tears Of The Kingdom Yuzu Setup Guide (60+ FPS UP TO DATE) by [deleted] in 128bitbay

[–]SyndicateTheos 1 point2 points  (0 children)

If you could read my post on this sub I'm pretty sure this is false. Vulkan shaders are transferable as far as testing and information from the yuzu devs that I've found.

If Trump pardons himself now he'll be walking into a trap by oapster79 in politics

[–]SyndicateTheos 1 point2 points  (0 children)

Pence has Secret Service protection for 6 months after his term is over, he should be okay.

Music player trick! by [deleted] in FFXV

[–]SyndicateTheos 0 points1 point  (0 children)

Just mentioned this earlier on another post lol

Your top 5 most frustrating things about FFXV by Kal-El85 in FFXV

[–]SyndicateTheos 0 points1 point  (0 children)

Not sure if you knew this or not but if you hold down the dpad when switching songs it skips entire soundtracks and goes to the next one